Player Matchup

Discordia
Discordia
Concept
Discordia
Level 160
God Stats
1W - 0L
1,840 SR
Queue Stats
21W - 10L
1,776 Elo+
Party 2
He Bo
He Bo
Destο
He Bo
Level 108
God Stats
6W - 2L
1,816 SR
Queue Stats
257W - 113L
1,880 Elo+
Party 2
Medusa
Medusa
HrseMan
Medusa
Level 40
God Stats
5W - 2L
1,652 SR
Queue Stats
107W - 33L
1,884 Elo+
Party 2
Osiris
Osiris
IStealBuffs
Osiris
Level 158
God Stats
2W - 0L
2,019 SR
Queue Stats
87W - 76L
1,560 Elo+
Party 2
Atlas
Atlas
cat4200
Atlas
Level 155
God Stats
22W - 16L
1,632 SR
Queue Stats
78W - 73L
1,692 Elo+
Party 2
Team Averages
Level 124
1,792 SR
1,759 Elo+

VS

Team Averages
Level 96
1,535 SR
1,494 Elo+
Ah Muzen Cab
Ah Muzen Cab
BENDOVERBABY
Ah Muzen Cab
Level 14
God Stats
0W - 2L
1,337 SR
Queue Stats
5W - 5L
1,567 Elo+
Party 1
Cerberus
Cerberus
Dilddor
Cerberus
Level 43
God Stats
12W - 12L
1,652 SR
Queue Stats
21W - 23L
1,567 Elo+
Party 1
Apollo
Apollo
Ikzen
Apollo
Level 148
God Stats
2W - 4L
1,703 SR
Queue Stats
255W - 282L
1,418 Elo+
Solo
Cabrakan
Cabrakan
Kronicalz
Cabrakan
Level 126
God Stats
5W - 5L
1,530 SR
Queue Stats
89W - 94L
1,496 Elo+
Solo
Hel
Hel
Vasentia
Hel
Level 148
God Stats
9W - 16L
1,453 SR
Queue Stats
230W - 253L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Concept
Discordia
12
7 / 0 / 6
7,129
713
8,742
1,799
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Destο
He Bo
13
10 / 2 / 3
7,744
774
8,086
5,527
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
HrseMan
Medusa
11
1 / 0 / 2
6,078
608
3,650
4,289
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
12
3 / 0 / 3
7,108
711
5,656
6,281
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
cat4200
Atlas
9
2 / 0 / 4
5,956
596
2,964
5,324
2,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BENDOVERBABY
Ah Muzen Cab
9
0 / 2 / 0
5,150
515
3,555
5,243
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
Dilddor
Cerberus
8
0 / 4 / 1
4,849
485
1,526
9,379
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Ikzen
Apollo
10
0 / 5 / 1
5,608
561
2,919
7,902
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Kronicalz
Cabrakan
7
0 / 6 / 0
4,344
434
1,614
9,290
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 0
5,346
535
1,827
8,223
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
23
Kills
1
2
Deaths
23
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BENDOVERBABY
Ah Muzen Cab
0
2
0
0
W
Discordia
Concept
Discordia
7
0
6
10
W
He Bo
Destο
He Bo
10
2
3
5.75
L
Cerberus
Dilddor
Cerberus
0
4
1
0.13
W
Medusa
HrseMan
Medusa
1
0
2
2
W
Osiris
3
0
3
4.5
L
Apollo
Ikzen
Apollo
0
5
1
0.1
L
Cabrakan
Kronicalz
Cabrakan
0
6
0
0
L
1
6
0
0.17
W
Atlas
cat4200
Atlas
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,098
Damage
11,441
23,220
Taken
40,037
10,355
Mitigated
16,504
10,378
Healing
9,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BENDOVERBABY
Ah Muzen Cab
3,555
1,136
0
2,258
5,243
1,115
0
1,956
3,267
0
35,078
W
Discordia
Concept
Discordia
8,742
1,451
0
488
1,799
512
0
650
1,149
36,621
0
W
He Bo
Destο
He Bo
8,086
681
0
1,611
5,527
1,620
0
2,364
3,163
45,550
794
L
Cerberus
Dilddor
Cerberus
1,526
0
0
1,576
9,379
3,911
0
5,215
4,072
13,298
0
W
Medusa
HrseMan
Medusa
3,650
1,463
0
2,364
4,289
1,268
0
75
4,214
0
45,166
W
Osiris
5,656
2,136
0
4,405
6,281
4,336
0
1,042
5,239
0
40,609
L
Apollo
Ikzen
Apollo
2,919
1,995
0
2,110
7,902
2,531
0
1,693
6,209
0
32,160
L
Cabrakan
Kronicalz
Cabrakan
1,614
366
0
1,931
9,290
3,820
0
4,660
4,498
16,903
0
L
1,827
270
367
1,678
8,223
5,127
0
5,483
2,439
24,455
0
W
Atlas
cat4200
Atlas
2,964
850
0
1,510
5,324
2,619
0
836
4,235
13,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,015
Gold Earned
25,297
380
Minions Killed
251
0
Camps Cleared
0
1,063,343
Distance Traveled
869,490
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,150
515
79
8
0
188,389
2
W
Discordia
7,129
713
72
7
0
228,320
3
W
He Bo
7,744
774
88
9
0
226,944
0
L
Cerberus
4,849
485
23
2
0
190,491
2
W
Medusa
6,078
608
92
9
0
192,043
1
W
Osiris
7,108
711
99
10
0
213,512
1
L
Apollo
5,608
561
72
7
0
146,249
0
L
Cabrakan
4,344
434
39
4
0
171,724
3
L
Hel
5,346
535
38
4
0
172,637
1
W
Atlas
5,956
596
29
3
0
202,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role