Player Matchup

Artemis
Artemis
Lazysheepherd
Artemis
Level 72
God Stats
47W - 31L
1,659 SR
Queue Stats
68W - 65L
1,528 Elo+
Solo
Mulan
Mulan
RickyRwaar2410
Mulan
Level 125
God Stats
3W - 4L
1,489 SR
Queue Stats
63W - 71L
1,445 Elo+
Party 2
Poseidon
Poseidon
TheArrguss
Poseidon
Level 83
God Stats
9W - 10L
1,775 SR
Queue Stats
494W - 518L
1,481 Elo+
Solo
Da Ji
Da Ji
Trawking
Da Ji
Level 81
God Stats
3W - 4L
1,848 SR
Queue Stats
49W - 40L
1,559 Elo+
Solo
Athena
Athena
jdmonster007
Athena
Level 128
God Stats
6W - 5L
1,594 SR
Queue Stats
65W - 76L
1,445 Elo+
Party 2
Team Averages
Level 98
1,673 SR
1,491 Elo+

VS

Team Averages
Level 103
1,622 SR
1,479 Elo+
Shiva
Shiva
Crazy--Loco
Shiva
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,415 Elo+
Party 1
Ymir
Ymir
SgtMOFU
Ymir
Level 149
God Stats
6W - 7L
1,771 SR
Queue Stats
238W - 246L
1,491 Elo+
Party 1
Sol
Sol
TruthfulCake
Sol
Level 109
God Stats
9W - 4L
1,648 SR
Queue Stats
70W - 46L
1,617 Elo+
Solo
Izanami
Izanami
joaosinho
Izanami
Level 97
God Stats
28W - 17L
1,620 SR
Queue Stats
713W - 748L
1,467 Elo+
Solo
Medusa
Medusa
richrichard6390
Medusa
Level 94
God Stats
8W - 6L
1,570 SR
Queue Stats
160W - 183L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
1 / 6 / 1
8,665
481
6,471
13,007
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 4 / 5
9,523
529
10,895
16,596
15,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Poseidon
TheArrguss
Poseidon
14
1 / 10 / 2
8,661
481
9,020
11,979
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Trawking
Da Ji
14
6 / 6 / 3
8,890
494
6,403
14,062
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
11
0 / 3 / 7
7,401
411
4,055
14,030
11,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 8
8,986
499
4,455
10,705
9,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
SgtMOFU
Ymir
14
4 / 4 / 4
9,991
555
5,424
18,919
18,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
17 / 0 / 4
13,179
732
24,270
14,476
4,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
joaosinho
Izanami
18
5 / 2 / 5
11,387
633
10,904
10,894
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 5 / 5
10,414
579
6,829
14,399
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
14
Kills
29
29
Deaths
15
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
L
Artemis
1
6
1
0.25
L
6
4
5
2.13
W
Ymir
SgtMOFU
Ymir
4
4
4
1.5
L
Poseidon
TheArrguss
Poseidon
1
10
2
0.2
L
Da Ji
Trawking
Da Ji
6
6
3
1.25
W
17
0
4
19
L
Athena
0
3
7
1.17
W
Izanami
joaosinho
Izanami
5
2
5
3.75
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,844
Damage
51,882
69,674
Taken
69,393
40,425
Mitigated
43,169
15,907
Healing
27,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,455
1,540
468
3,614
10,705
9,472
950
2,934
7,771
0
22,847
L
Artemis
6,471
2,425
0
2,257
13,007
4,074
0
4,965
8,042
0
54,906
L
10,895
1,268
0
5,309
16,596
15,710
106
6,023
10,573
7,110
45,000
W
Ymir
SgtMOFU
Ymir
5,424
1,436
0
3,583
18,919
18,657
383
6,117
12,802
26,834
0
L
Poseidon
TheArrguss
Poseidon
9,020
623
0
1,016
11,979
3,893
0
8,017
3,962
69,513
0
L
Da Ji
Trawking
Da Ji
6,403
1,452
0
4,483
14,062
4,984
0
4,727
9,335
0
43,806
W
24,270
12,353
0
10,181
14,476
4,633
5,181
5,521
8,955
109,697
2,881
L
Athena
4,055
536
328
2,514
14,030
11,764
0
5,750
8,280
20,051
0
W
Izanami
joaosinho
Izanami
10,904
5,735
0
3,863
10,894
5,342
2,292
1,738
9,156
0
97,045
W
6,829
3,273
0
5,799
14,399
5,065
23
3,066
11,333
0
68,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,140
Gold Earned
53,957
429
Minions Killed
491
0
Camps Cleared
0
1,553,562
Distance Traveled
1,673,187
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,986
499
32
2
0
311,017
4
L
Artemis
8,665
481
101
6
0
320,363
6
L
Mulan
9,523
529
112
6
0
268,562
5
W
Ymir
9,991
555
36
2
0
305,825
5
L
Poseidon
8,661
481
120
7
0
318,597
6
L
Da Ji
8,890
494
69
4
0
317,667
4
W
Sol
13,179
732
161
9
0
365,875
1
L
Athena
7,401
411
27
2
0
328,373
6
W
Izanami
11,387
633
145
8
0
342,963
2
W
Medusa
10,414
579
117
7
0
347,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role