Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Ajgarnizzle
Kali
Level 123
God Stats
7W - 5L
1,642 SR
Queue Stats
58W - 80L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
Nicholsodeon
Sylvanus
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 63L
1,387 Elo+
Party 1
Team Averages
Level 122
1,547 SR
1,432 Elo+

VS

Team Averages
Level 116
1,667 SR
1,559 Elo+
Merlin
Merlin
DuckKurt
Merlin
Level 123
God Stats
5W - 6L
1,774 SR
Queue Stats
255W - 267L
1,524 Elo+
Party 2
Medusa
Medusa
Ffffinchy
Medusa
Level 157
God Stats
13W - 8L
1,713 SR
Queue Stats
479W - 333L
1,675 Elo+
Solo
Mulan
Mulan
brunzynski
Mulan
Level 69
God Stats
35W - 42L
1,516 SR
Queue Stats
108W - 125L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 4 / 2
6,210
621
4,969
5,910
3,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 2
6,468
647
2,026
5,355
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
Nicholsodeon
Sylvanus
10
1 / 2 / 2
6,901
690
3,277
7,291
5,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DuckKurt
Merlin
12
1 / 1 / 2
6,857
686
5,851
4,638
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Ffffinchy
Medusa
12
5 / 2 / 0
7,932
793
5,556
5,698
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mulan
13
1 / 0 / 5
7,130
713
3,223
5,217
2,228
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
3
Kills
7
7
Deaths
3
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
4
2
0.5
L
1
1
2
2
W
Merlin
DuckKurt
Merlin
1
1
2
2
W
Medusa
Ffffinchy
Medusa
5
2
0
2.5
L
Sylvanus
Nicholsodeon
Sylvanus
1
2
2
1
W
Mulan
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,272
Damage
14,630
18,556
Taken
15,553
11,147
Mitigated
5,665
5,799
Healing
3,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,969
59
0
328
5,910
3,587
0
2,504
3,406
19,399
0
L
2,026
566
0
545
5,355
2,078
0
2,176
3,179
0
18,498
W
Merlin
DuckKurt
Merlin
5,851
233
0
1,352
4,638
1,212
784
3,014
1,624
24,097
0
W
Medusa
Ffffinchy
Medusa
5,556
1,329
0
833
5,698
2,225
168
2,449
3,249
0
42,217
L
Sylvanus
Nicholsodeon
Sylvanus
3,277
533
1,829
3,097
7,291
5,482
0
1,593
5,698
7,903
0
W
Mulan
3,223
126
0
1,773
5,217
2,228
248
3,182
2,035
323
8,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,579
Gold Earned
21,919
86
Minions Killed
141
2
Camps Cleared
7
470,251
Distance Traveled
582,334
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,210
621
45
5
0
157,612
0
L
Kali
6,468
647
28
3
2
177,981
4
W
Merlin
6,857
686
50
5
3
185,100
2
W
Medusa
7,932
793
76
8
3
195,387
3
L
Sylvanus
6,901
690
13
1
0
134,658
3
W
Mulan
7,130
713
15
2
1
201,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role