Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
Cuaquitoxd
Cliodhna
Level 40
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 91L
1,401 Elo+
Party 3
Agni
Agni
SitoToLoVeo
Agni
Level 125
God Stats
1W - 1L
1,687 SR
Queue Stats
134W - 112L
1,489 Elo+
Party 3
Medusa
Medusa
destructor0507
Medusa
Level 49
God Stats
12W - 8L
1,566 SR
Queue Stats
68W - 66L
1,423 Elo+
Party 3
Tyr
Tyr
fuego6
Tyr
Level 124
God Stats
2W - 1L
1,554 SR
Queue Stats
71W - 61L
1,577 Elo+
Party 3
Team Averages
Level 82
1,561 SR
1,478 Elo+

VS

Team Averages
Level 64
1,434 SR
1,337 Elo+
Tyr
Tyr
Ermatajaris
Tyr
Level 124
God Stats
3W - 8L
1,704 SR
Queue Stats
251W - 297L
1,384 Elo+
Solo
Da Ji
Da Ji
Zottolus
Da Ji
Level 50
God Stats
2W - 6L
1,186 SR
Queue Stats
48W - 60L
1,290 Elo+
Party 2
Nu Wa
Nu Wa
fingerbleed
Nu Wa
Level 60
God Stats
12W - 10L
1,379 SR
Queue Stats
49W - 65L
1,284 Elo+
Party 2
Izanami
Izanami
Бимба
Izanami
Level 63
God Stats
10W - 18L
1,401 SR
Queue Stats
21W - 32L
1,361 Elo+
Party 1
Terra
Terra
Шляпик
Terra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 0 / 17
10,078
560
5,805
11,973
7,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
Cuaquitoxd
Cliodhna
16
5 / 2 / 14
10,226
568
9,220
9,953
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
20 / 2 / 9
12,804
711
21,032
11,169
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 0 / 4
10,636
591
4,189
8,076
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
fuego6
Tyr
17
8 / 2 / 10
11,434
635
13,848
16,717
19,162
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 2
9,474
526
8,774
18,745
13,854
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Zottolus
Da Ji
13
1 / 7 / 1
8,415
468
5,241
14,050
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 9 / 2
8,993
500
6,432
11,913
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Бимба
Izanami
13
1 / 7 / 0
8,220
457
4,705
12,180
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 6 / 0
7,107
395
2,568
13,072
10,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
11
38
Kills
6
6
Deaths
38
54
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
17
11.5
W
Cliodhna
Cuaquitoxd
Cliodhna
5
2
14
6
L
2
9
2
0.33
W
20
2
9
12.25
L
Da Ji
Zottolus
Da Ji
1
7
1
0.21
W
2
0
4
4
L
1
9
2
0.22
W
Tyr
fuego6
Tyr
8
2
10
6.5
L
Izanami
Бимба
Izanami
1
7
0
0.14
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,094
Damage
27,720
57,888
Taken
69,960
36,977
Mitigated
33,943
25,931
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,805
516
2,909
5,357
11,973
7,784
780
1,229
10,367
19,634
0
W
Cliodhna
Cuaquitoxd
Cliodhna
9,220
1,033
0
4,061
9,953
3,365
1,938
898
8,782
0
63,555
L
8,774
1,808
0
4,147
18,745
13,854
36
4,619
14,126
0
51,043
W
21,032
2,576
46
3,230
11,169
3,756
1,694
2,811
8,092
96,720
0
L
Da Ji
Zottolus
Da Ji
5,241
1,302
0
3,997
14,050
4,889
0
1,965
12,085
0
48,256
W
4,189
1,578
0
4,532
8,076
2,910
3,719
1,890
6,096
0
89,412
L
6,432
1,425
0
789
11,913
2,305
0
6,156
5,757
42,398
0
W
Tyr
fuego6
Tyr
13,848
1,639
0
5,796
16,717
19,162
364
1,583
15,050
0
69,526
L
Izanami
Бимба
Izanami
4,705
2,902
0
1,804
12,180
2,669
0
6,538
5,642
0
53,577
L
2,568
288
918
1,182
13,072
10,226
0
7,559
5,513
9,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,178
Gold Earned
42,209
584
Minions Killed
396
0
Camps Cleared
0
1,936,889
Distance Traveled
1,632,232
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,078
560
29
2
0
389,057
3
W
Cliodhna
10,226
568
104
6
0
424,594
4
L
Tyr
9,474
526
102
6
0
338,749
3
W
Agni
12,804
711
160
9
0
368,606
0
L
Da Ji
8,415
468
92
5
0
345,084
0
W
Medusa
10,636
591
153
9
0
368,535
0
L
Nu Wa
8,993
500
93
5
0
294,529
1
W
Tyr
11,434
635
138
8
0
386,097
0
L
Izanami
8,220
457
101
6
0
317,657
0
L
Terra
7,107
395
8
0
0
336,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role