Player Matchup

Janus
Janus
Malik_9327z
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,470 Elo+
Party 1
Neith
Neith
SigmaDrkStar
Neith
Level 31
God Stats
4W - 5L
1,831 SR
Queue Stats
52W - 62L
1,330 Elo+
Solo
Cthulhu
Cthulhu
Youns6tBaZ
Cthulhu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 112L
1,443 Elo+
Party 1
Team Averages
Level 46
1,610 SR
1,414 Elo+

VS

Team Averages
Level 105
1,554 SR
1,364 Elo+
Fenrir
Fenrir
HDChippy
Fenrir
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 196L
1,260 Elo+
Party 2
Sylvanus
Sylvanus
RedDeath0207
Sylvanus
Level 134
God Stats
11W - 7L
1,661 SR
Queue Stats
641W - 608L
1,534 Elo+
Solo
Ra
Ra
xHyPeRz_DELTAx
Ra
Level 29
God Stats
2W - 8L
1,500 SR
Queue Stats
55W - 108L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,744
547
8,023
9,431
2,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 8 / 2
9,294
581
7,247
12,282
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
Youns6tBaZ
Cthulhu
15
4 / 5 / 1
10,711
669
19,069
15,487
13,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HDChippy
Fenrir
17
13 / 2 / 4
12,430
777
16,405
16,974
13,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
RedDeath0207
Sylvanus
18
4 / 1 / 13
11,805
738
10,577
23,837
28,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 2 / 10
10,096
631
5,214
9,068
4,064
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
18
18
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HDChippy
Fenrir
13
2
4
7.5
L
0
5
2
0.2
W
Sylvanus
RedDeath0207
Sylvanus
4
1
13
10.5
L
1
8
2
0.25
L
Cthulhu
Youns6tBaZ
Cthulhu
4
5
1
0.9
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,339
Damage
32,196
37,200
Taken
49,879
19,380
Mitigated
46,178
2,352
Healing
20,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HDChippy
Fenrir
16,405
5,257
0
4,530
16,974
13,554
156
8,603
8,024
0
37,255
L
8,023
1,158
0
0
9,431
2,399
29
3,118
6,313
29,463
0
W
Sylvanus
RedDeath0207
Sylvanus
10,577
3,570
3,691
6,384
23,837
28,560
1,000
11,715
11,610
44,248
11,077
L
7,247
3,528
0
969
12,282
3,641
416
5,067
7,215
0
21,288
L
Cthulhu
Youns6tBaZ
Cthulhu
19,069
2,066
470
913
15,487
13,340
0
6,536
8,951
45,171
0
W
5,214
757
3,506
2,421
9,068
4,064
908
6,012
2,862
32,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,749
Gold Earned
34,331
143
Minions Killed
177
5
Camps Cleared
7
758,333
Distance Traveled
769,343
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,430
777
37
2
5
276,018
3
L
Janus
8,744
547
42
3
3
245,988
0
W
Sylvanus
11,805
738
99
6
2
241,715
3
L
Neith
9,294
581
45
3
2
235,063
0
L
Cthulhu
10,711
669
56
4
0
277,282
2
W
Ra
10,096
631
41
3
0
251,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role