Player Matchup

Izanami
Izanami
Dokeshi-No-Tai
Izanami
Level 93
God Stats
5W - 2L
1,709 SR
Queue Stats
21W - 14L
1,512 Elo+
Party 2
Shiva
Shiva
Kitano Cam
Shiva
Level 120
God Stats
26W - 22L
1,540 SR
Queue Stats
90W - 94L
1,468 Elo+
Solo
Ravana
Ravana
Sasawasabasa
Ravana
Level 104
God Stats
7W - 9L
1,451 SR
Queue Stats
248W - 218L
1,528 Elo+
Party 2
Bacchus
Bacchus
TacticalWood
Bacchus
Level 105
God Stats
10W - 12L
1,450 SR
Queue Stats
118W - 100L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mslman75
Morgan Le Fay
Level 108
God Stats
16W - 8L
1,650 SR
Queue Stats
165W - 152L
1,497 Elo+
Solo
Team Averages
Level 106
1,560 SR
1,489 Elo+

VS

Team Averages
Level 78
1,524 SR
1,501 Elo+
Cerberus
Cerberus
 
Cerberus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
RGH_x_TRYHARD
Tsukuyomi
Level 107
God Stats
2W - 3L
1,762 SR
Queue Stats
113W - 126L
1,560 Elo+
Party 1
Sol
Sol
YOUSAF27ASCZ
Sol
Level 81
God Stats
9W - 7L
1,210 SR
Queue Stats
301W - 307L
1,500 Elo+
Solo
Skadi
Skadi
garrus1234
Skadi
Level 63
God Stats
20W - 18L
1,499 SR
Queue Stats
26W - 25L
1,416 Elo+
Party 1
Ra
Ra
prime_FB51
Ra
Level 74
God Stats
13W - 7L
1,650 SR
Queue Stats
30W - 29L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 7
11,141
619
10,642
13,220
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
16
6 / 1 / 9
10,551
586
10,838
12,397
14,087
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
19
12 / 1 / 8
12,289
683
12,093
10,541
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
TacticalWood
Bacchus
14
6 / 3 / 21
10,335
574
10,146
17,252
19,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
mslman75
Morgan Le Fay
17
10 / 0 / 13
11,373
632
11,400
9,058
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 8 / 6
7,597
422
5,460
15,200
14,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
RGH_x_TRYHARD
Tsukuyomi
14
5 / 9 / 0
8,790
488
8,843
14,695
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 6 / 5
8,422
468
8,799
12,178
7,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
11
1 / 7 / 0
7,090
394
3,914
11,785
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
2 / 11 / 3
9,454
525
7,959
12,401
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
24
41
Kills
10
10
Deaths
41
58
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
8
6
0.5
W
7
5
7
2.1
W
Shiva
6
1
9
10.5
L
Tsukuyomi
RGH_x_TRYHARD
Tsukuyomi
5
9
0
0.56
W
Ravana
12
1
8
16
W
Bacchus
TacticalWood
Bacchus
6
3
21
5.5
L
1
6
5
0.58
L
Skadi
1
7
0
0.14
W
Morgan Le Fay
mslman75
Morgan Le Fay
10
0
13
16.5
L
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,119
Damage
34,975
62,468
Taken
66,259
46,593
Mitigated
36,315
16,560
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,460
788
0
1,691
15,200
14,705
0
5,661
9,316
23,460
0
W
10,642
6,519
0
2,779
13,220
4,355
2,886
8,970
4,162
0
77,417
W
Shiva
10,838
2,121
602
1,538
12,397
14,087
885
1,909
10,410
0
48,793
L
Tsukuyomi
RGH_x_TRYHARD
Tsukuyomi
8,843
1,638
0
580
14,695
4,941
0
3,209
11,417
0
46,057
W
Ravana
12,093
2,895
0
6,133
10,541
5,835
1,595
2,238
8,211
0
86,221
W
Bacchus
TacticalWood
Bacchus
10,146
1,595
449
2,585
17,252
19,147
54
5,236
11,909
27,314
0
L
8,799
1,981
0
3,563
12,178
7,558
0
3,689
8,423
45,783
0
L
Skadi
3,914
1,371
46
938
11,785
5,340
0
3,511
8,170
0
25,258
W
Morgan Le Fay
mslman75
Morgan Le Fay
11,400
2,215
74
2,400
9,058
3,169
2,029
3,242
5,558
60,893
0
L
7,959
781
475
1,925
12,401
3,771
0
4,762
7,387
61,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,689
Gold Earned
41,353
517
Minions Killed
348
0
Camps Cleared
0
1,797,025
Distance Traveled
1,553,250
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,597
422
42
2
0
287,385
5
W
Izanami
11,141
619
136
8
0
292,588
2
W
Shiva
10,551
586
80
4
0
356,365
1
L
Tsukuyomi
8,790
488
70
4
0
323,809
2
W
Ravana
12,289
683
154
9
0
414,259
2
W
Bacchus
10,335
574
27
2
0
360,496
3
L
Sol
8,422
468
84
5
0
325,114
2
L
Skadi
7,090
394
53
3
0
295,713
0
W
Morgan Le Fay
11,373
632
120
7
0
373,317
3
L
Ra
9,454
525
99
6
0
321,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role