Player Matchup

Horus
Horus
MustacheClarence
Horus
Level 128
God Stats
9W - 4L
1,739 SR
Queue Stats
270W - 290L
1,525 Elo+
Party 2
Zeus
Zeus
NothingMatters21
Zeus
Level 46
God Stats
9W - 10L
1,538 SR
Queue Stats
127W - 156L
1,466 Elo+
Solo
Jormungandr
Jormungandr
OnlyOhio843
Jormungandr
Level 119
God Stats
4W - 3L
1,482 SR
Queue Stats
210W - 211L
1,519 Elo+
Party 2
Kali
Kali
agara124
Kali
Level 27
God Stats
3W - 2L
1,619 SR
Queue Stats
57W - 49L
1,568 Elo+
Party 2
Izanami
Izanami
eduardo5895
Izanami
Level 85
God Stats
9W - 7L
1,515 SR
Queue Stats
168W - 185L
1,512 Elo+
Party 2
Team Averages
Level 81
1,579 SR
1,518 Elo+

VS

Team Averages
Level 49
1,580 SR
1,398 Elo+
Xbalanque
Xbalanque
BackDoorMan562
Xbalanque
Level 39
God Stats
10W - 5L
1,667 SR
Queue Stats
106W - 130L
1,430 Elo+
Solo
Mulan
Mulan
Owl0f Farron
Mulan
Level 100
God Stats
7W - 3L
1,677 SR
Queue Stats
34W - 30L
1,452 Elo+
Party 1
Bacchus
Bacchus
YDoIPlayThis702
Bacchus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,294 Elo+
Party 3
Zeus
Zeus
ZaddySpace
Zeus
Level 40
God Stats
22W - 17L
1,531 SR
Queue Stats
310W - 342L
1,375 Elo+
Party 3
Nemesis
Nemesis
lDoppy
Nemesis
Level 49
God Stats
23W - 20L
1,524 SR
Queue Stats
48W - 49L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 7
6,728
612
4,145
6,619
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 0
7,019
638
1,818
5,454
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
OnlyOhio843
Jormungandr
13
5 / 1 / 3
7,487
681
8,130
5,804
6,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kali
11
4 / 0 / 3
6,847
622
5,327
5,918
2,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
eduardo5895
Izanami
13
7 / 1 / 4
7,808
710
7,956
6,992
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BackDoorMan562
Xbalanque
7
0 / 5 / 1
5,021
456
3,837
7,965
1,326
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
1 / 4 / 0
5,944
540
3,670
9,558
4,440
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 7 / 0
4,170
379
1,225
8,336
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 2
6,486
590
4,503
4,104
992
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
lDoppy
Nemesis
9
1 / 3 / 1
5,538
503
3,841
7,503
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
21
Kills
3
3
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BackDoorMan562
Xbalanque
0
5
1
0.1
W
3
0
7
6.5
W
2
1
0
2
W
Jormungandr
OnlyOhio843
Jormungandr
5
1
3
6.5
L
1
4
0
0.25
L
0
7
0
0
L
1
2
2
1
W
Kali
4
0
3
5.5
W
Izanami
eduardo5895
Izanami
7
1
4
9
L
Nemesis
lDoppy
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,376
Damage
17,076
30,787
Taken
37,466
18,138
Mitigated
13,142
11,069
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BackDoorMan562
Xbalanque
3,837
1,943
0
846
7,965
1,326
0
0
7,965
0
23,708
W
4,145
1,721
614
2,162
6,619
6,143
0
740
5,879
0
19,448
W
1,818
110
0
2,136
5,454
1,306
288
2,581
2,873
37,159
0
W
Jormungandr
OnlyOhio843
Jormungandr
8,130
2,878
0
670
5,804
6,213
90
69
5,735
39,755
0
L
3,670
457
0
2,902
9,558
4,440
0
5,757
3,761
0
30,245
L
1,225
598
0
349
8,336
3,982
0
1,440
6,896
4,752
0
L
4,503
274
0
365
4,104
992
0
557
3,529
38,394
0
W
Kali
5,327
2,178
0
2,193
5,918
2,299
0
547
5,371
0
32,575
W
Izanami
eduardo5895
Izanami
7,956
4,838
0
3,294
6,992
2,177
2,414
1,791
5,201
0
54,505
L
Nemesis
lDoppy
Nemesis
3,841
1,353
0
2,017
7,503
2,402
0
2,058
5,367
0
27,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,889
Gold Earned
27,159
372
Minions Killed
274
0
Camps Cleared
0
1,100,641
Distance Traveled
1,058,333
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,021
456
40
4
0
216,360
2
W
Horus
6,728
612
34
3
0
231,590
1
W
Zeus
7,019
638
99
9
0
209,084
4
W
Jormungandr
7,487
681
78
7
0
204,743
2
L
Mulan
5,944
540
82
7
0
182,161
1
L
Bacchus
4,170
379
7
1
0
194,385
0
L
Zeus
6,486
590
87
8
0
191,928
0
W
Kali
6,847
622
54
5
0
262,120
1
W
Izanami
7,808
710
107
10
0
193,104
2
L
Nemesis
5,538
503
58
5
0
273,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role