Player Matchup

Janus
Janus
Darkwolf1227
Janus
Level 30
God Stats
10W - 6L
1,689 SR
Queue Stats
108W - 89L
1,589 Elo+
Party 2
Amaterasu
Amaterasu
LeBeastBro
Amaterasu
Level 102
God Stats
4W - 2L
1,971 SR
Queue Stats
164W - 137L
1,585 Elo+
Party 2
Sol
Sol
LeSxpreme
Sol
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 142L
1,585 Elo+
Party 2
Sobek
Sobek
MeatflapMike
Sobek
Level 42
God Stats
3W - 3L
1,485 SR
Queue Stats
54W - 53L
1,530 Elo+
Solo
Da Ji
Da Ji
Shadowolf514
Da Ji
Level 77
God Stats
0W - 1L
1,678 SR
Queue Stats
171W - 145L
1,585 Elo+
Party 2
Team Averages
Level 67
1,665 SR
1,575 Elo+

VS

Team Averages
Level 71
1,591 SR
1,557 Elo+
Izanami
Izanami
JoshThePanda
Izanami
Level 48
God Stats
54W - 52L
1,556 SR
Queue Stats
88W - 94L
1,533 Elo+
Party 3
Khepri
Khepri
P13GUY
Khepri
Level 82
God Stats
18W - 19L
1,493 SR
Queue Stats
319W - 289L
1,515 Elo+
Party 3
Cthulhu
Cthulhu
Rupan Adis
Cthulhu
Level 128
God Stats
2W - 0L
1,759 SR
Queue Stats
301W - 258L
1,582 Elo+
Party 1
Discordia
Discordia
Tacolover48
Discordia
Level 69
God Stats
8W - 7L
1,488 SR
Queue Stats
144W - 112L
1,576 Elo+
Party 3
Loki
Loki
TamakiIsMyWaifu
Loki
Level 29
God Stats
42W - 26L
1,661 SR
Queue Stats
271W - 236L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,554
468
3,838
7,047
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
LeBeastBro
Amaterasu
12
0 / 3 / 2
7,305
522
5,531
13,554
8,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 6 / 3
7,983
570
9,376
9,777
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 4 / 2
6,802
486
4,421
11,971
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 6 / 2
8,008
572
10,949
13,622
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JoshThePanda
Izanami
15
6 / 3 / 3
9,363
669
8,518
10,293
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
P13GUY
Khepri
11
0 / 1 / 14
7,288
521
4,308
10,764
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Rupan Adis
Cthulhu
14
3 / 2 / 4
8,512
608
10,401
10,768
10,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Tacolover48
Discordia
14
3 / 3 / 8
8,231
588
8,109
7,414
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 1 / 6
8,797
628
11,182
7,377
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
10
Kills
22
22
Deaths
10
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Izanami
JoshThePanda
Izanami
6
3
3
2.5
L
Amaterasu
LeBeastBro
Amaterasu
0
3
2
0.33
L
2
6
3
0.58
L
2
4
2
0.75
W
Khepri
P13GUY
Khepri
0
1
14
7
W
Cthulhu
Rupan Adis
Cthulhu
3
2
4
2.5
L
6
6
2
1.17
W
Discordia
Tacolover48
Discordia
3
3
8
2.33
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,115
Damage
42,518
55,971
Taken
46,616
24,108
Mitigated
25,386
16,248
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,838
556
0
947
7,047
1,801
0
2,381
4,666
45,508
0
W
Izanami
JoshThePanda
Izanami
8,518
4,962
0
3,295
10,293
2,752
0
5,977
4,316
0
79,530
L
Amaterasu
LeBeastBro
Amaterasu
5,531
2,480
0
5,858
13,554
8,707
0
5,845
7,167
0
44,994
L
9,376
3,816
0
2,858
9,777
1,847
0
2,178
7,599
55,080
0
L
4,421
292
254
3,587
11,971
7,867
0
6,659
5,230
20,714
0
W
Khepri
P13GUY
Khepri
4,308
636
0
1,650
10,764
7,301
0
5,747
4,933
13,457
0
W
Cthulhu
Rupan Adis
Cthulhu
10,401
493
0
1,824
10,768
10,926
0
1,190
9,578
53,649
0
L
10,949
2,893
0
2,744
13,622
3,886
0
4,981
8,491
0
36,798
W
Discordia
Tacolover48
Discordia
8,109
377
0
1,400
7,414
2,092
192
3,149
4,265
53,212
0
W
11,182
2,874
0
2,167
7,377
2,315
0
1,572
5,805
0
47,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,652
Gold Earned
42,191
387
Minions Killed
481
0
Camps Cleared
0
1,372,711
Distance Traveled
1,453,657
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,554
468
94
7
0
274,857
4
W
Izanami
9,363
669
154
11
0
258,747
4
L
Amaterasu
7,305
522
107
8
0
274,092
5
L
Sol
7,983
570
96
7
0
262,243
2
L
Sobek
6,802
486
28
2
0
291,115
3
W
Khepri
7,288
521
19
1
0
308,141
10
W
Cthulhu
8,512
608
119
9
0
281,150
4
L
Da Ji
8,008
572
62
4
0
270,404
0
W
Discordia
8,231
588
105
8
0
268,911
2
W
Loki
8,797
628
84
6
0
336,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role