Player Matchup

Achilles
Achilles
CravCo
Achilles
Level 82
God Stats
19W - 8L
1,652 SR
Queue Stats
78W - 55L
1,491 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GoingInDryyy
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,248 SR
Queue Stats
72W - 69L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
Jukathu
Cthulhu
Level 155
God Stats
5W - 3L
1,842 SR
Queue Stats
356W - 304L
1,619 Elo+
Party 1
Kali
Kali
Robles1822
Kali
Level 155
God Stats
13W - 24L
1,452 SR
Queue Stats
178W - 210L
1,555 Elo+
Solo
Rama
Rama
scaredy_AJ
Rama
Level 158
God Stats
6W - 10L
1,567 SR
Queue Stats
480W - 516L
1,515 Elo+
Solo
Team Averages
Level 132
1,552 SR
1,546 Elo+

VS

Team Averages
Level 111
1,491 SR
1,537 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
ArrogantMan
Artemis
Level 137
God Stats
8W - 7L
1,545 SR
Queue Stats
88W - 104L
1,505 Elo+
Solo
Athena
Athena
FeralViking762
Athena
Level 95
God Stats
1W - 4L
1,171 SR
Queue Stats
27W - 44L
1,477 Elo+
Solo
Bakasura
Bakasura
Glasknock
Bakasura
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 83L
1,633 Elo+
Party 2
Zeus
Zeus
KobeYashiBeef
Zeus
Level 47
God Stats
4W - 0L
1,737 SR
Queue Stats
156W - 127L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CravCo
Achilles
12
1 / 4 / 0
6,691
669
4,084
9,627
5,703
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
GoingInDryyy
Morgan Le Fay
14
0 / 1 / 2
7,128
713
6,563
5,369
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Jukathu
Cthulhu
12
1 / 1 / 1
6,876
688
4,984
10,741
9,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 2 / 1
7,002
700
3,305
9,155
5,187
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 2 / 1
7,429
743
6,013
7,438
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 3
7,696
770
9,026
6,764
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
ArrogantMan
Artemis
14
1 / 0 / 3
7,177
718
7,129
2,811
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 5
7,314
731
3,297
10,648
9,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Glasknock
Bakasura
14
2 / 2 / 3
7,791
779
1,955
7,504
3,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 0 / 5
7,721
772
13,689
3,527
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
10
10
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
3
5.5
W
Artemis
ArrogantMan
Artemis
1
0
3
2.5
L
Achilles
CravCo
Achilles
1
4
0
0.25
W
1
1
5
3.5
W
Bakasura
Glasknock
Bakasura
2
2
3
1.75
L
Morgan Le Fay
GoingInDryyy
Morgan Le Fay
0
1
2
1
L
Cthulhu
Jukathu
Cthulhu
1
1
1
1.5
W
2
0
5
4.5
L
0
2
1
0.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,949
Damage
35,096
42,330
Taken
31,254
24,996
Mitigated
17,738
9,683
Healing
4,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,026
440
0
1,292
6,764
2,600
86
1,972
4,792
32,214
0
W
Artemis
ArrogantMan
Artemis
7,129
3,008
0
892
2,811
1,080
0
2,118
693
0
20,290
L
Achilles
CravCo
Achilles
4,084
499
0
452
9,627
5,703
0
7,422
1,986
0
14,331
W
3,297
696
0
153
10,648
9,502
146
4,291
6,357
15,208
0
W
Bakasura
Glasknock
Bakasura
1,955
1,316
829
1,178
7,504
3,247
0
909
6,595
0
14,911
L
Morgan Le Fay
GoingInDryyy
Morgan Le Fay
6,563
526
0
1,213
5,369
2,111
0
3,055
2,088
29,768
0
L
Cthulhu
Jukathu
Cthulhu
4,984
238
228
2,844
10,741
9,567
0
6,602
3,797
13,001
0
W
13,689
2,323
0
640
3,527
1,309
0
2,257
1,270
35,949
0
L
3,305
1,255
0
1,934
9,155
5,187
0
3,742
5,213
0
22,340
L
6,013
4,908
0
3,012
7,438
2,428
0
4,166
2,894
0
31,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,126
Gold Earned
37,699
211
Minions Killed
209
0
Camps Cleared
0
1,019,458
Distance Traveled
1,067,482
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,696
770
43
4
0
217,597
4
W
Artemis
7,177
718
38
4
0
199,646
0
L
Achilles
6,691
669
27
3
0
204,494
1
W
Athena
7,314
731
29
3
0
215,167
0
W
Bakasura
7,791
779
44
4
0
223,922
0
L
Morgan Le Fay
7,128
713
57
6
0
210,255
1
L
Cthulhu
6,876
688
21
2
0
209,503
3
W
Zeus
7,721
772
55
6
0
211,150
4
L
Kali
7,002
700
46
5
0
218,326
3
L
Rama
7,429
743
60
6
0
176,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role