Player Matchup

Olorun
Olorun
Coldiffuse
Olorun
Level 142
God Stats
15W - 7L
1,679 SR
Queue Stats
178W - 131L
1,669 Elo+
Party 1
Fenrir
Fenrir
DimanDread
Fenrir
Level 126
God Stats
38W - 26L
1,626 SR
Queue Stats
257W - 152L
1,720 Elo+
Party 1
Khepri
Khepri
Keltos1
Khepri
Level 105
God Stats
8W - 1L
1,646 SR
Queue Stats
24W - 18L
1,586 Elo+
Party 1
Team Averages
Level 124
1,650 SR
1,658 Elo+

VS

Team Averages
Level 94
1,500 SR
1,621 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
FeaturingJello
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 151L
1,577 Elo+
Party 2
Pele
Pele
KingFarthur
Pele
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,786 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Coldiffuse
Olorun
13
8 / 1 / 5
8,768
877
13,440
7,948
3,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
DimanDread
Fenrir
12
5 / 2 / 7
8,049
805
7,525
8,594
8,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Khepri
Keltos1
Khepri
12
0 / 1 / 13
8,195
820
2,954
8,630
8,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 5 / 0
6,748
675
5,327
6,787
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
FeaturingJello
King Arthur
10
1 / 5 / 2
7,051
705
4,151
10,939
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 1
7,123
712
7,931
9,116
5,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
3
4
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
0
0.2
W
Olorun
Coldiffuse
Olorun
8
1
5
10.5
W
Fenrir
DimanDread
Fenrir
5
2
7
4.25
L
King Arthur
FeaturingJello
King Arthur
1
5
2
0.4
W
Khepri
Keltos1
Khepri
0
1
13
6.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,919
Damage
17,409
25,172
Taken
26,842
20,396
Mitigated
15,721
11,167
Healing
4,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,327
1,211
1,261
979
6,787
2,753
0
4,425
2,362
11,283
0
W
Olorun
Coldiffuse
Olorun
13,440
7,216
1,170
3,532
7,948
3,918
1,855
1,343
6,303
58,740
0
W
Fenrir
DimanDread
Fenrir
7,525
1,672
738
3,060
8,594
8,112
802
2,509
5,758
0
16,680
L
King Arthur
FeaturingJello
King Arthur
4,151
637
0
476
10,939
7,320
0
6,179
4,760
0
9,693
W
Khepri
Keltos1
Khepri
2,954
267
0
2,667
8,630
8,366
435
1,340
6,914
7,523
0
L
7,931
2,052
0
1,972
9,116
5,648
0
5,841
3,275
0
34,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,012
Gold Earned
20,922
127
Minions Killed
96
6
Camps Cleared
2
541,754
Distance Traveled
542,984
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,748
675
19
2
1
155,484
3
W
Olorun
8,768
877
89
9
3
167,108
3
W
Fenrir
8,049
805
23
2
3
207,811
4
L
King Arthur
7,051
705
14
1
0
194,512
4
W
Khepri
8,195
820
15
2
0
166,835
0
L
Pele
7,123
712
63
6
1
192,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role