Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hiukin
Sol
Level 157
God Stats
19W - 5L
1,593 SR
Queue Stats
133W - 91L
1,586 Elo+
Party 1
Shiva
Shiva
Jazz200-
Shiva
Level 29
God Stats
8W - 6L
1,480 SR
Queue Stats
122W - 105L
1,525 Elo+
Party 1
Neith
Neith
MialeeWolfsbane
Neith
Level 135
God Stats
7W - 8L
1,511 SR
Queue Stats
108W - 87L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
Rulez_of_Nature
Sun Wukong
Level 156
God Stats
134W - 102L
1,545 SR
Queue Stats
234W - 212L
1,571 Elo+
Party 1
Team Averages
Level 117
1,526 SR
1,545 Elo+

VS

Team Averages
Level 31
1,414 SR
1,353 Elo+
Janus
Janus
Lao
Janus
Level 35
God Stats
2W - 5L
1,523 SR
Queue Stats
198W - 219L
1,397 Elo+
Party 3
Fenrir
Fenrir
SoulSidious
Fenrir
Level 29
God Stats
91W - 75L
1,379 SR
Queue Stats
153W - 146L
1,407 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Soulkuza
Tsukuyomi
Level 54
God Stats
70W - 66L
1,371 SR
Queue Stats
141W - 139L
1,407 Elo+
Party 2
Xbalanque
Xbalanque
VisionzBlurry
Xbalanque
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,126 Elo+
Party 3
Ymir
Ymir
Zag
Ymir
Level 29
God Stats
3W - 2L
1,297 SR
Queue Stats
97W - 114L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
5 / 1 / 8
11,800
1,180
10,703
7,385
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
Hiukin
Sol
17
3 / 2 / 13
11,746
1,175
14,114
6,704
1,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shiva
Jazz200-
Shiva
18
6 / 2 / 12
11,976
1,198
11,825
8,545
7,836
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 3 / 12
11,988
1,199
10,466
6,904
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Rulez_of_Nature
Sun Wukong
17
4 / 0 / 10
11,344
1,134
7,837
9,426
7,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

297

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lao
Janus
16
1 / 2 / 2
10,280
1,028
9,910
4,937
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
15
2 / 6 / 3
10,522
1,052
6,171
11,353
4,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
Soulkuza
Tsukuyomi
16
5 / 7 / 2
11,720
1,172
11,678
15,846
5,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
VisionzBlurry
Xbalanque
15
0 / 5 / 4
10,085
1,009
5,177
11,328
3,754
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
Zag
Ymir
16
0 / 1 / 1
10,839
1,084
3,240
17,537
22,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
21
Kills
8
8
Deaths
21
55
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
8
9
W
Sol
Hiukin
Sol
3
2
13
4.75
W
Shiva
Jazz200-
Shiva
6
2
12
6
L
Janus
Lao
Janus
1
2
2
1
W
3
3
12
3
W
Sun Wukong
Rulez_of_Nature
Sun Wukong
4
0
10
9
L
Fenrir
2
6
3
0.58
L
Tsukuyomi
Soulkuza
Tsukuyomi
5
7
2
0.86
L
Xbalanque
VisionzBlurry
Xbalanque
0
5
4
0.4
L
Ymir
Zag
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,945
Damage
36,176
38,964
Taken
61,001
20,556
Mitigated
36,821
6,476
Healing
3,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,703
147
0
1,447
7,385
2,285
0
2,772
4,613
28,804
0
W
Sol
Hiukin
Sol
14,114
4,433
0
2,208
6,704
1,322
0
2,303
4,401
41,558
0
W
Shiva
Jazz200-
Shiva
11,825
607
72
176
8,545
7,836
0
2,109
6,436
2,863
15,314
L
Janus
Lao
Janus
9,910
402
0
191
4,937
1,511
0
928
4,009
22,475
0
W
10,466
4,787
0
1,848
6,904
1,796
0
2,254
4,650
0
33,732
W
Sun Wukong
Rulez_of_Nature
Sun Wukong
7,837
1,448
0
725
9,426
7,317
0
3,712
5,714
0
17,037
L
Fenrir
6,171
994
0
48
11,353
4,342
0
4,911
6,442
0
17,719
L
Tsukuyomi
Soulkuza
Tsukuyomi
11,678
1,347
0
186
15,846
5,172
0
9,304
6,542
0
24,436
L
Xbalanque
VisionzBlurry
Xbalanque
5,177
1,973
0
0
11,328
3,754
0
4,271
7,057
0
11,726
L
Ymir
Zag
Ymir
3,240
177
0
2,730
17,537
22,042
0
6,694
10,843
29,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,854
Gold Earned
53,446
210
Minions Killed
148
12
Camps Cleared
3
922,974
Distance Traveled
824,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,800
1,180
34
3
0
174,973
0
W
Sol
11,746
1,175
84
8
1
183,106
0
W
Shiva
11,976
1,198
15
2
0
198,915
0
L
Janus
10,280
1,028
24
2
1
185,139
0
W
Neith
11,988
1,199
56
6
9
163,400
0
W
Sun Wukong
11,344
1,134
21
2
2
202,580
0
L
Fenrir
10,522
1,052
21
2
0
151,382
0
L
Tsukuyomi
11,720
1,172
29
3
0
204,118
0
L
Xbalanque
10,085
1,009
16
2
0
96,281
0
L
Ymir
10,839
1,084
58
6
2
187,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role