Player Matchup

Merlin
Merlin
Corpanzil
Merlin
Level 118
God Stats
4W - 2L
1,254 SR
Queue Stats
127W - 135L
1,370 Elo+
Solo
Bakasura
Bakasura
SoulfulPlace375
Bakasura
Level 85
God Stats
3W - 4L
1,313 SR
Queue Stats
377W - 390L
1,409 Elo+
Solo
Sol
Sol
Whiskey_Jayy
Sol
Level 105
God Stats
8W - 7L
1,529 SR
Queue Stats
151W - 149L
1,422 Elo+
Solo
Da Ji
Da Ji
axelmarysaravi88
Da Ji
Level 63
God Stats
2W - 0L
1,141 SR
Queue Stats
172W - 180L
1,420 Elo+
Solo
Atlas
Atlas
forfeit_wire3
Atlas
Level 105
God Stats
9W - 9L
1,466 SR
Queue Stats
23W - 23L
1,373 Elo+
Solo
Team Averages
Level 95
1,341 SR
1,399 Elo+

VS

Team Averages
Level 77
1,425 SR
1,320 Elo+
Thanatos
Thanatos
Elizondo10
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
LAVENDERWINDSONG
Tiamat
Level 124
God Stats
4W - 4L
1,368 SR
Queue Stats
361W - 441L
1,342 Elo+
Solo
Arachne
Arachne
SoyBeteta
Arachne
Level 71
God Stats
0W - 2L
1,287 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1
Hel
Hel
WereWolf420
Hel
Level 127
God Stats
1W - 4L
1,472 SR
Queue Stats
246W - 240L
1,408 Elo+
Solo
Charybdis
Charybdis
comeonna23_G04T
Charybdis
Level 36
God Stats
5W - 5L
1,500 SR
Queue Stats
50W - 78L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Corpanzil
Merlin
9
3 / 0 / 1
5,235
654
3,357
2,875
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
10
1 / 0 / 1
5,436
680
547
4,515
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
6 / 2 / 0
5,755
719
4,903
4,062
1,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
3,114
389
0
0
0
8
1 / 0 / 7
5,308
664
2,415
3,713
1,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Elizondo10
Thanatos
1
0 / 0 / 0
2,955
369
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 2 / 0
3,976
497
1,327
4,617
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
SoyBeteta
Arachne
4
0 / 4 / 0
3,569
446
468
3,924
800
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
2 / 3 / 0
4,401
550
1,154
4,654
1,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charybdis
comeonna23_G04T
Charybdis
6
0 / 4 / 2
3,963
495
2,734
4,703
1,173
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
Corpanzil
Merlin
3
0
1
3.5
L
Thanatos
Elizondo10
Thanatos
0
0
0
0
L
0
2
0
0
W
Bakasura
1
0
1
1.5
L
Arachne
SoyBeteta
Arachne
0
4
0
0
L
2
3
0
0.67
W
6
2
0
3
W
0
0
0
0
L
Charybdis
comeonna23_G04T
Charybdis
0
4
2
0.25
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,222
Damage
5,683
15,165
Taken
17,898
5,398
Mitigated
5,120
5,275
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Corpanzil
Merlin
3,357
305
0
0
2,875
868
612
1,119
1,548
21,741
0
L
Thanatos
Elizondo10
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
1,327
77
0
1,212
4,617
1,329
0
2,337
2,056
13,407
0
W
Bakasura
547
497
0
2,555
4,515
1,537
508
0
4,515
0
26,372
L
Arachne
SoyBeteta
Arachne
468
298
0
528
3,924
800
0
1,082
2,748
0
10,986
L
1,154
28
801
1,374
4,654
1,818
0
3,173
1,481
10,790
0
W
4,903
2,464
240
1,845
4,062
1,208
0
654
3,408
27,544
5,973
W
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
comeonna23_G04T
Charybdis
2,734
1,467
109
565
4,703
1,173
0
3,112
1,591
0
16,744
W
2,415
863
0
635
3,713
1,785
0
500
3,213
12,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,848
Gold Earned
18,864
211
Minions Killed
105
0
Camps Cleared
0
614,472
Distance Traveled
524,954
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,235
654
51
6
0
145,947
3
L
Thanatos
2,955
369
0
0
0
0
0
L
Tiamat
3,976
497
23
3
0
144,990
0
W
Bakasura
5,436
680
77
10
0
156,023
0
L
Arachne
3,569
446
29
4
0
119,445
0
L
Hel
4,401
550
19
2
0
134,690
3
W
Sol
5,755
719
64
8
0
150,764
0
W
Da Ji
3,114
389
0
0
0
0
0
L
Charybdis
3,963
495
34
4
0
125,829
0
W
Atlas
5,308
664
19
2
0
161,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role