Player Matchup

Chernobog
Chernobog
Gold II
 
Chernobog
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold IV
CramerCR
Athena
Gold IV
Level 159
God Stats
2W - 1L
1,290 SR
Queue Stats
62W - 60L
1,480 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
MonkyDLuffy03
Gilgamesh
Gold III
Level 159
God Stats
1W - 2L
1,181 SR
Queue Stats
79W - 72L
1,477 MMR
Solo
Bacchus
Bacchus
Bronze V
OnyxBR
Bacchus
Bronze V
Level 79
God Stats
7W - 1L
1,500 SR
Queue Stats
104W - 89L
1,500 MMR
Solo
Arachne
Arachne
Gold II
mediocrelegend
Arachne
Gold II
Level 139
God Stats
3W - 3L
1,341 SR
Queue Stats
187W - 176L
1,504 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,362 SR
1,492 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,473 SR
1,491 MMR
Janus
Janus
Bronze IV
 
Janus
Bronze IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
BümberGloomis
Hachiman
Gold IV
Level 124
God Stats
0W - 1L
1,281 SR
Queue Stats
208W - 207L
1,424 MMR
Party 1
Yemoja
Yemoja
Silver II
Derajthe420est
Yemoja
Silver II
Level 119
God Stats
1W - 4L
1,843 SR
Queue Stats
199W - 235L
1,474 MMR
Solo
Osiris
Osiris
Gold II
WhackdotExE
Osiris
Gold II
Level 139
God Stats
9W - 10L
1,547 SR
Queue Stats
178W - 178L
1,554 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
zTsunami
Sun Wukong
Bronze III
Level 77
God Stats
1W - 1L
1,196 SR
Queue Stats
2W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
0 / 2 / 2
5,608
623
3,572
5,813
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
CramerCR
Athena
7
1 / 2 / 2
5,240
582
2,055
8,633
3,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
MonkyDLuffy03
Gilgamesh
10
1 / 2 / 0
5,387
599
5,306
7,181
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
OnyxBR
Bacchus
10
3 / 3 / 5
5,755
639
4,008
4,921
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 4
6,830
759
2,903
4,593
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Erlang ShenAgniGebAtlas

VS

Bans
CamazotzThothMerlinBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 3 / 3
4,619
513
1,592
2,881
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
9
1 / 3 / 2
4,955
551
6,348
6,506
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 2 / 3
5,046
561
2,008
6,535
3,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
10
4 / 1 / 0
5,586
621
3,862
5,970
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
zTsunami
Sun Wukong
11
2 / 1 / 0
5,978
664
3,911
7,405
3,697
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
10
Kills
8
9
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
0
2
2
0.5
L
Janus
 
Janus
0
3
3
0.5
L
Hachiman
1
3
2
0.67
W
Athena
CramerCR
Athena
1
2
2
1
L
1
2
3
1.25
W
Gilgamesh
MonkyDLuffy03
Gilgamesh
1
2
0
0.5
W
Bacchus
OnyxBR
Bacchus
3
3
5
1.83
L
Osiris
4
1
0
4
W
5
0
4
7
L
Sun Wukong
zTsunami
Sun Wukong
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,844
Damage
17,721
31,141
Taken
29,297
14,380
Mitigated
14,547
9,135
Healing
9,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
3,572
1,918
0
2,287
5,813
1,479
0
583
5,230
0
38,753
L
Janus
 
Janus
1,592
157
0
270
2,881
708
237
1,622
1,109
15,867
0
L
Hachiman
6,348
3,126
0
1,957
6,506
1,489
25
1,249
5,243
0
32,202
W
Athena
CramerCR
Athena
2,055
838
0
1,351
8,633
3,219
0
1,537
6,438
7,175
0
L
2,008
687
912
2,007
6,535
3,813
26
1,831
4,638
8,318
0
W
Gilgamesh
MonkyDLuffy03
Gilgamesh
5,306
2,041
0
2,134
7,181
5,126
0
0
7,181
0
28,936
W
Bacchus
OnyxBR
Bacchus
4,008
579
0
182
4,921
2,523
0
823
4,017
17,387
2,176
L
Osiris
3,862
1,442
0
1,778
5,970
4,840
0
899
5,038
0
32,621
W
2,903
1,600
0
3,181
4,593
2,033
0
472
4,057
0
38,785
L
Sun Wukong
zTsunami
Sun Wukong
3,911
1,063
0
2,584
7,405
3,697
0
0
7,405
0
34,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
26,184
281
Minions Killed
247
0
Camps Cleared
0
970,450
Distance Traveled
898,437
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,608
623
87
10
0
163,174
3
L
Janus
4,619
513
36
4
0
143,342
3
L
Hachiman
4,955
551
60
7
0
167,455
4
W
Athena
5,240
582
7
1
0
196,613
6
L
Yemoja
5,046
561
17
2
0
188,001
4
W
Gilgamesh
5,387
599
53
6
0
173,699
1
W
Bacchus
5,755
639
43
5
0
194,204
2
L
Osiris
5,586
621
64
7
0
223,884
5
W
Arachne
6,830
759
91
10
0
242,760
1
L
Sun Wukong
5,978
664
70
8
0
175,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role