Player Matchup

Medusa
Medusa
TenienteWolf
Medusa
Level 159
God Stats
6W - 19L
1,214 SR
Queue Stats
221W - 288L
1,390 Elo+
Party 2
Hera
Hera
Toni-kaos88
Hera
Level 76
God Stats
20W - 29L
1,308 SR
Queue Stats
236W - 313L
1,303 Elo+
Party 2
Shiva
Shiva
carivelloofi
Shiva
Level 87
God Stats
129W - 149L
1,497 SR
Queue Stats
192W - 261L
1,431 Elo+
Party 2
Team Averages
Level 107
1,340 SR
1,375 Elo+

VS

Team Averages
Level 111
1,511 SR
1,401 Elo+
Ymir
Ymir
Ajgarnizzle
Ymir
Level 123
God Stats
5W - 5L
1,534 SR
Queue Stats
58W - 80L
1,416 Elo+
Party 1
Hera
Hera
Nicholsodeon
Hera
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 63L
1,393 Elo+
Party 1
Mercury
Mercury
unNainCapable09
Mercury
Level 114
God Stats
28W - 19L
1,500 SR
Queue Stats
1,181W - 922L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 1 / 4
9,222
769
8,844
8,062
2,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 6
8,794
733
7,364
5,901
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 0 / 8
9,043
754
5,882
6,935
5,172
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,594
633
3,475
9,653
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 1
7,081
590
4,554
8,280
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 0
7,347
612
4,186
8,119
2,741
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
4
1
0.13
W
Medusa
5
1
4
7
W
3
0
6
6
W
3
0
8
7
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
12,215
20,898
Taken
26,052
10,247
Mitigated
14,931
7,147
Healing
2,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,475
407
0
1,178
9,653
9,664
0
3,590
5,715
17,549
0
L
4,554
604
0
1,088
8,280
2,526
0
1,890
6,293
17,527
0
W
Medusa
8,844
2,124
0
2,876
8,062
2,913
1,711
2,401
5,539
0
43,871
W
7,364
1,854
0
1,691
5,901
2,162
210
2,490
3,169
22,943
0
W
5,882
234
941
1,639
6,935
5,172
0
3,076
3,599
0
17,876
L
4,186
1,554
0
480
8,119
2,741
0
1,455
6,551
0
20,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,059
Gold Earned
22,022
126
Minions Killed
107
7
Camps Cleared
2
740,644
Distance Traveled
650,384
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,594
633
35
3
0
203,572
2
L
Hera
7,081
590
37
3
1
205,778
3
W
Medusa
9,222
769
59
5
4
219,168
1
W
Hera
8,794
733
46
4
1
246,035
2
W
Shiva
9,043
754
21
2
2
275,441
3
L
Mercury
7,347
612
35
3
1
241,034
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role