Player Matchup

Cerberus
Cerberus
Curbearr
Cerberus
Level 79
God Stats
4W - 2L
1,845 SR
Queue Stats
50W - 30L
1,553 Elo+
Party 3
Chaac
Chaac
Imasin
Chaac
Level 148
God Stats
6W - 8L
1,366 SR
Queue Stats
165W - 126L
1,524 Elo+
Party 3
Susano
Susano
PHDInMyPants
Susano
Level 29
God Stats
30W - 19L
1,600 SR
Queue Stats
40W - 23L
1,575 Elo+
Party 3
Artemis
Artemis
YDoIPlayThis702
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,209 Elo+
Party 4
Zeus
Zeus
ZaddySpace
Zeus
Level 40
God Stats
22W - 17L
1,455 SR
Queue Stats
310W - 342L
1,367 Elo+
Party 4
Team Averages
Level 62
1,553 SR
1,446 Elo+

VS

Team Averages
Level 72
1,542 SR
1,431 Elo+
Vulcan
Vulcan
Girthy Slawdog
Vulcan
Level 26
God Stats
2W - 2L
1,501 SR
Queue Stats
38W - 49L
1,324 Elo+
Party 2
Mulan
Mulan
Owl0f Farron
Mulan
Level 100
God Stats
7W - 3L
1,564 SR
Queue Stats
34W - 30L
1,440 Elo+
Party 1
Bastet
Bastet
iSpaz lulz
Bastet
Level 59
God Stats
12W - 9L
1,082 SR
Queue Stats
57W - 62L
1,365 Elo+
Party 2
Danzaburou
Danzaburou
lDoppy
Danzaburou
Level 49
God Stats
8W - 7L
1,726 SR
Queue Stats
48W - 49L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
tundrahmb
Sylvanus
Level 125
God Stats
8W - 8L
1,837 SR
Queue Stats
180W - 160L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Curbearr
Cerberus
9
0 / 2 / 2
5,558
463
1,986
9,824
4,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Imasin
Chaac
11
3 / 2 / 1
6,692
558
8,330
10,472
6,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
10
2 / 3 / 1
6,073
506
4,767
8,025
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 9 / 0
4,633
386
809
7,132
576
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 4 / 0
6,861
572
5,400
6,047
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,289
524
1,480
3,982
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 1
6,368
531
5,810
9,079
8,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bastet
iSpaz lulz
Bastet
11
5 / 1 / 0
6,975
581
6,070
8,780
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
lDoppy
Danzaburou
14
10 / 1 / 1
8,109
676
9,837
5,072
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
tundrahmb
Sylvanus
10
3 / 0 / 5
6,180
515
5,118
7,093
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
8
Kills
20
20
Deaths
8
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Curbearr
Cerberus
0
2
2
0.5
W
0
2
2
0.5
L
Chaac
Imasin
Chaac
3
2
1
1.75
W
2
4
1
0.63
L
Susano
2
3
1
0.83
L
0
9
0
0
L
3
4
0
0.75
W
Bastet
iSpaz lulz
Bastet
5
1
0
5
W
Danzaburou
lDoppy
Danzaburou
10
1
1
10.5
W
Sylvanus
tundrahmb
Sylvanus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,292
Damage
28,315
41,500
Taken
34,006
15,168
Mitigated
17,899
9,016
Healing
12,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Curbearr
Cerberus
1,986
221
222
2,123
9,824
4,786
0
2,486
7,338
19,027
0
W
1,480
803
0
425
3,982
1,000
0
2,554
1,232
30,931
0
L
Chaac
Imasin
Chaac
8,330
2,814
177
4,945
10,472
6,678
754
596
9,876
0
36,223
W
5,810
1,187
0
3,768
9,079
8,146
678
260
8,819
0
33,494
L
Susano
4,767
881
0
668
8,025
1,923
0
1,150
6,875
0
31,326
L
809
192
0
60
7,132
576
0
710
6,422
0
7,178
L
5,400
398
0
821
6,047
1,205
0
1,068
4,979
38,967
0
W
Bastet
iSpaz lulz
Bastet
6,070
1,204
0
3,823
8,780
2,777
0
1,612
7,080
0
32,615
W
Danzaburou
lDoppy
Danzaburou
9,837
3,720
0
2,303
5,072
1,496
1,092
428
4,644
0
51,449
W
Sylvanus
tundrahmb
Sylvanus
5,118
1,686
472
1,994
7,093
4,480
0
2,154
4,845
17,315
6,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,817
Gold Earned
33,921
285
Minions Killed
328
0
Camps Cleared
0
1,098,531
Distance Traveled
1,147,471
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,558
463
53
4
0
232,513
2
W
Vulcan
6,289
524
76
6
0
232,218
3
L
Chaac
6,692
558
65
5
0
238,113
2
W
Mulan
6,368
531
68
6
0
199,078
1
L
Susano
6,073
506
60
5
0
252,045
0
L
Artemis
4,633
386
16
1
0
183,911
0
L
Zeus
6,861
572
91
8
0
191,949
1
W
Bastet
6,975
581
63
5
0
272,363
0
W
Danzaburou
8,109
676
87
7
0
223,379
4
W
Sylvanus
6,180
515
34
3
0
220,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role