Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
 
Cliodhna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Railgunop
Neith
Level 103
God Stats
24W - 19L
1,503 SR
Queue Stats
329W - 345L
1,500 Elo+
Solo
Cerberus
Cerberus
batigoal3785
Cerberus
Level 120
God Stats
1W - 3L
1,157 SR
Queue Stats
548W - 511L
1,561 Elo+
Party 2
Team Averages
Level 128
1,432 SR
1,512 Elo+

VS

Team Averages
Level 75
1,621 SR
1,554 Elo+
Set
Set
AwakenOkami
Set
Level 106
God Stats
10W - 8L
1,842 SR
Queue Stats
261W - 221L
1,620 Elo+
Solo
Neith
Neith
GatohAmargado
Neith
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 1
Ymir
Ymir
Snaifer21
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Party 1
Janus
Janus
oomegas
Janus
Level 123
God Stats
0W - 2L
1,762 SR
Queue Stats
191W - 158L
1,581 Elo+
Solo
Mulan
Mulan
pichugaymer
Mulan
Level 104
God Stats
37W - 40L
1,500 SR
Queue Stats
202W - 197L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
8 / 2 / 0
7,574
689
9,898
10,051
7,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
 
Cliodhna
13
5 / 1 / 2
6,974
634
8,330
8,860
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
 
Agni
11
3 / 0 / 0
6,483
589
3,407
5,635
1,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Railgunop
Neith
11
2 / 0 / 4
6,166
561
6,145
4,060
1,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
batigoal3785
Cerberus
10
2 / 0 / 3
5,859
533
3,808
5,049
1,985
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,393
490
2,902
8,250
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 0
4,380
398
3,453
5,702
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
6
0 / 4 / 0
4,627
421
1,091
9,630
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
oomegas
Janus
10
1 / 3 / 0
5,918
538
3,236
4,265
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 8 / 0
6,341
576
4,291
12,367
6,970
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
20
Kills
3
3
Deaths
20
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
2
0
4
W
Cliodhna
 
Cliodhna
5
1
2
6
W
Agni
 
Agni
3
0
0
3
L
0
2
1
0.25
L
0
3
0
0
W
Neith
Railgunop
Neith
2
0
4
4
L
Ymir
0
4
0
0
W
Cerberus
batigoal3785
Cerberus
2
0
3
3.5
L
Janus
oomegas
Janus
1
3
0
0.33
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,588
Damage
14,973
33,655
Taken
40,214
16,056
Mitigated
15,683
14,381
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,898
4,066
0
3,778
10,051
7,885
526
0
10,051
0
39,480
W
Cliodhna
 
Cliodhna
8,330
880
0
3,733
8,860
2,689
0
2,357
6,503
0
46,540
W
Agni
 
Agni
3,407
167
0
2,909
5,635
1,810
0
1,121
4,514
35,947
0
L
2,902
779
0
2,951
8,250
2,607
0
1,100
7,150
0
29,901
L
3,453
998
0
929
5,702
1,215
0
1,792
3,910
0
16,404
W
Neith
Railgunop
Neith
6,145
1,884
0
1,438
4,060
1,687
0
130
3,930
0
41,847
L
Ymir
1,091
332
92
765
9,630
3,807
0
2,360
7,270
7,579
0
W
Cerberus
batigoal3785
Cerberus
3,808
533
0
2,523
5,049
1,985
48
719
4,330
24,575
0
L
Janus
oomegas
Janus
3,236
460
0
292
4,265
1,084
0
979
3,286
31,059
0
L
4,291
995
0
856
12,367
6,970
0
984
11,383
0
24,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
26,659
360
Minions Killed
234
0
Camps Cleared
0
1,123,990
Distance Traveled
1,070,134
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,574
689
75
7
0
223,332
3
W
Cliodhna
6,974
634
81
7
0
261,547
4
W
Agni
6,483
589
74
7
0
219,062
4
L
Set
5,393
490
63
6
0
248,736
3
L
Neith
4,380
398
35
3
0
201,599
1
W
Neith
6,166
561
80
7
0
190,546
4
L
Ymir
4,627
421
16
1
0
195,161
0
W
Cerberus
5,859
533
50
5
0
229,503
1
L
Janus
5,918
538
78
7
0
228,163
2
L
Mulan
6,341
576
42
4
0
196,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role