Player Matchup

Susano
Susano
 
Susano
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Asian-Wolff
Erlang Shen
Level 52
God Stats
7W - 4L
1,422 SR
Queue Stats
380W - 478L
1,247 Elo+
Party 2
Ares
Ares
SJ-17Vernon
Ares
Level 16
God Stats
12W - 13L
1,505 SR
Queue Stats
267W - 329L
1,236 Elo+
Party 2
Agni
Agni
W3_are_Ven0m315
Agni
Level 38
God Stats
0W - 6L
1,112 SR
Queue Stats
67W - 99L
1,279 Elo+
Solo
Nu Wa
Nu Wa
dominate1000
Nu Wa
Level 68
God Stats
22W - 29L
1,508 SR
Queue Stats
254W - 271L
1,387 Elo+
Solo
Team Averages
Level 57
1,409 SR
1,330 Elo+

VS

Team Averages
Level 75
1,555 SR
1,499 Elo+
Ymir
Ymir
Compton FD
Ymir
Level 70
God Stats
6W - 1L
1,605 SR
Queue Stats
201W - 215L
1,323 Elo+
Solo
Neith
Neith
GoneDreamer
Neith
Level 102
God Stats
4W - 5L
1,248 SR
Queue Stats
350W - 366L
1,381 Elo+
Solo
Sol
Sol
MachoOmega7212
Sol
Level 48
God Stats
2W - 4L
1,345 SR
Queue Stats
58W - 74L
1,342 Elo+
Solo
Ravana
Ravana
Ranqom12324
Ravana
Level 25
God Stats
8W - 8L
1,842 SR
Queue Stats
531W - 286L
1,755 Elo+
Party 1
Loki
Loki
SixPathsMatt
Loki
Level 130
God Stats
13W - 8L
1,735 SR
Queue Stats
310W - 172L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
0 / 3 / 0
4,956
496
1,137
5,745
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Erlang Shen
Asian-Wolff
Erlang Shen
9
0 / 3 / 0
5,218
522
2,402
5,784
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 0
4,505
451
2,769
10,654
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 0
4,607
461
3,323
5,109
1,410
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 0
4,908
491
4,114
6,099
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 7
6,163
616
4,011
6,034
3,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 0 / 2
5,955
596
6,977
5,132
1,691
Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 5
6,921
692
2,693
5,477
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ravana
14
3 / 0 / 1
7,876
788
4,032
3,540
1,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
8 / 0 / 2
7,113
711
5,039
5,137
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
17
17
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
3
0
0
L
Erlang Shen
Asian-Wolff
Erlang Shen
0
3
0
0
W
0
0
7
3.5
W
4
0
2
5
W
2
0
5
4.5
W
Ravana
3
0
1
3.5
L
0
4
0
0
W
8
0
2
9
L
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,745
Damage
22,752
33,391
Taken
25,320
13,009
Mitigated
10,204
5,046
Healing
7,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,137
255
0
318
5,745
1,469
0
66
5,679
0
26,641
L
Erlang Shen
Asian-Wolff
Erlang Shen
2,402
1,310
0
1,118
5,784
3,641
0
41
5,743
0
29,613
W
4,011
926
0
1,087
6,034
3,739
150
3,849
2,142
17,472
0
W
6,977
3,166
0
1,709
5,132
1,691
383
3,228
1,859
0
31,209
W
2,693
628
0
3,125
5,477
1,753
1,128
1,994
3,238
33,189
3,596
W
Ravana
4,032
1,373
0
1,084
3,540
1,482
0
31
3,496
0
50,865
L
2,769
505
0
1,684
10,654
4,986
0
2,933
7,721
9,653
0
W
5,039
1,179
0
752
5,137
1,539
0
701
4,379
0
39,802
L
3,323
290
0
1,612
5,109
1,410
0
1,078
4,031
23,865
0
L
4,114
924
0
314
6,099
1,503
0
2,421
3,678
20,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,194
Gold Earned
34,028
233
Minions Killed
357
0
Camps Cleared
0
921,745
Distance Traveled
993,578
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,956
496
56
6
0
189,758
4
L
Erlang Shen
5,218
522
74
7
0
218,463
0
W
Ymir
6,163
616
30
3
0
186,975
0
W
Neith
5,955
596
58
6
0
161,635
0
W
Sol
6,921
692
85
9
0
197,041
1
W
Ravana
7,876
788
117
12
0
214,536
2
L
Ares
4,505
451
14
1
0
173,731
1
W
Loki
7,113
711
67
7
0
233,391
2
L
Agni
4,607
461
48
5
0
150,103
2
L
Nu Wa
4,908
491
41
4
0
189,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role