Player Matchup

King Arthur
King Arthur
DerBreVonNebenAn
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,188 Elo+
Party 1
Chang'e
Chang'e
Dont CrY pls767
Chang'e
Level 45
God Stats
10W - 10L
1,348 SR
Queue Stats
152W - 169L
1,151 Elo+
Party 1
Jormungandr
Jormungandr
EDJO
Jormungandr
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 19L
1,351 Elo+
Solo
Loki
Loki
Stepanchan
Loki
Level 35
God Stats
1W - 4L
1,179 SR
Queue Stats
126W - 155L
1,161 Elo+
Solo
Izanami
Izanami
lafafa
Izanami
Level 28
God Stats
6W - 8L
1,233 SR
Queue Stats
90W - 120L
1,181 Elo+
Party 1
Team Averages
Level 53
1,352 SR
1,206 Elo+

VS

Team Averages
Level 47
1,528 SR
1,291 Elo+
Loki
Loki
Domivatt33
Loki
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,363 Elo+
Party 3
Hercules
Hercules
Jam1e04
Hercules
Level 52
God Stats
4W - 8L
1,428 SR
Queue Stats
310W - 299L
1,218 Elo+
Party 2
Bellona
Bellona
KWNDYY
Bellona
Level 29
God Stats
12W - 23L
1,462 SR
Queue Stats
156W - 164L
1,218 Elo+
Party 2
Agni
Agni
Poni234
Agni
Level 85
God Stats
2W - 0L
1,751 SR
Queue Stats
29W - 31L
1,437 Elo+
Party 3
Neith
Neith
retuia
Neith
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
359W - 353L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DerBreVonNebenAn
King Arthur
11
0 / 7 / 0
7,428
391
4,061
14,437
5,205
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 5 / 2
8,899
468
8,542
10,590
2,986
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
EDJO
Jormungandr
14
2 / 3 / 1
8,995
473
8,872
12,711
16,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
3 / 8 / 1
8,628
454
6,012
16,028
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
lafafa
Izanami
11
2 / 7 / 1
7,326
386
8,869
12,200
3,072
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 7
11,569
609
9,755
10,300
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Jam1e04
Hercules
13
2 / 1 / 7
8,761
461
6,290
14,784
7,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
KWNDYY
Bellona
17
7 / 0 / 1
10,634
560
11,560
10,236
7,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Poni234
Agni
17
7 / 5 / 5
11,137
586
10,088
11,780
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
retuia
Neith
13
2 / 3 / 3
8,294
437
6,354
7,701
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
9
Kills
27
30
Deaths
9
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DerBreVonNebenAn
King Arthur
0
7
0
0
W
9
0
7
12.5
L
2
5
2
0.6
L
Jormungandr
EDJO
Jormungandr
2
3
1
0.83
W
Hercules
Jam1e04
Hercules
2
1
7
5.5
W
Bellona
KWNDYY
Bellona
7
0
1
7.5
W
Agni
Poni234
Agni
7
5
5
1.9
L
3
8
1
0.44
L
Izanami
lafafa
Izanami
2
7
1
0.36
W
Neith
retuia
Neith
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,356
Damage
44,047
65,966
Taken
54,801
32,031
Mitigated
24,727
10,585
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DerBreVonNebenAn
King Arthur
4,061
899
0
500
14,437
5,205
294
0
14,437
0
27,706
W
9,755
2,133
0
607
10,300
3,598
993
3,133
7,167
0
86,581
L
8,542
320
450
2,976
10,590
2,986
1,079
5,604
4,534
49,406
0
L
Jormungandr
EDJO
Jormungandr
8,872
1,001
0
754
12,711
16,002
0
623
12,072
48,771
0
W
Hercules
Jam1e04
Hercules
6,290
1,905
91
7,195
14,784
7,389
0
4,435
10,349
0
15,660
W
Bellona
KWNDYY
Bellona
11,560
4,918
0
2,767
10,236
7,690
2,118
1,442
8,794
0
59,345
W
Agni
Poni234
Agni
10,088
275
11
2,007
11,780
3,612
1,239
5,496
6,284
72,509
0
L
6,012
1,658
0
5,158
16,028
4,766
0
2,952
12,869
0
52,043
L
Izanami
lafafa
Izanami
8,869
5,092
0
747
12,200
3,072
304
222
11,966
0
29,578
W
Neith
retuia
Neith
6,354
2,681
0
1,962
7,701
2,438
943
2,908
4,793
0
43,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,276
Gold Earned
50,395
379
Minions Killed
478
0
Camps Cleared
0
1,707,789
Distance Traveled
1,890,751
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,428
391
60
3
0
279,296
1
W
Loki
11,569
609
116
6
0
448,502
6
L
Chang'e
8,899
468
104
5
0
346,682
4
L
Jormungandr
8,995
473
64
3
0
345,364
0
W
Hercules
8,761
461
15
1
0
359,162
5
W
Bellona
10,634
560
113
6
0
399,261
5
W
Agni
11,137
586
138
7
0
357,183
5
L
Loki
8,628
454
91
5
0
384,554
1
L
Izanami
7,326
386
60
3
0
351,893
5
W
Neith
8,294
437
96
5
0
326,643
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role