Player Matchup

Yemoja
Yemoja
Capt Bad Knees
Yemoja
Level 68
God Stats
2W - 3L
1,740 SR
Queue Stats
178W - 171L
1,621 Elo+
Solo
Tiamat
Tiamat
Chancy
Tiamat
Level 145
God Stats
8W - 12L
1,304 SR
Queue Stats
439W - 433L
1,610 Elo+
Solo
Cliodhna
Cliodhna
FilletWeld
Cliodhna
Level 159
God Stats
1W - 2L
1,416 SR
Queue Stats
47W - 41L
1,597 Elo+
Solo
Neith
Neith
Schuyy
Neith
Level 134
God Stats
3W - 1L
1,918 SR
Queue Stats
89W - 78L
1,672 Elo+
Solo
Chaac
Chaac
cookmonk12
Chaac
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 110L
1,626 Elo+
Solo
Team Averages
Level 118
1,576 SR
1,625 Elo+

VS

Team Averages
Level 127
1,652 SR
1,607 Elo+
Chaac
Chaac
AfricaAccent
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 71L
1,604 Elo+
Party 2
Xbalanque
Xbalanque
BurstlXlLoki
Xbalanque
Level 127
God Stats
6W - 3L
1,842 SR
Queue Stats
92W - 76L
1,609 Elo+
Party 2
Agni
Agni
Masterbanner
Agni
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,717 Elo+
Party 1
Shiva
Shiva
PP_Turtle25
Shiva
Level 81
God Stats
3W - 1L
1,918 SR
Queue Stats
274W - 246L
1,570 Elo+
Solo
Cabrakan
Cabrakan
ogeebz
Cabrakan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
10,366
432
3,629
11,781
9,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
Chancy
Tiamat
18
3 / 5 / 3
11,337
472
13,236
19,829
9,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cliodhna
FilletWeld
Cliodhna
15
1 / 9 / 3
9,815
409
12,132
18,432
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Schuyy
Neith
18
1 / 5 / 2
11,076
462
13,752
17,039
6,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
18
3 / 7 / 0
11,848
494
15,414
23,910
26,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 15
11,589
483
9,758
22,612
25,840
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
BurstlXlLoki
Xbalanque
20
4 / 1 / 5
13,950
581
11,571
17,386
6,720
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
8 / 2 / 10
13,855
577
16,619
13,449
4,796
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 2 / 9
15,263
636
14,063
22,726
23,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
ogeebz
Cabrakan
20
9 / 3 / 9
13,605
567
18,880
23,135
17,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
76
9
Kills
28
28
Deaths
9
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
2
1
15
9.5
W
Xbalanque
BurstlXlLoki
Xbalanque
4
1
5
6.5
L
1
2
2
1
L
Tiamat
Chancy
Tiamat
3
5
3
0.9
L
Cliodhna
FilletWeld
Cliodhna
1
9
3
0.28
W
8
2
10
6.5
W
5
2
9
4.75
L
Neith
Schuyy
Neith
1
5
2
0.4
L
Chaac
3
7
0
0.43
W
Cabrakan
ogeebz
Cabrakan
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,163
Damage
70,891
90,991
Taken
99,308
58,157
Mitigated
78,057
28,271
Healing
40,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,758
2,133
394
9,006
22,612
25,840
213
4,874
17,497
0
56,381
W
Xbalanque
BurstlXlLoki
Xbalanque
11,571
2,808
0
8,721
17,386
6,720
2,386
2,387
14,988
0
122,828
L
3,629
1,275
6,521
3,783
11,781
9,841
0
4,626
7,155
27,938
0
L
Tiamat
Chancy
Tiamat
13,236
943
0
2,340
19,829
9,754
0
9,832
9,997
83,058
0
L
Cliodhna
FilletWeld
Cliodhna
12,132
177
0
4,109
18,432
5,699
0
9,020
9,412
0
77,057
W
16,619
179
401
3,388
13,449
4,796
315
3,742
9,493
102,668
0
W
14,063
2,288
946
10,431
22,726
23,299
1,127
4,424
18,118
0
116,874
L
Neith
Schuyy
Neith
13,752
4,361
0
4,216
17,039
6,444
0
5,141
11,898
0
97,612
L
Chaac
15,414
3,153
0
7,302
23,910
26,419
0
7,044
16,866
5,495
77,033
W
Cabrakan
ogeebz
Cabrakan
18,880
2,524
0
6,945
23,135
17,402
1,139
6,462
16,359
110,255
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,442
Gold Earned
68,262
641
Minions Killed
794
0
Camps Cleared
0
2,248,710
Distance Traveled
2,476,436
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,589
483
69
3
0
501,577
5
W
Xbalanque
13,950
581
193
8
0
465,269
4
L
Yemoja
10,366
432
39
2
0
422,681
1
L
Tiamat
11,337
472
150
6
0
465,380
2
L
Cliodhna
9,815
409
108
5
0
490,187
1
W
Agni
13,855
577
164
7
0
503,504
4
W
Shiva
15,263
636
243
10
0
516,858
2
L
Neith
11,076
462
174
7
0
426,274
4
L
Chaac
11,848
494
170
7
0
444,188
3
W
Cabrakan
13,605
567
125
5
0
489,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role