Player Matchup

Thanatos
Thanatos
Agent_Smitm
Thanatos
Level 81
God Stats
6W - 8L
1,344 SR
Queue Stats
199W - 211L
1,426 Elo+
Party 1
Olorun
Olorun
FrWzz
Olorun
Level 26
God Stats
15W - 9L
1,613 SR
Queue Stats
17W - 19L
1,416 Elo+
Party 3
Freya
Freya
LordAcrius
Freya
Level 35
God Stats
24W - 26L
1,323 SR
Queue Stats
211W - 181L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
cstellic
Cthulhu
Level 82
God Stats
9W - 6L
1,920 SR
Queue Stats
190W - 189L
1,492 Elo+
Party 3
Bakasura
Bakasura
sluggga
Bakasura
Level 93
God Stats
9W - 16L
1,299 SR
Queue Stats
262W - 268L
1,498 Elo+
Party 3
Team Averages
Level 63
1,500 SR
1,465 Elo+

VS

Team Averages
Level 94
1,539 SR
1,509 Elo+
King Arthur
King Arthur
AdólfCritler
King Arthur
Level 36
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 39L
1,499 Elo+
Party 2
Thoth
Thoth
CloudSora17
Thoth
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
345W - 334L
1,456 Elo+
Solo
Ne Zha
Ne Zha
JollyBonesie
Ne Zha
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,488 Elo+
Party 2
Horus
Horus
KelticknotTTV
Horus
Level 87
God Stats
19W - 17L
1,544 SR
Queue Stats
129W - 106L
1,573 Elo+
Party 2
Sol
Sol
LONEJEDI
Sol
Level 139
God Stats
3W - 5L
1,653 SR
Queue Stats
58W - 54L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Agent_Smitm
Thanatos
9
0 / 2 / 0
5,108
511
671
6,896
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
FrWzz
Olorun
10
1 / 2 / 0
5,360
536
3,685
6,246
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
11
4 / 1 / 1
6,210
621
5,139
8,498
2,462
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
cstellic
Cthulhu
11
2 / 3 / 1
6,478
648
4,158
8,881
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
sluggga
Bakasura
10
1 / 3 / 2
5,506
551
7,234
10,091
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdólfCritler
King Arthur
12
5 / 1 / 0
6,883
688
8,509
11,157
5,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 1
5,706
571
4,782
5,859
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
8
1 / 1 / 3
5,523
552
4,124
4,044
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 3
5,441
544
1,632
7,893
4,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 2 / 0
5,953
595
4,901
4,688
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
8
Kills
11
11
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AdólfCritler
King Arthur
5
1
0
5
L
Thanatos
Agent_Smitm
Thanatos
0
2
0
0
W
1
4
1
0.38
L
Olorun
FrWzz
Olorun
1
2
0
0.5
W
Ne Zha
1
1
3
2.5
W
0
1
3
1.5
W
4
2
0
2
L
Freya
4
1
1
4.5
L
Cthulhu
cstellic
Cthulhu
2
3
1
0.83
L
Bakasura
sluggga
Bakasura
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,887
Damage
23,948
40,612
Taken
33,641
14,474
Mitigated
14,359
18,823
Healing
11,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AdólfCritler
King Arthur
8,509
1,495
0
4,312
11,157
5,926
184
1,644
8,659
0
44,054
L
Thanatos
Agent_Smitm
Thanatos
671
105
0
5,280
6,896
2,026
0
56
6,840
0
23,655
W
4,782
653
0
599
5,859
1,757
0
2,939
2,920
34,769
0
L
Olorun
FrWzz
Olorun
3,685
1,297
0
2,880
6,246
1,784
567
2,405
3,671
31,446
0
W
Ne Zha
4,124
1,108
0
674
4,044
1,121
0
408
3,581
0
19,142
W
1,632
864
1,415
3,129
7,893
4,254
16
4,674
3,219
0
5,826
W
4,901
2,107
132
1,335
4,688
1,301
1,148
3,106
1,582
31,305
0
L
Freya
5,139
1,446
0
4,107
8,498
2,462
0
3,928
4,570
28,663
0
L
Cthulhu
cstellic
Cthulhu
4,158
180
198
2,292
8,881
3,658
0
2,898
5,757
20,015
2,349
L
Bakasura
sluggga
Bakasura
7,234
4,730
0
4,066
10,091
4,544
0
0
10,091
0
21,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,662
Gold Earned
29,506
269
Minions Killed
257
0
Camps Cleared
0
987,727
Distance Traveled
986,594
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,883
688
86
9
0
217,780
6
L
Thanatos
5,108
511
57
6
0
210,124
2
W
Thoth
5,706
571
63
6
0
183,535
1
L
Olorun
5,360
536
60
6
0
181,388
0
W
Ne Zha
5,523
552
38
4
0
194,537
2
W
Horus
5,441
544
7
1
0
202,056
1
W
Sol
5,953
595
63
6
0
188,686
1
L
Freya
6,210
621
54
5
0
188,271
2
L
Cthulhu
6,478
648
47
5
0
214,518
3
L
Bakasura
5,506
551
51
5
0
193,426
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role