Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DapperLove
Guan Yu
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,496 Elo+
Solo
Janus
Janus
Itz_the_Dit
Janus
Level 65
God Stats
2W - 7L
1,169 SR
Queue Stats
17W - 25L
1,452 Elo+
Party 3
Cthulhu
Cthulhu
JustSayMacklunky
Cthulhu
Level 107
God Stats
3W - 5L
1,569 SR
Queue Stats
17W - 24L
1,462 Elo+
Party 3
Fenrir
Fenrir
stinkyboii
Fenrir
Level 64
God Stats
4W - 4L
1,388 SR
Queue Stats
24W - 27L
1,491 Elo+
Solo
Team Averages
Level 95
1,425 SR
1,480 Elo+

VS

Team Averages
Level 114
1,541 SR
1,399 Elo+
Cerberus
Cerberus
Nutm3g25
Cerberus
Level 123
God Stats
2W - 6L
1,288 SR
Queue Stats
206W - 243L
1,411 Elo+
Party 2
Gilgamesh
Gilgamesh
XxF1SHxX5
Gilgamesh
Level 123
God Stats
5W - 6L
1,832 SR
Queue Stats
165W - 184L
1,494 Elo+
Party 2
Arachne
Arachne
aa-zaidDMC
Arachne
Level 108
God Stats
18W - 11L
1,481 SR
Queue Stats
162W - 166L
1,474 Elo+
Party 1
Ra
Ra
abdalla_ahmed90
Ra
Level 89
God Stats
6W - 8L
1,492 SR
Queue Stats
21W - 43L
1,172 Elo+
Party 1
Artemis
Artemis
predators 4
Artemis
Level 126
God Stats
6W - 3L
1,614 SR
Queue Stats
138W - 121L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 9 / 2
8,410
400
11,367
19,519
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
DapperLove
Guan Yu
18
3 / 3 / 2
11,137
530
11,309
12,913
14,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 4 / 2
8,445
402
7,302
13,298
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 9 / 4
9,251
441
8,528
20,917
16,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
stinkyboii
Fenrir
16
5 / 5 / 2
10,441
497
10,323
15,502
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nutm3g25
Cerberus
16
4 / 2 / 13
11,094
528
9,101
17,398
17,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
XxF1SHxX5
Gilgamesh
17
4 / 2 / 8
10,932
521
10,307
15,550
14,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
aa-zaidDMC
Arachne
18
3 / 3 / 6
11,536
549
6,489
18,488
6,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
8 / 0 / 4
12,194
581
14,116
8,895
4,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
predators 4
Artemis
18
11 / 3 / 6
12,092
576
22,518
17,568
6,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
10
Kills
30
30
Deaths
10
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
9
2
0.22
L
Guan Yu
DapperLove
Guan Yu
3
3
2
1.33
L
0
4
2
0.25
L
1
9
4
0.33
W
Cerberus
Nutm3g25
Cerberus
4
2
13
5.25
W
Gilgamesh
XxF1SHxX5
Gilgamesh
4
2
8
4
W
Arachne
aa-zaidDMC
Arachne
3
3
6
2
W
8
0
4
10
W
Artemis
predators 4
Artemis
11
3
6
4.67
L
Fenrir
stinkyboii
Fenrir
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,829
Damage
62,531
82,149
Taken
77,899
46,297
Mitigated
48,913
14,084
Healing
31,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
11,367
5,122
0
3,843
19,519
4,792
33
4,855
14,664
0
59,174
L
Guan Yu
DapperLove
Guan Yu
11,309
2,981
358
3,684
12,913
14,502
0
3,310
9,603
0
79,297
L
7,302
595
94
3,140
13,298
2,869
0
2,986
10,312
56,423
0
L
8,528
667
390
1,523
20,917
16,937
0
7,449
13,468
28,795
0
W
Cerberus
Nutm3g25
Cerberus
9,101
494
451
5,940
17,398
17,069
175
3,830
13,250
37,573
3,152
W
Gilgamesh
XxF1SHxX5
Gilgamesh
10,307
3,114
0
2,815
15,550
14,537
100
3,234
11,635
0
54,521
W
Arachne
aa-zaidDMC
Arachne
6,489
5,259
0
7,366
18,488
6,688
0
2,522
15,755
0
92,514
W
14,116
968
1,480
5,860
8,895
4,129
570
2,245
6,519
89,591
0
W
Artemis
predators 4
Artemis
22,518
12,554
0
7,089
17,568
6,490
2,119
3,353
13,351
0
89,146
L
Fenrir
stinkyboii
Fenrir
10,323
2,952
0
1,052
15,502
7,197
0
4,032
11,470
0
65,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,684
Gold Earned
57,848
486
Minions Killed
581
0
Camps Cleared
0
2,017,656
Distance Traveled
2,114,049
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,410
400
75
4
0
344,195
8
L
Guan Yu
11,137
530
154
7
0
413,809
2
L
Janus
8,445
402
106
5
0
414,623
8
L
Cthulhu
9,251
441
40
2
0
399,691
6
W
Cerberus
11,094
528
83
4
0
427,436
5
W
Gilgamesh
10,932
521
94
4
0
424,943
5
W
Arachne
11,536
549
135
6
0
437,339
3
W
Ra
12,194
581
141
7
0
443,574
9
W
Artemis
12,092
576
128
6
0
380,757
4
L
Fenrir
10,441
497
111
5
0
445,338
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role