Player Matchup

Medusa
Medusa
CapitanLevi2
Medusa
Level 31
God Stats
7W - 6L
1,589 SR
Queue Stats
238W - 234L
1,573 Elo+
Solo
Chang'e
Chang'e
IrisTheKitty
Chang'e
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 89L
1,562 Elo+
Solo
Da Ji
Da Ji
Reivax61
Da Ji
Level 29
God Stats
4W - 4L
1,648 SR
Queue Stats
81W - 79L
1,504 Elo+
Party 1
Khepri
Khepri
lMouettel63l
Khepri
Level 63
God Stats
5W - 7L
1,467 SR
Queue Stats
78W - 85L
1,485 Elo+
Party 1
Osiris
Osiris
mufasa1990
Osiris
Level 43
God Stats
0W - 4L
1,281 SR
Queue Stats
291W - 302L
1,545 Elo+
Solo
Team Averages
Level 43
1,497 SR
1,534 Elo+

VS

Team Averages
Level 116
1,671 SR
1,631 Elo+
Nemesis
Nemesis
 
Nemesis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
JustYuriNowadays
Set
Level 148
God Stats
8W - 0L
1,735 SR
Queue Stats
213W - 158L
1,720 Elo+
Party 2
Ne Zha
Ne Zha
Sunof2dawg
Ne Zha
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 33L
1,656 Elo+
Party 2
Zeus
Zeus
SyNiik
Zeus
Level 126
God Stats
4W - 3L
1,682 SR
Queue Stats
47W - 57L
1,579 Elo+
Party 2
Rama
Rama
offroleacc
Rama
Level 47
God Stats
3W - 0L
1,937 SR
Queue Stats
11W - 8L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
2
0 / 1 / 0
4,850
303
167
944
136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
IrisTheKitty
Chang'e
14
4 / 5 / 3
8,728
546
8,996
10,920
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Reivax61
Da Ji
15
7 / 3 / 3
9,304
582
10,523
12,451
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
13
2 / 3 / 1
7,070
442
3,957
11,849
9,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
mufasa1990
Osiris
15
1 / 4 / 1
8,623
539
7,353
12,245
12,368
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
0 / 1 / 9
8,688
543
4,657
9,514
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 2 / 1
9,883
618
6,302
11,103
8,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
Sunof2dawg
Ne Zha
13
5 / 6 / 5
8,802
550
6,146
16,082
10,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
SyNiik
Zeus
15
3 / 4 / 6
9,054
566
6,882
7,034
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 1 / 3
11,083
693
9,858
10,844
3,930
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
14
Kills
16
16
Deaths
14
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
9
4.5
L
Medusa
0
1
0
0
L
Chang'e
IrisTheKitty
Chang'e
4
5
3
1.1
W
3
2
1
1.75
L
Da Ji
Reivax61
Da Ji
7
3
3
2.83
W
Ne Zha
Sunof2dawg
Ne Zha
5
6
5
1.25
W
Zeus
SyNiik
Zeus
3
4
6
1.5
L
Khepri
2
3
1
0.83
L
Osiris
mufasa1990
Osiris
1
4
1
0.38
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,996
Damage
33,845
48,409
Taken
54,577
30,346
Mitigated
27,618
12,047
Healing
20,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,657
1,676
0
4,925
9,514
3,277
0
1,786
7,606
0
57,036
L
Medusa
167
66
0
141
944
136
0
0
944
0
3,935
L
Chang'e
IrisTheKitty
Chang'e
8,996
647
0
2,901
10,920
2,994
0
4,212
6,708
46,035
0
W
6,302
2,538
0
5,301
11,103
8,065
196
0
11,103
0
72,214
L
Da Ji
Reivax61
Da Ji
10,523
3,244
0
4,555
12,451
5,052
0
1,336
11,115
0
57,751
W
Ne Zha
Sunof2dawg
Ne Zha
6,146
2,315
80
1,993
16,082
10,350
0
3,721
12,143
325
41,626
W
Zeus
SyNiik
Zeus
6,882
809
0
510
7,034
1,996
0
3,128
3,702
60,120
0
L
Khepri
3,957
112
38
2,417
11,849
9,796
0
842
11,007
31,685
0
L
Osiris
mufasa1990
Osiris
7,353
1,988
0
1,995
12,245
12,368
772
537
11,708
0
62,604
W
9,858
7,238
0
7,396
10,844
3,930
1,244
3,732
7,070
0
94,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
47,510
360
Minions Killed
594
0
Camps Cleared
0
1,198,725
Distance Traveled
1,606,122
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,688
543
112
7
0
386,570
1
L
Medusa
4,850
303
9
1
0
31,331
0
L
Chang'e
8,728
546
97
6
0
293,503
2
W
Set
9,883
618
149
9
0
330,754
3
L
Da Ji
9,304
582
98
6
0
329,998
3
W
Ne Zha
8,802
550
53
3
0
298,541
1
W
Zeus
9,054
566
110
7
0
311,945
4
L
Khepri
7,070
442
40
3
0
267,480
5
L
Osiris
8,623
539
116
7
0
276,413
6
W
Rama
11,083
693
170
11
0
278,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role