Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Betty Erwin
Jormungandr
Gold IV
Level 40
God Stats
27W - 24L
1,532 SR
Queue Stats
162W - 151L
1,541 MMR
Solo
Nu Wa
Nu Wa
Gold II
Lemon Verde
Nu Wa
Gold II
Level 125
God Stats
4W - 8L
1,749 SR
Queue Stats
230W - 219L
1,542 MMR
Solo
Thanatos
Thanatos
Gold II
Pegasite
Thanatos
Gold II
Level 84
God Stats
134W - 93L
1,651 SR
Queue Stats
199W - 173L
1,422 MMR
Party 1
Cernunnos
Cernunnos
Gold V
Prox236
Cernunnos
Gold V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,549 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,586 SR
1,511 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 130
1,635 SR
1,537 MMR
Fenrir
Fenrir
Bronze III
Mexsi_
Fenrir
Bronze III
Level 143
God Stats
5W - 4L
1,635 SR
Queue Stats
259W - 247L
1,567 MMR
Party 2
Nox
Nox
Bronze IV
Seoul Kyoto
Nox
Bronze IV
Level 128
God Stats
0W - 3L
1,473 SR
Queue Stats
24W - 22L
1,546 MMR
Solo
Ymir
Ymir
Bronze IV
SoloXeno
Ymir
Bronze IV
Level 159
God Stats
2W - 2L
1,975 SR
Queue Stats
53W - 44L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
csoc1
Charybdis
Gold III
Level 107
God Stats
14W - 14L
1,591 SR
Queue Stats
471W - 511L
1,578 MMR
Solo
Gilgamesh
Gilgamesh
Bronze IV
elemen56
Gilgamesh
Bronze IV
Level 112
God Stats
2W - 4L
1,500 SR
Queue Stats
264W - 250L
1,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
3 / 2 / 13
11,614
553
7,467
15,339
14,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Betty Erwin
Jormungandr
20
11 / 4 / 10
14,173
675
21,206
18,223
18,591
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
3 / 2 / 12
14,011
667
12,680
9,523
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
Pegasite
Thanatos
19
10 / 6 / 8
13,175
627
16,967
16,851
11,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Prox236
Cernunnos
20
13 / 1 / 4
14,157
674
21,676
18,608
9,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AchillesGebCabrakanAtlas

VS

Bans
CliodhnaMedusaBastetPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mexsi_
Fenrir
17
11 / 6 / 4
11,179
532
10,292
18,928
9,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 7 / 6
9,224
439
12,787
11,700
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
1 / 7 / 8
9,017
429
6,424
25,332
22,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
csoc1
Charybdis
13
0 / 9 / 0
8,328
397
7,465
18,885
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
elemen56
Gilgamesh
16
1 / 11 / 2
9,656
460
11,703
24,221
15,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
35
40
Kills
15
15
Deaths
40
47
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
13
4.75
W
Jormungandr
Betty Erwin
Jormungandr
11
4
10
4
W
3
2
12
4.5
L
Fenrir
Mexsi_
Fenrir
11
6
4
2.17
W
Thanatos
Pegasite
Thanatos
10
6
8
2.33
W
Cernunnos
Prox236
Cernunnos
13
1
4
15
L
2
7
6
0.71
L
Ymir
1
7
8
0.71
L
Charybdis
csoc1
Charybdis
0
9
0
0
L
Gilgamesh
elemen56
Gilgamesh
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,996
Damage
48,671
78,544
Taken
99,066
57,286
Mitigated
53,430
32,696
Healing
18,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,467
1,126
0
4,019
15,339
14,438
178
3,700
11,573
47,352
2,686
W
Jormungandr
Betty Erwin
Jormungandr
21,206
6,969
0
3,016
18,223
18,591
670
4,740
13,253
91,747
0
W
12,680
2,778
0
3,305
9,523
3,933
8,074
2,849
6,556
114,212
0
L
Fenrir
Mexsi_
Fenrir
10,292
1,977
0
4,042
18,928
9,833
0
7,538
11,390
0
52,776
W
Thanatos
Pegasite
Thanatos
16,967
7,335
0
11,943
16,851
11,295
0
3,712
12,995
0
89,608
W
Cernunnos
Prox236
Cernunnos
21,676
11,113
0
10,413
18,608
9,029
6,854
3,656
14,872
0
116,846
L
12,787
842
0
135
11,700
2,600
822
6,919
4,781
58,938
0
L
Ymir
6,424
1,032
1,150
4,386
25,332
22,465
324
11,890
13,442
26,209
0
L
Charybdis
csoc1
Charybdis
7,465
2,923
0
4,322
18,885
2,898
1,358
4,289
14,596
0
55,945
L
Gilgamesh
elemen56
Gilgamesh
11,703
3,275
0
4,020
24,221
15,634
0
10,646
13,575
282
68,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,130
Gold Earned
47,404
757
Minions Killed
433
0
Camps Cleared
0
1,932,506
Distance Traveled
1,705,507
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,614
553
95
5
0
396,710
7
W
Jormungandr
14,173
675
171
8
0
357,814
0
W
Nu Wa
14,011
667
180
9
0
376,581
8
L
Fenrir
11,179
532
68
3
0
429,098
2
W
Thanatos
13,175
627
122
6
0
428,811
5
W
Cernunnos
14,157
674
189
9
0
372,590
3
L
Nox
9,224
439
111
5
0
331,620
7
L
Ymir
9,017
429
32
2
0
311,301
8
L
Charybdis
8,328
397
115
5
0
292,345
7
L
Gilgamesh
9,656
460
107
5
0
341,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role