Player Matchup

Atlas
Atlas
BlazenKit
Atlas
Level 125
God Stats
49W - 43L
1,611 SR
Queue Stats
172W - 154L
1,596 Elo+
Party 1
Zeus
Zeus
Dxddy Bean
Zeus
Level 107
God Stats
6W - 6L
1,683 SR
Queue Stats
144W - 118L
1,601 Elo+
Party 1
Cerberus
Cerberus
Red x8478
Cerberus
Level 109
God Stats
2W - 3L
1,403 SR
Queue Stats
133W - 105L
1,608 Elo+
Party 1
Mulan
Mulan
TheLegitLemur
Mulan
Level 112
God Stats
1W - 1L
1,354 SR
Queue Stats
38W - 35L
1,611 Elo+
Party 1
Hou Yi
Hou Yi
WeaponizeMex
Hou Yi
Level 132
God Stats
2W - 1L
1,555 SR
Queue Stats
275W - 268L
1,548 Elo+
Party 1
Team Averages
Level 117
1,521 SR
1,593 Elo+

VS

Team Averages
Level 128
1,436 SR
1,433 Elo+
Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
JOSH37334
Shiva
Level 158
God Stats
2W - 1L
1,622 SR
Queue Stats
17W - 19L
1,490 Elo+
Party 2
Thoth
Thoth
LSC_nobble134
Thoth
Level 104
God Stats
4W - 11L
1,059 SR
Queue Stats
136W - 142L
1,497 Elo+
Solo
Hou Yi
Hou Yi
Melkor3793509
Hou Yi
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,225 Elo+
Solo
Horus
Horus
xjbx5150
Horus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BlazenKit
Atlas
14
3 / 1 / 12
7,971
725
9,895
7,294
7,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
11 / 1 / 8
9,606
873
19,263
6,379
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Red x8478
Cerberus
14
3 / 1 / 18
8,519
774
7,077
11,926
13,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 2 / 9
8,334
758
6,676
7,925
4,693
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
17
9 / 1 / 9
9,811
892
9,857
5,870
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 5 / 5
6,774
616
4,204
13,480
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
JOSH37334
Shiva
13
1 / 6 / 3
7,617
692
5,671
14,763
8,571
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 5 / 1
9,266
842
6,523
8,648
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 6 / 4
6,684
608
4,306
8,337
2,018
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
xjbx5150
Horus
12
2 / 5 / 2
7,256
660
4,992
14,924
9,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
21
27
Kills
6
6
Deaths
27
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
5
5
0.5
W
Atlas
BlazenKit
Atlas
3
1
12
9
W
11
1
8
15
L
Shiva
JOSH37334
Shiva
1
6
3
0.42
L
3
5
1
0.7
L
0
6
4
0.33
W
Cerberus
Red x8478
Cerberus
3
1
18
12
W
1
2
9
2.75
W
Hou Yi
9
1
9
13.5
L
Horus
xjbx5150
Horus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,768
Damage
25,696
39,394
Taken
60,152
30,390
Mitigated
26,389
9,748
Healing
7,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,204
597
1,694
1,974
13,480
3,483
0
8,663
4,817
8,376
0
W
Atlas
BlazenKit
Atlas
9,895
2,568
0
872
7,294
7,479
226
1,772
5,440
19,724
0
W
19,263
1,716
0
1,340
6,379
2,323
15
2,274
3,983
40,333
0
L
Shiva
JOSH37334
Shiva
5,671
690
319
710
14,763
8,571
0
9,411
5,352
0
19,840
L
6,523
174
0
655
8,648
2,385
0
5,018
3,630
37,018
0
L
4,306
1,157
0
0
8,337
2,018
0
4,744
3,593
0
6,465
W
Cerberus
Red x8478
Cerberus
7,077
299
0
3,346
11,926
13,880
84
2,932
8,878
15,676
0
W
6,676
1,044
0
1,208
7,925
4,693
2,605
1,253
6,652
0
31,105
W
Hou Yi
9,857
4,313
0
2,982
5,870
2,015
631
2,044
3,714
0
40,580
L
Horus
xjbx5150
Horus
4,992
2,850
770
1,655
14,924
9,932
0
8,399
6,525
0
9,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,241
Gold Earned
37,597
211
Minions Killed
151
0
Camps Cleared
0
1,109,935
Distance Traveled
966,728
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,774
616
18
2
0
205,083
0
W
Atlas
7,971
725
9
1
0
228,347
2
W
Zeus
9,606
873
44
4
0
225,041
1
L
Shiva
7,617
692
34
3
0
205,233
0
L
Thoth
9,266
842
81
7
0
202,727
3
L
Hou Yi
6,684
608
4
0
0
167,601
0
W
Cerberus
8,519
774
29
3
0
225,640
2
W
Mulan
8,334
758
59
5
0
229,775
1
W
Hou Yi
9,811
892
70
6
0
201,132
1
L
Horus
7,256
660
14
1
0
186,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role