Player Matchup

Pele
Pele
KodakWhite28
Pele
Level 14
God Stats
17W - 15L
1,416 SR
Queue Stats
20W - 26L
1,223 Elo+
Party 2
Shiva
Shiva
MadNatural81
Shiva
Level 41
God Stats
1W - 3L
1,273 SR
Queue Stats
16W - 28L
1,211 Elo+
Party 2
Neith
Neith
Milo4231
Neith
Level 29
God Stats
0W - 2L
1,299 SR
Queue Stats
84W - 62L
1,529 Elo+
Party 2
Team Averages
Level 28
1,329 SR
1,321 Elo+

VS

Team Averages
Level 84
1,604 SR
1,357 Elo+
Cerberus
Cerberus
ABOVEONEr
Cerberus
Level 67
God Stats
5W - 4L
1,683 SR
Queue Stats
10W - 11L
1,512 Elo+
Party 1
Zeus
Zeus
DEMOLITION34
Zeus
Level 83
God Stats
1W - 2L
1,628 SR
Queue Stats
8W - 18L
1,279 Elo+
Party 1
Medusa
Medusa
Smarrfff
Medusa
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 53L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 4
11,504
677
9,909
17,384
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 4 / 4
10,924
643
7,869
17,405
22,147
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Milo4231
Neith
17
3 / 1 / 4
11,007
647
17,247
11,278
3,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ABOVEONEr
Cerberus
16
4 / 1 / 6
11,458
674
6,489
18,721
20,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 3 / 8
11,327
666
16,469
11,811
3,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Smarrfff
Medusa
18
6 / 4 / 6
12,508
736
18,519
14,993
7,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
12
12
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ABOVEONEr
Cerberus
4
1
6
7
W
2
3
8
2
L
3
7
4
0.71
L
2
4
4
1
L
Neith
Milo4231
Neith
3
1
4
5
W
Medusa
Smarrfff
Medusa
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,025
Damage
41,477
46,067
Taken
45,525
31,407
Mitigated
31,875
7,950
Healing
13,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ABOVEONEr
Cerberus
6,489
221
0
4,821
18,721
20,693
475
362
18,359
18,749
0
W
16,469
1,627
683
4,132
11,811
3,494
542
350
11,461
57,201
0
L
9,909
1,891
0
2,925
17,384
5,355
0
8,796
8,588
0
35,560
L
7,869
1,071
409
1,343
17,405
22,147
0
7,078
10,327
0
28,949
L
Neith
Milo4231
Neith
17,247
4,913
294
2,979
11,278
3,905
0
7,458
3,820
0
41,788
W
Medusa
Smarrfff
Medusa
18,519
7,558
116
4,085
14,993
7,688
1,940
355
14,638
0
80,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
35,293
150
Minions Killed
234
3
Camps Cleared
11
855,022
Distance Traveled
791,410
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,458
674
53
3
2
242,661
0
W
Zeus
11,327
666
84
5
4
262,141
5
L
Pele
11,504
677
54
3
1
291,768
1
L
Shiva
10,924
643
44
3
1
284,415
0
L
Neith
11,007
647
52
3
1
278,839
2
W
Medusa
12,508
736
97
6
5
286,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role