Player Matchup

Shiva
Shiva
AgonisingFire9
Shiva
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
MAD ADZZ98
Baron Samedi
Level 49
God Stats
0W - 1L
1,306 SR
Queue Stats
3W - 4L
1,192 Elo+
Solo
Agni
Agni
Thxts Toxic
Agni
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
228W - 291L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
Thxts Tuff
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 2
Charybdis
Charybdis
vxeed
Charybdis
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
205W - 269L
1,364 Elo+
Party 2
Team Averages
Level 37
1,461 SR
1,382 Elo+

VS

Team Averages
Level 69
1,554 SR
1,438 Elo+
Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
RoXoX_x
Apollo
Level 37
God Stats
5W - 6L
1,538 SR
Queue Stats
72W - 100L
1,398 Elo+
Party 1
Serqet
Serqet
Torchu22
Serqet
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 92L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
eedig
Baron Samedi
Level 57
God Stats
10W - 4L
1,712 SR
Queue Stats
108W - 143L
1,401 Elo+
Party 1
Thor
Thor
eedij
Thor
Level 56
God Stats
10W - 7L
1,520 SR
Queue Stats
89W - 122L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 1
8,702
580
12,991
12,495
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
MAD ADZZ98
Baron Samedi
10
0 / 6 / 3
6,789
453
3,893
9,145
5,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 2
8,206
547
7,730
8,980
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Thxts Tuff
Cthulhu
12
0 / 3 / 4
7,322
488
5,067
9,352
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
vxeed
Charybdis
8
0 / 7 / 1
5,624
375
4,912
9,336
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 4 / 1
8,467
564
6,876
12,753
7,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
RoXoX_x
Apollo
13
3 / 3 / 9
8,072
538
8,463
10,024
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
Torchu22
Serqet
12
4 / 3 / 6
7,831
522
7,321
13,051
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Baron Samedi
eedig
Baron Samedi
14
4 / 2 / 1
8,489
566
7,084
9,152
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
eedij
Thor
14
5 / 1 / 1
8,393
560
2,977
10,796
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
11
Kills
19
19
Deaths
13
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
4
1
0.88
L
8
1
1
8.5
L
Baron Samedi
MAD ADZZ98
Baron Samedi
0
6
3
0.25
W
Apollo
RoXoX_x
Apollo
3
3
9
2.5
L
3
2
2
2
L
Cthulhu
Thxts Tuff
Cthulhu
0
3
4
0.67
W
Serqet
Torchu22
Serqet
4
3
6
2.33
W
Baron Samedi
eedig
Baron Samedi
4
2
1
2.25
W
Thor
eedij
Thor
5
1
1
5.5
L
Charybdis
vxeed
Charybdis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,593
Damage
32,721
49,308
Taken
55,776
22,926
Mitigated
24,487
8,697
Healing
20,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,876
3,011
0
2,900
12,753
7,645
510
4,620
7,558
0
51,167
L
12,991
5,146
155
2,951
12,495
4,840
0
2,054
10,134
0
56,713
L
Baron Samedi
MAD ADZZ98
Baron Samedi
3,893
349
393
1,047
9,145
5,507
156
761
8,094
17,153
0
W
Apollo
RoXoX_x
Apollo
8,463
3,942
256
3,753
10,024
2,806
806
3,839
6,185
0
47,222
L
7,730
392
0
2,516
8,980
2,470
0
3,597
5,179
52,136
0
L
Cthulhu
Thxts Tuff
Cthulhu
5,067
379
0
532
9,352
8,332
410
0
9,352
38,597
0
W
Serqet
Torchu22
Serqet
7,321
1,632
334
4,636
13,051
7,339
0
2,237
10,814
0
26,024
W
Baron Samedi
eedig
Baron Samedi
7,084
1,279
420
3,314
9,152
3,386
310
2,888
6,264
54,573
0
W
Thor
eedij
Thor
2,977
1,384
266
4,957
10,796
3,311
286
2,531
8,265
0
42,323
L
Charybdis
vxeed
Charybdis
4,912
2,580
0
1,103
9,336
1,777
0
672
8,664
0
21,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
41,252
348
Minions Killed
418
0
Camps Cleared
0
1,395,470
Distance Traveled
1,478,159
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,467
564
106
7
0
301,369
0
L
Shiva
8,702
580
99
7
0
332,429
0
L
Baron Samedi
6,789
453
28
2
0
282,790
0
W
Apollo
8,072
538
96
6
0
277,095
2
L
Agni
8,206
547
101
7
0
260,167
4
L
Cthulhu
7,322
488
82
5
0
270,022
0
W
Serqet
7,831
522
29
2
0
320,918
5
W
Baron Samedi
8,489
566
106
7
0
271,753
2
W
Thor
8,393
560
81
5
0
307,024
1
L
Charybdis
5,624
375
38
3
0
250,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role