Player Matchup

Fenrir
Fenrir
Silver IV
The darkness146
Fenrir
Silver IV
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,412 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,500 SR
1,412 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 44
1,500 SR
1,276 MMR
Agni
Agni
Bronze III
MoonStuff-
Agni
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 0
7,721
1,103
5,452
6,306
3,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SolTiamatChronosHou YiPoseidon

VS

Bans
KukulkanCliodhnaJanusBastetChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,611
802
3,740
6,481
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,452
Damage
3,740
6,306
Taken
6,481
3,893
Mitigated
1,460
1,797
Healing
1,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,740
122
0
1,130
6,481
1,460
0
0
6,481
15,113
0
W
5,452
839
0
1,797
6,306
3,893
686
4,113
2,193
0
32,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,721
Gold Earned
5,611
69
Minions Killed
21
6
Camps Cleared
1
158,244
Distance Traveled
96,482
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,611
802
21
3
1
96,482
0
W
Fenrir
7,721
1,103
69
10
6
158,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role