Player Matchup

Jing Wei
Jing Wei
Pluvio
Jing Wei
Level 127
God Stats
0W - 2L
1,765 SR
Queue Stats
17W - 28L
1,426 Elo+
Party 1
Achilles
Achilles
SilentEchoGaming
Achilles
Level 49
God Stats
0W - 2L
1,205 SR
Queue Stats
2W - 9L
1,447 Elo+
Party 1
Hades
Hades
fixurgamesmite
Hades
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 95
1,490 SR
1,458 Elo+

VS

Team Averages
Level 54
1,507 SR
1,503 Elo+
Medusa
Medusa
FocusedBranch4
Medusa
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Sobek
Sobek
SingingRaven
Sobek
Level 89
God Stats
4W - 4L
1,520 SR
Queue Stats
99W - 102L
1,510 Elo+
Solo
Set
Set
themingway
Set
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Pluvio
Jing Wei
15
7 / 4 / 11
10,352
796
14,751
12,658
4,636
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
4 / 2 / 14
9,734
749
8,051
11,292
14,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
7 / 2 / 11
10,381
799
12,396
9,621
4,900
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 3
9,740
749
8,707
11,757
4,290
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 4 / 3
9,531
733
7,182
17,912
18,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 7 / 4
8,291
638
8,692
11,904
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
18
Kills
8
8
Deaths
18
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
7
3
0.79
L
Jing Wei
Pluvio
Jing Wei
7
4
11
3.13
L
4
2
14
5.5
W
3
4
3
1.13
L
7
2
11
6.25
W
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,198
Damage
24,581
33,571
Taken
41,573
23,840
Mitigated
28,040
6,106
Healing
6,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,707
5,115
0
93
11,757
4,290
104
4,387
7,211
0
27,662
L
Jing Wei
Pluvio
Jing Wei
14,751
11,087
0
3,093
12,658
4,636
1,952
2,795
9,863
0
52,775
L
8,051
2,383
0
682
11,292
14,304
324
2,358
8,934
0
15,307
W
7,182
203
0
5,261
17,912
18,267
0
4,220
13,361
23,105
0
L
12,396
650
453
1,878
9,621
4,900
1,051
2,171
7,450
24,846
0
W
8,692
3,252
0
959
11,904
5,483
0
4,838
6,947
0
28,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
27,562
113
Minions Killed
107
4
Camps Cleared
6
665,298
Distance Traveled
600,977
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,740
749
35
3
1
180,095
2
L
Jing Wei
10,352
796
64
5
3
235,005
3
L
Achilles
9,734
749
19
1
1
236,944
6
W
Sobek
9,531
733
23
2
4
226,944
4
L
Hades
10,381
799
30
2
0
193,349
1
W
Set
8,291
638
49
4
1
193,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role