Player Matchup

Mulan
Mulan
 
Mulan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Dαηιєℓ
Tyr
Level 29
God Stats
5W - 3L
1,618 SR
Queue Stats
191W - 64L
1,817 Elo+
Party 1
Khepri
Khepri
TismeyTTBM
Khepri
Level 68
God Stats
4W - 3L
1,744 SR
Queue Stats
64W - 43L
1,599 Elo+
Party 3
Ra
Ra
Watermelon07
Ra
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 22L
1,903 Elo+
Party 1
Izanami
Izanami
youngshaq15234
Izanami
Level 89
God Stats
9W - 5L
1,669 SR
Queue Stats
56W - 48L
1,550 Elo+
Party 3
Team Averages
Level 72
1,606 SR
1,674 Elo+

VS

Team Averages
Level 88
1,604 SR
1,740 Elo+
Charybdis
Charybdis
Durban07
Charybdis
Level 27
God Stats
12W - 7L
1,569 SR
Queue Stats
64W - 43L
1,548 Elo+
Party 4
Baron Samedi
Baron Samedi
Jeekim
Baron Samedi
Level 28
God Stats
4W - 1L
1,774 SR
Queue Stats
9W - 2L
1,950 Elo+
Party 2
Aphrodite
Aphrodite
Kiioshy
Aphrodite
Level 69
God Stats
3W - 3L
1,483 SR
Queue Stats
66W - 45L
1,546 Elo+
Party 4
Chronos
Chronos
Spuhb
Chronos
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
356W - 213L
1,810 Elo+
Party 2
Odin
Odin
Visceral
Odin
Level 159
God Stats
0W - 2L
1,694 SR
Queue Stats
363W - 212L
1,846 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
9 / 1 / 11
11,917
627
16,538
14,881
7,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
7 / 1 / 6
12,630
665
11,507
21,387
19,020
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
TismeyTTBM
Khepri
15
1 / 0 / 17
10,424
549
4,276
18,412
17,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
10 / 1 / 11
13,068
688
18,325
8,309
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
3 / 0 / 11
9,856
519
7,048
6,909
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Durban07
Charybdis
10
0 / 7 / 1
6,767
356
5,270
15,064
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Jeekim
Baron Samedi
13
1 / 5 / 0
8,196
431
5,211
11,987
4,331
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Kiioshy
Aphrodite
10
0 / 7 / 1
6,818
359
4,487
12,821
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Spuhb
Chronos
18
1 / 4 / 0
10,783
568
8,285
12,378
3,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
16
1 / 7 / 1
9,258
487
8,677
18,983
9,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
6
30
Kills
3
3
Deaths
30
56
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
9
1
11
14.5
L
Charybdis
Durban07
Charybdis
0
7
1
0.07
W
7
1
6
10
L
Baron Samedi
Jeekim
Baron Samedi
1
5
0
0.2
L
Aphrodite
Kiioshy
Aphrodite
0
7
1
0.07
L
Chronos
Spuhb
Chronos
1
4
0
0.25
W
Khepri
TismeyTTBM
Khepri
1
0
17
9.5
L
Odin
1
7
1
0.21
W
10
1
11
15.5
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,694
Damage
31,930
69,898
Taken
71,233
50,392
Mitigated
24,231
41,267
Healing
20,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,538
2,601
0
9,431
14,881
7,488
1,397
4,673
9,368
0
83,755
L
Charybdis
Durban07
Charybdis
5,270
2,909
0
2,054
15,064
2,965
274
4,765
10,253
0
31,397
W
11,507
1,527
0
11,208
21,387
19,020
405
8,314
10,608
0
90,928
L
Baron Samedi
Jeekim
Baron Samedi
5,211
318
420
2,138
11,987
4,331
0
3,555
8,296
52,502
0
L
Aphrodite
Kiioshy
Aphrodite
4,487
339
2,200
4,482
12,821
3,577
140
5,535
7,140
28,499
0
L
Chronos
Spuhb
Chronos
8,285
3,477
0
3,703
12,378
3,725
0
2,323
10,041
84,240
0
W
Khepri
TismeyTTBM
Khepri
4,276
683
0
7,671
18,412
17,772
342
2,877
15,535
19,231
0
L
Odin
8,677
2,404
0
5,285
18,983
9,633
0
5,811
12,902
6,114
73,137
W
18,325
1,746
5,345
4,150
8,309
3,508
1,812
4,044
4,265
91,634
0
W
7,048
4,798
0
3,462
6,909
2,604
5,535
1,959
4,950
0
87,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,895
Gold Earned
41,822
591
Minions Killed
511
0
Camps Cleared
0
2,041,140
Distance Traveled
1,609,940
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,917
627
124
7
0
443,132
3
L
Charybdis
6,767
356
59
3
0
286,556
3
W
Tyr
12,630
665
166
9
0
439,582
3
L
Baron Samedi
8,196
431
100
5
0
326,383
2
L
Aphrodite
6,818
359
56
3
0
274,413
1
L
Chronos
10,783
568
168
9
0
350,169
9
W
Khepri
10,424
549
31
2
0
379,455
11
L
Odin
9,258
487
128
7
0
372,419
2
W
Ra
13,068
688
147
8
0
407,865
5
W
Izanami
9,856
519
123
6
0
371,106
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role