Player Matchup

Kumbhakarna
Kumbhakarna
Axsiio
Kumbhakarna
Level 41
God Stats
6W - 2L
1,500 SR
Queue Stats
87W - 55L
1,585 Elo+
Party 2
Shiva
Shiva
IamSasag
Shiva
Level 124
God Stats
12W - 1L
1,945 SR
Queue Stats
492W - 415L
1,503 Elo+
Party 2
Ne Zha
Ne Zha
Swagman5555
Ne Zha
Level 120
God Stats
21W - 16L
1,482 SR
Queue Stats
510W - 414L
1,540 Elo+
Party 2
Hou Yi
Hou Yi
invincible2705
Hou Yi
Level 108
God Stats
19W - 11L
1,560 SR
Queue Stats
620W - 507L
1,552 Elo+
Party 2
Baron Samedi
Baron Samedi
sakyumi
Baron Samedi
Level 100
God Stats
14W - 5L
1,514 SR
Queue Stats
252W - 178L
1,550 Elo+
Party 2
Team Averages
Level 99
1,600 SR
1,546 Elo+

VS

Team Averages
Level 94
1,528 SR
1,483 Elo+
Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
JeRiKe4444
Ymir
Level 124
God Stats
3W - 1L
1,863 SR
Queue Stats
16W - 10L
1,517 Elo+
Party 1
Hades
Hades
Taiqzo9371
Hades
Level 45
God Stats
12W - 10L
1,412 SR
Queue Stats
22W - 33L
1,391 Elo+
Solo
Izanami
Izanami
Texarsi
Izanami
Level 7
God Stats
1W - 1L
1,523 SR
Queue Stats
2W - 4L
1,524 Elo+
Party 1
Discordia
Discordia
hcila75
Discordia
Level 147
God Stats
0W - 2L
1,341 SR
Queue Stats
87W - 67L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Axsiio
Kumbhakarna
13
2 / 3 / 13
9,230
486
4,028
16,487
16,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
IamSasag
Shiva
15
4 / 1 / 5
9,567
504
6,653
17,750
17,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ne Zha
17
9 / 1 / 9
10,526
554
20,217
15,204
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 3 / 6
10,707
564
11,943
15,604
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
sakyumi
Baron Samedi
16
7 / 5 / 7
9,754
513
12,795
16,103
6,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 7 / 4
8,607
453
5,010
15,565
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 5 / 6
7,783
410
7,071
16,987
17,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
13
0 / 6 / 3
7,818
411
6,146
12,495
4,383
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Texarsi
Izanami
14
5 / 8 / 1
9,653
508
7,986
13,606
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
hcila75
Discordia
15
5 / 4 / 5
9,726
512
22,218
13,616
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
29
Kills
13
13
Deaths
30
40
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
7
4
0.71
W
Kumbhakarna
Axsiio
Kumbhakarna
2
3
13
2.83
W
Shiva
IamSasag
Shiva
4
1
5
6.5
L
0
5
6
0.6
W
Ne Zha
9
1
9
13.5
L
Hades
0
6
3
0.25
L
Izanami
Texarsi
Izanami
5
8
1
0.69
L
Discordia
hcila75
Discordia
5
4
5
1.88
W
7
3
6
3.33
W
Baron Samedi
sakyumi
Baron Samedi
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,636
Damage
48,431
81,148
Taken
72,269
50,823
Mitigated
33,921
29,306
Healing
12,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,010
2,024
264
2,792
15,565
5,421
0
3,741
11,824
0
37,004
W
Kumbhakarna
Axsiio
Kumbhakarna
4,028
629
824
3,564
16,487
16,058
142
9,159
7,174
16,057
0
W
Shiva
IamSasag
Shiva
6,653
1,975
492
1,694
17,750
17,021
1,070
6,791
10,704
0
55,859
L
7,071
1,263
0
1,362
16,987
17,541
355
4,288
12,699
21,800
0
W
Ne Zha
20,217
6,221
0
7,764
15,204
6,325
0
6,454
8,512
0
85,785
L
Hades
6,146
443
43
3,467
12,495
4,383
0
1,226
11,269
38,500
0
L
Izanami
Texarsi
Izanami
7,986
5,022
0
1,973
13,606
3,158
1,021
2,431
11,175
0
48,287
L
Discordia
hcila75
Discordia
22,218
823
157
2,226
13,616
3,418
698
5,137
8,479
73,058
0
W
11,943
5,166
0
5,889
15,604
4,885
966
3,641
11,935
0
81,540
W
Baron Samedi
sakyumi
Baron Samedi
12,795
923
3,746
5,333
16,103
6,534
662
9,296
6,350
66,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,784
Gold Earned
43,587
484
Minions Killed
412
0
Camps Cleared
0
1,729,123
Distance Traveled
1,600,401
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,607
453
66
3
0
332,433
0
W
Kumbhakarna
9,230
486
25
1
0
342,662
4
W
Shiva
9,567
504
108
6
0
341,358
2
L
Ymir
7,783
410
28
1
0
333,865
3
W
Ne Zha
10,526
554
122
6
0
393,386
4
L
Hades
7,818
411
83
4
0
289,423
0
L
Izanami
9,653
508
97
5
0
316,798
2
L
Discordia
9,726
512
138
7
0
327,882
2
W
Hou Yi
10,707
564
123
6
0
330,432
2
W
Baron Samedi
9,754
513
106
6
0
321,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role