Player Matchup

Cliodhna
Cliodhna
Darklly_olo-44pl
Cliodhna
Level 59
God Stats
10W - 7L
1,299 SR
Queue Stats
78W - 72L
1,428 Elo+
Party 2
Sobek
Sobek
FurryEdme
Sobek
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 87L
1,385 Elo+
Party 3
Medusa
Medusa
Goldenlefsa1
Medusa
Level 60
God Stats
3W - 1L
1,881 SR
Queue Stats
82W - 92L
1,363 Elo+
Party 3
Mulan
Mulan
Greecia-_-
Mulan
Level 56
God Stats
15W - 9L
1,457 SR
Queue Stats
43W - 37L
1,428 Elo+
Party 2
Agni
Agni
Theprodigy44rs
Agni
Level 89
God Stats
13W - 8L
1,554 SR
Queue Stats
258W - 264L
1,435 Elo+
Solo
Team Averages
Level 74
1,538 SR
1,408 Elo+

VS

Team Averages
Level 105
1,484 SR
1,438 Elo+
Serqet
Serqet
AyyCuhh
Serqet
Level 69
God Stats
10W - 12L
1,407 SR
Queue Stats
150W - 162L
1,444 Elo+
Solo
Izanami
Izanami
Love_Puppet-1
Izanami
Level 126
God Stats
2W - 3L
1,696 SR
Queue Stats
134W - 152L
1,453 Elo+
Solo
Bacchus
Bacchus
OpTiC_Bomar
Bacchus
Level 115
God Stats
6W - 6L
1,636 SR
Queue Stats
120W - 156L
1,441 Elo+
Party 1
Ra
Ra
TheGraySlayer25
Ra
Level 97
God Stats
13W - 13L
1,467 SR
Queue Stats
542W - 553L
1,477 Elo+
Solo
Skadi
Skadi
Vague1n
Skadi
Level 116
God Stats
2W - 3L
1,213 SR
Queue Stats
76W - 114L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,669
556
2,592
7,303
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sobek
FurryEdme
Sobek
10
1 / 1 / 2
6,358
530
4,662
10,820
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
1 / 3 / 2
6,071
506
6,232
6,277
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
12
2 / 3 / 0
6,788
566
3,633
8,259
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
1 / 2 / 1
7,187
599
2,894
4,576
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AyyCuhh
Serqet
10
4 / 2 / 2
6,156
513
5,695
8,115
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
6
1 / 0 / 0
4,778
398
1,591
2,315
466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
OpTiC_Bomar
Bacchus
9
1 / 0 / 3
5,676
473
2,934
5,938
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 1
7,008
584
2,070
5,512
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Vague1n
Skadi
9
3 / 3 / 0
5,593
466
8,062
7,139
1,535
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
7
Kills
11
11
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
AyyCuhh
Serqet
4
2
2
2.5
W
2
2
2
1.5
W
Sobek
FurryEdme
Sobek
1
1
2
2
W
Medusa
1
3
2
0.67
W
Mulan
2
3
0
0.67
L
Izanami
1
0
0
1
L
Bacchus
OpTiC_Bomar
Bacchus
1
0
3
2.5
L
2
2
1
1.25
W
1
2
1
0.75
L
Skadi
Vague1n
Skadi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,013
Damage
20,352
37,235
Taken
29,019
18,035
Mitigated
10,533
14,188
Healing
5,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AyyCuhh
Serqet
5,695
2,054
0
718
8,115
2,305
0
774
7,145
0
23,051
W
2,592
312
0
3,531
7,303
1,990
0
564
6,701
0
36,403
W
Sobek
FurryEdme
Sobek
4,662
570
0
4,917
10,820
8,019
272
2,237
8,475
14,971
0
W
Medusa
6,232
2,749
0
1,976
6,277
1,671
46
697
5,580
0
43,207
W
Mulan
3,633
691
135
2,739
8,259
5,047
779
0
7,977
0
34,420
L
Izanami
1,591
1,232
0
1,252
2,315
466
158
0
2,243
0
10,888
L
Bacchus
OpTiC_Bomar
Bacchus
2,934
415
124
971
5,938
4,298
0
2,033
3,905
16,589
0
L
2,070
305
0
1,447
5,512
1,929
188
2,344
2,958
44,498
0
W
2,894
156
0
890
4,576
1,308
55
1,238
3,108
48,770
0
L
Skadi
Vague1n
Skadi
8,062
3,394
0
1,025
7,139
1,535
0
2,159
4,980
0
30,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
29,211
345
Minions Killed
233
0
Camps Cleared
0
1,221,566
Distance Traveled
995,273
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,156
513
41
3
0
263,133
4
W
Cliodhna
6,669
556
65
5
0
304,147
1
W
Sobek
6,358
530
23
2
0
232,401
2
W
Medusa
6,071
506
74
6
0
212,708
0
W
Mulan
6,788
566
74
6
0
231,556
0
L
Izanami
4,778
398
20
2
0
64,683
0
L
Bacchus
5,676
473
34
3
0
249,650
3
L
Ra
7,008
584
95
8
0
214,227
0
W
Agni
7,187
599
109
9
0
240,754
5
L
Skadi
5,593
466
43
4
0
203,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role