Player Matchup

Fafnir
Fafnir
Average Wing
Fafnir
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 31L
1,502 Elo+
Solo
Skadi
Skadi
BungoChungo
Skadi
Level 43
God Stats
2W - 6L
1,472 SR
Queue Stats
14W - 26L
1,401 Elo+
Solo
Loki
Loki
Bust2Eilish
Loki
Level 54
God Stats
15W - 11L
1,564 SR
Queue Stats
52W - 63L
1,422 Elo+
Solo
Zeus
Zeus
Juito 9866yt
Zeus
Level 107
God Stats
0W - 1L
1,298 SR
Queue Stats
27W - 21L
1,613 Elo+
Solo
King Arthur
King Arthur
OPTICWOLF99
King Arthur
Level 93
God Stats
4W - 3L
1,600 SR
Queue Stats
88W - 100L
1,524 Elo+
Solo
Team Averages
Level 69
1,487 SR
1,492 Elo+

VS

Team Averages
Level 103
1,490 SR
1,474 Elo+
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BLANKO v1
Bacchus
Level 123
God Stats
7W - 5L
1,264 SR
Queue Stats
107W - 107L
1,449 Elo+
Solo
Neith
Neith
Marticus 2439
Neith
Level 33
God Stats
6W - 8L
1,500 SR
Queue Stats
180W - 220L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
OVT FEUDAL4
Sun Wukong
Level 128
God Stats
12W - 6L
1,685 SR
Queue Stats
308W - 273L
1,527 Elo+
Solo
Eset
Eset
StoneyRecord772
Eset
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 110L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
1 / 1 / 0
6,543
385
1,147
6,053
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 5 / 2
7,674
451
6,948
10,742
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 1
7,648
450
6,724
11,911
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 7 / 2
9,230
543
7,415
13,721
4,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
OPTICWOLF99
King Arthur
15
0 / 0 / 0
8,861
521
4,796
12,142
11,929
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
9 / 0 / 4
10,588
623
8,393
8,207
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
BLANKO v1
Bacchus
13
2 / 1 / 8
9,032
531
6,104
11,018
10,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 1 / 6
9,530
561
6,486
9,109
3,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
OVT FEUDAL4
Sun Wukong
17
2 / 1 / 0
10,545
620
10,637
12,106
10,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
2 / 4 / 4
9,720
572
7,940
7,615
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
17
17
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
0
4
11
L
Fafnir
1
1
0
1
W
Bacchus
BLANKO v1
Bacchus
2
1
8
6
L
0
5
2
0.2
L
3
4
1
0.88
L
3
7
2
0.57
W
2
1
6
5
L
King Arthur
OPTICWOLF99
King Arthur
0
0
0
0
W
Sun Wukong
OVT FEUDAL4
Sun Wukong
2
1
0
2
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,030
Damage
39,560
54,569
Taken
48,055
28,280
Mitigated
30,915
12,670
Healing
16,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,393
5,018
0
256
8,207
3,189
0
2,222
5,985
0
73,613
L
Fafnir
1,147
138
57
1,594
6,053
3,859
0
1,519
4,504
13,048
0
W
Bacchus
BLANKO v1
Bacchus
6,104
294
1,965
3,198
11,018
10,583
711
1,470
9,548
26,000
0
L
6,948
3,224
0
1,756
10,742
3,599
0
2,236
8,496
0
42,845
L
6,724
1,321
261
1,988
11,911
4,042
0
2,410
9,421
0
33,882
L
7,415
2,030
0
3,259
13,721
4,851
804
6,514
6,672
56,989
0
W
6,486
1,292
0
4,095
9,109
3,526
2,437
1,319
7,790
0
65,948
L
King Arthur
OPTICWOLF99
King Arthur
4,796
775
0
3,755
12,142
11,929
0
710
11,432
0
63,118
W
Sun Wukong
OVT FEUDAL4
Sun Wukong
10,637
2,264
0
5,442
12,106
10,878
340
0
12,106
0
80,736
W
7,940
1,029
0
1,817
7,615
2,739
967
3,551
4,064
70,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,956
Gold Earned
49,415
436
Minions Killed
570
0
Camps Cleared
0
1,388,470
Distance Traveled
1,745,241
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,588
623
112
7
0
419,445
1
L
Fafnir
6,543
385
26
2
0
193,925
3
W
Bacchus
9,032
531
35
2
0
339,930
2
L
Skadi
7,674
451
82
5
0
284,263
4
L
Loki
7,648
450
62
4
0
340,505
0
L
Zeus
9,230
543
118
7
0
238,878
2
W
Neith
9,530
561
121
7
0
297,738
2
L
King Arthur
8,861
521
148
9
0
330,899
8
W
Sun Wukong
10,545
620
178
10
0
368,442
5
W
Eset
9,720
572
124
7
0
319,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role