Player Matchup

Izanami
Izanami
Inugami4063
Izanami
Level 127
God Stats
1W - 3L
1,102 SR
Queue Stats
149W - 156L
1,472 Elo+
Solo
Da Ji
Da Ji
Mortis Carnifex
Da Ji
Level 117
God Stats
3W - 3L
1,504 SR
Queue Stats
100W - 121L
1,477 Elo+
Solo
Persephone
Persephone
Ospious
Persephone
Level 108
God Stats
2W - 0L
1,755 SR
Queue Stats
15W - 11L
1,548 Elo+
Solo
Thanatos
Thanatos
RedLikeKoolAiD
Thanatos
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 166L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Schrodinger47uwu
Cthulhu
Level 146
God Stats
2W - 7L
1,298 SR
Queue Stats
415W - 396L
1,533 Elo+
Solo
Team Averages
Level 120
1,432 SR
1,498 Elo+

VS

Team Averages
Level 103
1,440 SR
1,554 Elo+
The Morrigan
The Morrigan
KazokuIX
The Morrigan
Level 67
God Stats
8W - 5L
1,480 SR
Queue Stats
342W - 336L
1,464 Elo+
Solo
Cu Chulainn
Cu Chulainn
SwissCheezy90
Cu Chulainn
Level 154
God Stats
4W - 3L
1,500 SR
Queue Stats
188W - 179L
1,594 Elo+
Party 1
Cerberus
Cerberus
ThrowingBleuboy
Cerberus
Level 66
God Stats
4W - 2L
1,524 SR
Queue Stats
301W - 289L
1,462 Elo+
Solo
Xing Tian
Xing Tian
vengefulfenrir
Xing Tian
Level 113
God Stats
0W - 2L
1,197 SR
Queue Stats
39W - 32L
1,502 Elo+
Solo
Da Ji
Da Ji
zrodi
Da Ji
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Inugami4063
Izanami
20
10 / 4 / 13
12,651
904
19,863
14,030
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 5 / 14
11,289
806
14,637
12,127
6,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
Ospious
Persephone
18
4 / 2 / 16
11,502
822
11,943
8,064
2,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
17
8 / 7 / 8
10,864
776
13,007
12,520
4,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
5 / 2 / 17
11,470
819
16,380
20,436
17,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KazokuIX
The Morrigan
18
7 / 9 / 6
11,732
838
11,180
11,567
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
SwissCheezy90
Cu Chulainn
16
2 / 6 / 11
10,597
757
14,546
21,279
22,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
18
2 / 4 / 11
10,882
777
11,004
23,298
26,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
vengefulfenrir
Xing Tian
16
1 / 7 / 9
9,164
655
8,700
15,109
11,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
zrodi
Da Ji
17
8 / 9 / 2
10,411
744
10,572
14,002
6,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
59
35
Kills
20
20
Deaths
35
68
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Izanami
Inugami4063
Izanami
10
4
13
4.13
L
The Morrigan
KazokuIX
The Morrigan
7
9
6
1.11
W
8
5
14
3
W
Persephone
Ospious
Persephone
4
2
16
6
W
Thanatos
8
7
8
1.71
W
5
2
17
6.75
L
Cu Chulainn
SwissCheezy90
Cu Chulainn
2
6
11
1.25
L
Cerberus
2
4
11
1.88
L
Xing Tian
vengefulfenrir
Xing Tian
1
7
9
0.79
L
Da Ji
zrodi
Da Ji
8
9
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,830
Damage
56,002
67,177
Taken
85,255
35,860
Mitigated
72,484
31,519
Healing
17,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Inugami4063
Izanami
19,863
8,281
1,067
4,209
14,030
5,283
2,995
6,455
7,341
0
44,996
L
The Morrigan
KazokuIX
The Morrigan
11,180
1,562
324
200
11,567
5,189
41
4,076
7,491
24,391
1,184
W
14,637
5,108
851
2,950
12,127
6,248
224
4,480
7,415
0
18,131
W
Persephone
Ospious
Persephone
11,943
1,159
312
3,251
8,064
2,680
1,126
4,613
3,137
31,054
0
W
Thanatos
13,007
3,747
817
5,794
12,520
4,628
570
5,591
6,661
0
17,192
W
16,380
930
2,744
9,524
20,436
17,021
324
7,222
12,922
37,460
0
L
Cu Chulainn
SwissCheezy90
Cu Chulainn
14,546
3,266
2,057
4,845
21,279
22,003
0
7,939
13,340
0
23,155
L
Cerberus
11,004
1,226
704
7,407
23,298
26,934
0
8,106
15,192
32,036
0
L
Xing Tian
vengefulfenrir
Xing Tian
8,700
605
241
690
15,109
11,900
0
4,059
11,050
18,905
0
L
Da Ji
zrodi
Da Ji
10,572
3,586
471
1,056
14,002
6,458
356
4,143
9,859
0
14,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,776
Gold Earned
52,786
159
Minions Killed
140
0
Camps Cleared
0
1,261,831
Distance Traveled
1,138,394
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,651
904
67
5
0
232,480
2
L
The Morrigan
11,732
838
37
3
0
198,895
1
W
Da Ji
11,289
806
8
1
0
231,127
1
W
Persephone
11,502
822
48
3
0
282,117
1
W
Thanatos
10,864
776
8
1
0
213,325
0
W
Cthulhu
11,470
819
28
2
0
302,782
1
L
Cu Chulainn
10,597
757
16
1
0
249,800
2
L
Cerberus
10,882
777
59
4
0
264,097
0
L
Xing Tian
9,164
655
17
1
0
226,551
1
L
Da Ji
10,411
744
11
1
0
199,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role