Player Matchup

Hera
Hera
Gold V
BaroleCaskin
Hera
Gold V
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 54L
1,593 MMR
Solo
Da Ji
Da Ji
Platinum V
MusicBoxEra1993
Da Ji
Platinum V
Level 159
God Stats
56W - 32L
1,773 SR
Queue Stats
216W - 207L
1,743 MMR
Party 2
Achilles
Achilles
Silver I
MyMochilla
Achilles
Silver I
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
272W - 259L
1,591 MMR
Solo
Skadi
Skadi
Gold II
QUEEN_GRAnNy
Skadi
Gold II
Level 157
God Stats
37W - 35L
1,687 SR
Queue Stats
810W - 840L
1,577 MMR
Party 2
Bacchus
Bacchus
Silver II
TheSleeKGamer
Bacchus
Silver II
Level 117
God Stats
4W - 3L
1,637 SR
Queue Stats
208W - 199L
1,592 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,619 SR
1,619 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,633 SR
1,577 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold I
Rain Apollo
Odin
Gold I
Level 159
God Stats
2W - 2L
1,694 SR
Queue Stats
94W - 86L
1,605 MMR
Party 1
Cthulhu
Cthulhu
Gold II
bladez with a Z
Cthulhu
Gold II
Level 126
God Stats
18W - 6L
1,888 SR
Queue Stats
93W - 86L
1,605 MMR
Party 1
Izanami
Izanami
Gold I
dfernal
Izanami
Gold I
Level 127
God Stats
4W - 2L
1,584 SR
Queue Stats
191W - 172L
1,677 MMR
Solo
Kukulkan
Kukulkan
Bronze III
xibai
Kukulkan
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
6,964
536
4,279
8,183
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 3
7,524
579
7,385
8,548
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
MyMochilla
Achilles
11
1 / 2 / 0
6,521
502
3,964
8,101
5,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 3 / 0
7,208
554
4,395
7,715
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
9
0 / 4 / 1
5,717
440
2,721
10,738
8,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SolCliodhna

VS

Bans
BastetRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 2 / 4
8,147
627
7,411
9,652
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 3
7,768
598
6,161
7,790
6,459
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 10
6,994
538
6,681
7,317
6,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
dfernal
Izanami
13
2 / 2 / 4
7,810
601
5,672
8,484
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
xibai
Kukulkan
12
4 / 3 / 2
7,340
565
4,915
6,257
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
16
16
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
4
4
L
1
6
2
0.33
L
4
1
3
5.5
L
Achilles
MyMochilla
Achilles
1
2
0
0.5
L
2
3
0
0.67
W
2
1
3
3.5
L
Bacchus
0
4
1
0.13
W
2
0
10
7
W
Izanami
dfernal
Izanami
2
2
4
2
W
Kukulkan
xibai
Kukulkan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,744
Damage
30,840
43,285
Taken
39,500
22,663
Mitigated
20,749
9,109
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,411
1,752
0
976
9,652
4,050
0
1,956
7,612
0
54,397
L
4,279
993
0
716
8,183
3,559
0
3,023
5,160
47,845
0
L
7,385
1,786
0
4,287
8,548
3,036
0
2,951
5,597
0
36,453
L
Achilles
MyMochilla
Achilles
3,964
807
0
1,281
8,101
5,802
0
282
7,819
456
26,726
L
4,395
1,844
0
1,130
7,715
1,931
0
730
6,985
0
41,866
W
6,161
1,130
0
1,080
7,790
6,459
14
820
6,606
0
44,216
L
Bacchus
2,721
585
0
1,695
10,738
8,335
0
4,169
6,569
14,403
0
W
6,681
369
602
1,157
7,317
6,089
24
2,156
5,108
20,343
3,229
W
Izanami
dfernal
Izanami
5,672
3,625
0
3,532
8,484
2,328
1,636
1,295
7,113
0
60,311
W
Kukulkan
xibai
Kukulkan
4,915
239
173
1,056
6,257
1,823
180
973
5,204
43,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
38,059
347
Minions Killed
442
0
Camps Cleared
0
1,305,999
Distance Traveled
1,409,184
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,147
627
95
7
0
319,708
4
L
Hera
6,964
536
114
9
0
235,270
1
L
Da Ji
7,524
579
68
5
0
292,423
2
L
Achilles
6,521
502
56
4
0
268,313
6
L
Skadi
7,208
554
81
6
0
233,494
4
W
Odin
7,768
598
98
8
0
270,059
4
L
Bacchus
5,717
440
28
2
0
276,499
1
W
Cthulhu
6,994
538
29
2
0
305,315
4
W
Izanami
7,810
601
125
10
0
249,983
5
W
Kukulkan
7,340
565
95
7
0
264,119
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role