Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Davidboss313
Mulan
Level 21
God Stats
5W - 1L
1,692 SR
Queue Stats
27W - 15L
1,602 Elo+
Party 3
Aphrodite
Aphrodite
EtherealLeaf
Aphrodite
Level 101
God Stats
56W - 31L
1,737 SR
Queue Stats
249W - 166L
1,668 Elo+
Party 2
Jing Wei
Jing Wei
Lovepyre
Jing Wei
Level 45
God Stats
7W - 1L
1,788 SR
Queue Stats
167W - 107L
1,642 Elo+
Party 2
Mercury
Mercury
TooWhiteFor2K
Mercury
Level 155
God Stats
3W - 4L
1,298 SR
Queue Stats
92W - 89L
1,602 Elo+
Party 3
Team Averages
Level 92
1,603 SR
1,603 Elo+

VS

Team Averages
Level 87
1,635 SR
1,498 Elo+
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BELCEBU_REX
Shiva
Level 46
God Stats
29W - 16L
1,815 SR
Queue Stats
66W - 48L
1,602 Elo+
Party 1
Agni
Agni
OMEGAXIIIx
Agni
Level 108
God Stats
14W - 7L
1,700 SR
Queue Stats
156W - 158L
1,526 Elo+
Party 1
Atlas
Atlas
carlos minigame
Atlas
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,336 Elo+
Solo
Neith
Neith
zR6-NeYMaRz-_-
Neith
Level 106
God Stats
23W - 15L
1,660 SR
Queue Stats
47W - 32L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 2 / 6
6,705
610
7,096
10,597
4,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 0
6,285
571
4,186
8,671
4,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
EtherealLeaf
Aphrodite
13
2 / 1 / 3
7,376
671
3,633
5,179
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Lovepyre
Jing Wei
12
3 / 2 / 1
7,133
648
6,249
7,185
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
12
1 / 2 / 5
6,552
596
4,245
7,902
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 3 / 1
6,451
586
3,356
10,072
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
3 / 2 / 0
7,270
661
8,794
10,193
6,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 3
5,755
523
3,120
4,435
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 3
5,455
496
3,145
7,532
2,296
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 3
5,607
510
4,547
5,046
984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
10
Kills
9
9
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
2
6
2.5
L
Nemesis
 
Nemesis
4
3
1
1.5
L
3
2
0
1.5
W
2
2
0
1
W
Aphrodite
EtherealLeaf
Aphrodite
2
1
3
3.5
W
Jing Wei
Lovepyre
Jing Wei
3
2
1
1.75
L
0
2
3
0.75
W
Mercury
1
2
5
1.75
L
1
1
3
2.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,409
Damage
22,962
39,534
Taken
37,278
15,918
Mitigated
13,698
15,011
Healing
11,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,096
2,145
140
1,988
10,597
4,341
0
3,045
7,552
0
25,338
L
Nemesis
 
Nemesis
3,356
1,648
0
3,737
10,072
2,853
0
1,221
8,761
0
26,444
L
8,794
1,990
0
5,336
10,193
6,602
204
499
9,308
0
46,450
W
4,186
809
0
3,003
8,671
4,459
0
0
8,671
0
28,782
W
Aphrodite
EtherealLeaf
Aphrodite
3,633
405
1,691
3,762
5,179
1,777
0
1,181
3,998
47,743
0
W
Jing Wei
Lovepyre
Jing Wei
6,249
4,070
0
2,476
7,185
2,155
272
1,558
5,627
0
48,174
L
3,120
196
0
470
4,435
963
0
799
3,582
33,292
0
W
Mercury
4,245
1,411
0
1,951
7,902
3,186
0
481
7,421
0
42,385
L
3,145
957
0
1,107
7,532
2,296
432
900
6,590
17,696
0
L
4,547
1,262
0
837
5,046
984
0
0
5,046
0
25,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
30,538
366
Minions Killed
323
0
Camps Cleared
0
1,164,932
Distance Traveled
1,059,659
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,705
610
29
3
0
233,614
4
L
Nemesis
6,451
586
61
6
0
233,646
0
L
Shiva
7,270
661
106
10
0
214,024
4
W
Mulan
6,285
571
58
5
0
235,168
0
W
Aphrodite
7,376
671
104
9
0
225,860
5
W
Jing Wei
7,133
648
93
8
0
212,956
0
L
Agni
5,755
523
73
7
0
215,973
2
W
Mercury
6,552
596
82
7
0
257,334
1
L
Atlas
5,455
496
26
2
0
234,623
3
L
Neith
5,607
510
57
5
0
161,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role