Player Matchup

Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum V
JK Nado
Mulan
Platinum V
Level 149
God Stats
27W - 12L
1,933 SR
Queue Stats
285W - 267L
1,753 MMR
Party 3
Ymir
Ymir
Gold I
JK oTiTTEN
Ymir
Gold I
Level 127
God Stats
16W - 13L
1,680 SR
Queue Stats
79W - 73L
1,600 MMR
Party 3
Eset
Eset
Platinum V
MyeCohk9995
Eset
Platinum V
Level 84
God Stats
32W - 32L
1,815 SR
Queue Stats
203W - 207L
1,715 MMR
Solo
Izanami
Izanami
Gold I
QuantumR3bel
Izanami
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 189L
1,670 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,686 SR
1,648 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,567 SR
1,660 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum I
BookerT3
Jormungandr
Platinum I
Level 158
God Stats
17W - 14L
1,667 SR
Queue Stats
194W - 180L
1,924 MMR
Party 2
Hachiman
Hachiman
Platinum IV
EskimoMilk
Hachiman
Platinum IV
Level 160
God Stats
6W - 7L
1,616 SR
Queue Stats
277W - 266L
1,802 MMR
Party 1
Kukulkan
Kukulkan
Gold II
MacNationSGT
Kukulkan
Gold II
Level 159
God Stats
2W - 5L
1,513 SR
Queue Stats
223W - 220L
1,518 MMR
Party 1
Sobek
Sobek
Gold II
PutHercules7925
Sobek
Gold II
Level 108
God Stats
9W - 14L
1,539 SR
Queue Stats
351W - 356L
1,556 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
0 / 6 / 4
9,022
430
4,359
16,112
5,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
JK Nado
Mulan
15
1 / 6 / 2
9,659
460
7,488
19,929
17,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 7 / 6
8,811
420
9,738
15,341
10,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 9 / 2
10,977
523
14,579
17,065
5,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
QuantumR3bel
Izanami
18
2 / 3 / 1
10,724
511
11,904
15,766
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GebArtioCliodhna

VS

Bans
LokiBastetChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
5 / 2 / 12
11,948
569
9,644
21,375
7,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
BookerT3
Jormungandr
19
7 / 0 / 11
13,001
619
16,386
15,240
16,718
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
EskimoMilk
Hachiman
20
8 / 1 / 4
13,430
640
16,389
12,757
4,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
MacNationSGT
Kukulkan
18
7 / 4 / 3
11,884
566
9,810
9,927
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 17
11,495
547
8,014
20,041
19,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
77
10
Kills
30
31
Deaths
10
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
6
4
0.33
W
Ne Zha
 
Ne Zha
5
2
12
5.5
W
Jormungandr
BookerT3
Jormungandr
7
0
11
12.5
W
Hachiman
EskimoMilk
Hachiman
8
1
4
10
L
Mulan
JK Nado
Mulan
1
6
2
0.33
L
1
7
6
0.57
W
Kukulkan
MacNationSGT
Kukulkan
7
4
3
2.13
L
6
9
2
0.78
W
3
3
17
3.83
L
Izanami
QuantumR3bel
Izanami
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,068
Damage
60,243
84,213
Taken
79,340
44,247
Mitigated
52,136
18,911
Healing
36,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,359
291
0
3,641
16,112
5,169
0
6,264
9,725
0
56,970
W
Ne Zha
 
Ne Zha
9,644
2,943
0
11,523
21,375
7,307
2,280
6,054
14,740
0
86,057
W
Jormungandr
BookerT3
Jormungandr
16,386
3,755
0
6,474
15,240
16,718
687
1,152
13,908
94,422
0
W
Hachiman
EskimoMilk
Hachiman
16,389
9,168
0
6,334
12,757
4,632
1,466
1,733
10,220
0
112,112
L
Mulan
JK Nado
Mulan
7,488
864
0
4,730
19,929
17,960
0
10,900
9,029
0
57,367
L
9,738
1,035
0
1,888
15,341
10,494
42
7,059
8,282
57,848
1,499
W
Kukulkan
MacNationSGT
Kukulkan
9,810
561
0
1,491
9,927
3,740
1,111
5,114
4,139
78,631
0
L
14,579
689
81
2,827
17,065
5,890
628
7,671
9,394
63,950
0
W
8,014
261
615
9,758
20,041
19,739
460
9,758
9,543
25,610
0
L
Izanami
QuantumR3bel
Izanami
11,904
7,076
0
5,744
15,766
4,734
0
2,316
13,450
0
92,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,193
Gold Earned
61,758
576
Minions Killed
617
0
Camps Cleared
0
1,937,996
Distance Traveled
2,142,004
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,022
430
97
5
0
428,776
1
W
Ne Zha
11,948
569
111
5
0
453,408
5
W
Jormungandr
13,001
619
162
8
0
466,456
8
W
Hachiman
13,430
640
162
8
0
394,686
3
L
Mulan
9,659
460
128
6
0
409,632
5
L
Ymir
8,811
420
90
4
0
364,605
4
W
Kukulkan
11,884
566
160
8
0
398,785
7
L
Eset
10,977
523
107
5
0
351,943
1
W
Sobek
11,495
547
22
1
0
428,669
8
L
Izanami
10,724
511
154
7
0
383,040
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role