Player Matchup

Cthulhu
Cthulhu
Blueberry2245
Cthulhu
Level 104
God Stats
9W - 5L
1,475 SR
Queue Stats
411W - 438L
1,473 Elo+
Party 3
Serqet
Serqet
Craigdude
Serqet
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 290L
1,516 Elo+
Party 3
Zhong Kui
Zhong Kui
PoacherTy97
Zhong Kui
Level 110
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 91L
1,472 Elo+
Solo
Amaterasu
Amaterasu
SoggyWafflezx
Amaterasu
Level 147
God Stats
6W - 1L
1,500 SR
Queue Stats
158W - 147L
1,493 Elo+
Party 1
Zeus
Zeus
xano316
Zeus
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
66W - 58L
1,335 Elo+
Party 1
Team Averages
Level 122
1,495 SR
1,458 Elo+

VS

Team Averages
Level 83
1,496 SR
1,523 Elo+
Chernobog
Chernobog
 
Chernobog
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CinnaWIN
Pele
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
DirtyPhilip
Zhong Kui
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 163L
1,585 Elo+
Party 2
Atlas
Atlas
LrDkOrN04
Atlas
Level 40
God Stats
1W - 3L
1,482 SR
Queue Stats
169W - 178L
1,496 Elo+
Party 2
Arachne
Arachne
Semadil
Arachne
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
3 / 4 / 18
12,995
684
15,137
20,644
22,256
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
Craigdude
Serqet
18
2 / 4 / 14
11,489
605
8,902
11,134
6,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
PoacherTy97
Zhong Kui
20
6 / 3 / 14
13,417
706
19,522
20,757
15,051
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
SoggyWafflezx
Amaterasu
20
7 / 3 / 15
12,904
679
15,263
24,616
27,782
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
xano316
Zeus
19
8 / 6 / 14
12,832
675
35,675
11,744
5,068
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
4 / 1 / 14
12,896
679
17,149
16,790
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
17
0 / 8 / 10
11,037
581
9,471
15,595
5,197
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
DirtyPhilip
Zhong Kui
20
7 / 7 / 11
12,493
658
20,379
31,027
26,827
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
LrDkOrN04
Atlas
20
3 / 3 / 12
11,904
627
15,747
23,508
19,655
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Semadil
Arachne
18
6 / 7 / 9
12,003
632
8,306
17,443
7,811
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
76
26
Kills
20
20
Deaths
26
75
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
4
1
14
11
W
Cthulhu
3
4
18
3
L
Pele
0
8
10
0.63
W
Serqet
Craigdude
Serqet
2
4
14
2.25
L
Zhong Kui
DirtyPhilip
Zhong Kui
7
7
11
1.79
L
Atlas
LrDkOrN04
Atlas
3
3
12
3
W
Zhong Kui
PoacherTy97
Zhong Kui
6
3
14
4.33
L
Arachne
Semadil
Arachne
6
7
9
1.5
W
Amaterasu
SoggyWafflezx
Amaterasu
7
3
15
4.83
W
Zeus
xano316
Zeus
8
6
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,499
Damage
71,052
88,895
Taken
104,363
76,579
Mitigated
66,848
40,401
Healing
42,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
17,149
9,576
1,318
7,897
16,790
7,358
2,752
9,943
6,847
0
49,372
W
Cthulhu
15,137
529
4,291
1,380
20,644
22,256
821
6,185
14,079
39,103
0
L
Pele
9,471
1,046
1,138
3,611
15,595
5,197
0
11,195
4,320
0
27,616
W
Serqet
Craigdude
Serqet
8,902
1,456
1,599
973
11,134
6,422
1,121
2,993
7,990
0
13,200
L
Zhong Kui
DirtyPhilip
Zhong Kui
20,379
2,351
2,599
10,959
31,027
26,827
507
20,155
10,488
29,557
0
L
Atlas
LrDkOrN04
Atlas
15,747
4,679
1,275
7,270
23,508
19,655
220
16,299
6,764
37,579
0
W
Zhong Kui
PoacherTy97
Zhong Kui
19,522
3,868
3,016
8,183
20,757
15,051
2,297
10,180
10,201
60,414
0
L
Arachne
Semadil
Arachne
8,306
4,713
2,632
4,190
17,443
7,811
271
12,742
4,167
0
10,693
W
Amaterasu
SoggyWafflezx
Amaterasu
15,263
5,222
7,263
11,371
24,616
27,782
1,233
8,352
15,977
0
25,925
W
Zeus
xano316
Zeus
35,675
2,650
972
1,353
11,744
5,068
35
6,958
4,522
59,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,637
Gold Earned
60,333
256
Minions Killed
185
0
Camps Cleared
0
1,680,631
Distance Traveled
1,509,753
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
12,896
679
78
4
0
286,056
0
W
Cthulhu
12,995
684
54
3
0
351,914
0
L
Pele
11,037
581
38
2
0
295,960
0
W
Serqet
11,489
605
16
1
0
301,499
3
L
Zhong Kui
12,493
658
30
2
0
302,888
1
L
Atlas
11,904
627
37
2
0
323,386
0
W
Zhong Kui
13,417
706
102
5
0
337,617
4
L
Arachne
12,003
632
2
0
0
301,463
4
W
Amaterasu
12,904
679
29
2
0
401,087
0
W
Zeus
12,832
675
55
3
0
288,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role