Player Matchup

Skadi
Skadi
KoontaKinte
Skadi
Level 42
God Stats
2W - 3L
1,545 SR
Queue Stats
144W - 156L
1,412 Elo+
Party 1
Poseidon
Poseidon
OsamaBinLaiden
Poseidon
Level 86
God Stats
17W - 16L
1,740 SR
Queue Stats
281W - 321L
1,406 Elo+
Party 1
Erlang Shen
Erlang Shen
PapaCap420
Erlang Shen
Level 102
God Stats
0W - 3L
1,699 SR
Queue Stats
281W - 246L
1,543 Elo+
Solo
Chaac
Chaac
Raysburnya
Chaac
Level 65
God Stats
6W - 11L
1,540 SR
Queue Stats
161W - 219L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
xwaterdragonx11
Cthulhu
Level 68
God Stats
5W - 11L
1,277 SR
Queue Stats
649W - 673L
1,412 Elo+
Solo
Team Averages
Level 73
1,560 SR
1,423 Elo+

VS

Team Averages
Level 78
1,559 SR
1,501 Elo+
Thanatos
Thanatos
CaptBradshaw
Thanatos
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
63W - 51L
1,673 Elo+
Solo
Cernunnos
Cernunnos
MarkSyn
Cernunnos
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,381 Elo+
Solo
Atlas
Atlas
SkourosNephos
Atlas
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 45L
1,453 Elo+
Solo
Shiva
Shiva
halflocket
Shiva
Level 92
God Stats
8W - 7L
1,711 SR
Queue Stats
15W - 12L
1,571 Elo+
Solo
Nu Wa
Nu Wa
xXPsychoSonXx
Nu Wa
Level 62
God Stats
4W - 1L
1,584 SR
Queue Stats
39W - 42L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,492
433
5,147
9,744
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
13
6 / 3 / 2
8,228
549
9,070
7,093
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
PapaCap420
Erlang Shen
12
1 / 7 / 5
7,021
468
6,327
14,777
10,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
11
0 / 3 / 1
6,376
425
3,757
8,185
5,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 4 / 3
7,345
490
6,407
11,861
8,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CaptBradshaw
Thanatos
16
7 / 2 / 2
9,560
637
4,450
11,903
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
MarkSyn
Cernunnos
14
2 / 1 / 6
8,236
549
7,564
7,778
2,646
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
5 / 0 / 10
8,689
579
7,484
13,961
11,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
15
5 / 2 / 5
9,487
632
8,582
11,040
12,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 5 / 2
7,564
504
9,098
9,177
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
10
Kills
20
20
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CaptBradshaw
Thanatos
7
2
2
4
L
1
3
2
0.67
W
Cernunnos
MarkSyn
Cernunnos
2
1
6
5
L
Poseidon
6
3
2
2.33
L
Erlang Shen
PapaCap420
Erlang Shen
1
7
5
0.5
L
Chaac
0
3
1
0.17
W
5
0
10
10
W
Shiva
5
2
5
3.75
W
1
5
2
0.4
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,708
Damage
37,178
51,660
Taken
53,859
29,181
Mitigated
33,050
13,643
Healing
21,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CaptBradshaw
Thanatos
4,450
1,230
0
10,473
11,903
4,327
234
2,388
9,515
0
57,222
L
5,147
2,008
120
2,763
9,744
2,673
0
2,427
7,043
0
34,278
W
Cernunnos
MarkSyn
Cernunnos
7,564
2,835
0
2,714
7,778
2,646
850
1,568
6,175
0
56,169
L
Poseidon
9,070
1,549
88
695
7,093
2,415
47
3,678
3,132
52,359
0
L
Erlang Shen
PapaCap420
Erlang Shen
6,327
3,173
0
3,762
14,777
10,392
54
4,198
10,256
0
44,316
L
Chaac
3,757
331
0
2,867
8,185
5,700
0
1,606
6,182
0
29,831
W
7,484
2,645
528
2,967
13,961
11,235
72
5,114
8,811
21,409
0
W
Shiva
8,582
1,335
0
1,585
11,040
12,458
0
2,235
8,504
0
50,639
W
9,098
1,126
0
2,906
9,177
2,384
698
4,045
5,099
48,070
0
L
6,407
631
704
2,644
11,861
8,001
50
3,695
7,986
21,546
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,462
Gold Earned
43,536
325
Minions Killed
434
0
Camps Cleared
0
1,497,194
Distance Traveled
1,368,371
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,560
637
107
7
0
323,045
0
L
Skadi
6,492
433
65
4
0
326,099
1
W
Cernunnos
8,236
549
109
7
0
274,250
4
L
Poseidon
8,228
549
89
6
0
296,008
4
L
Erlang Shen
7,021
468
65
4
0
301,524
0
L
Chaac
6,376
425
71
5
0
264,620
2
W
Atlas
8,689
579
27
2
0
300,583
3
W
Shiva
9,487
632
103
7
0
264,621
4
W
Nu Wa
7,564
504
88
6
0
205,872
6
L
Cthulhu
7,345
490
35
2
0
308,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role