Player Matchup

Nemesis
Nemesis
Donut Da Dino
Nemesis
Level 35
God Stats
17W - 10L
1,602 SR
Queue Stats
48W - 43L
1,479 Elo+
Party 3
Artemis
Artemis
GREATNESSx06
Artemis
Level 67
God Stats
12W - 10L
1,410 SR
Queue Stats
442W - 466L
1,413 Elo+
Party 1
Heimdallr
Heimdallr
KevTooNice_
Heimdallr
Level 39
God Stats
2W - 0L
1,722 SR
Queue Stats
175W - 173L
1,422 Elo+
Party 1
Shiva
Shiva
Orcboslice
Shiva
Level 29
God Stats
5W - 4L
1,345 SR
Queue Stats
19W - 22L
1,403 Elo+
Party 3
Zeus
Zeus
g_jungleman
Zeus
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
791W - 828L
1,404 Elo+
Solo
Team Averages
Level 66
1,516 SR
1,424 Elo+

VS

Team Averages
Level 39
1,313 SR
1,356 Elo+
Neith
Neith
Hachi Kyoki
Neith
Level 41
God Stats
2W - 5L
1,437 SR
Queue Stats
6W - 12L
1,397 Elo+
Solo
Achilles
Achilles
MoodyMess_II
Achilles
Level 39
God Stats
20W - 23L
1,494 SR
Queue Stats
94W - 105L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
PureBear7190
Zhong Kui
Level 41
God Stats
0W - 5L
1,071 SR
Queue Stats
41W - 70L
1,321 Elo+
Party 2
Janus
Janus
Thedabfather857
Janus
Level 29
God Stats
0W - 2L
1,494 SR
Queue Stats
32W - 61L
1,290 Elo+
Party 2
Da Ji
Da Ji
UndeadRouge115
Da Ji
Level 46
God Stats
0W - 4L
1,069 SR
Queue Stats
52W - 78L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
4 / 1 / 11
11,092
1,232
8,537
9,593
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
GREATNESSx06
Artemis
17
10 / 1 / 7
11,952
1,328
15,406
9,732
3,891
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
KevTooNice_
Heimdallr
16
3 / 0 / 8
10,254
1,139
7,504
7,647
3,158
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
16
5 / 0 / 12
11,437
1,271
7,983
7,367
10,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 0 / 13
10,872
1,208
11,987
2,013
752
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

314

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
9,214
1,024
6,153
8,578
2,591
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
MoodyMess_II
Achilles
15
1 / 7 / 1
9,604
1,067
5,316
16,877
21,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
PureBear7190
Zhong Kui
15
0 / 4 / 2
9,393
1,044
8,715
13,236
7,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 0
9,687
1,076
8,062
7,629
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 5 / 2
9,113
1,013
3,968
9,369
3,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
8
23
Kills
2
2
Deaths
23
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
4
1
11
9.5
W
Artemis
GREATNESSx06
Artemis
10
1
7
13.5
L
0
4
1
0.13
W
Heimdallr
KevTooNice_
Heimdallr
3
0
8
7
L
Achilles
MoodyMess_II
Achilles
1
7
1
0.21
W
Shiva
5
0
12
11
L
Zhong Kui
PureBear7190
Zhong Kui
0
4
2
0.25
L
1
3
0
0.33
L
0
5
2
0.2
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,417
Damage
32,214
36,352
Taken
55,689
21,956
Mitigated
36,837
8,905
Healing
2,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
8,537
4,695
0
2,636
9,593
3,807
0
5,305
4,288
0
15,042
W
Artemis
GREATNESSx06
Artemis
15,406
9,868
0
2,901
9,732
3,891
0
3,908
5,824
0
31,239
L
6,153
2,787
0
1,482
8,578
2,591
0
1,291
7,287
0
25,621
W
Heimdallr
KevTooNice_
Heimdallr
7,504
4,568
0
1,424
7,647
3,158
0
3,311
4,336
0
20,078
L
Achilles
MoodyMess_II
Achilles
5,316
1,199
0
580
16,877
21,491
0
2,757
14,120
0
20,194
W
Shiva
7,983
1,088
274
893
7,367
10,348
0
2,654
4,713
0
11,549
L
Zhong Kui
PureBear7190
Zhong Kui
8,715
1,253
0
250
13,236
7,642
0
2,805
10,431
19,520
0
L
8,062
73
0
97
7,629
1,979
0
2,175
5,454
25,237
0
L
3,968
91
0
0
9,369
3,134
0
2,959
6,410
0
11,317
W
11,987
796
0
777
2,013
752
0
1,599
414
46,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,607
Gold Earned
47,011
166
Minions Killed
158
7
Camps Cleared
6
828,097
Distance Traveled
778,316
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,092
1,232
8
1
4
190,715
0
W
Artemis
11,952
1,328
28
3
1
167,773
0
L
Neith
9,214
1,024
37
4
0
110,783
0
W
Heimdallr
10,254
1,139
21
2
1
140,230
0
L
Achilles
9,604
1,067
17
2
1
174,833
1
W
Shiva
11,437
1,271
14
2
0
175,454
0
L
Zhong Kui
9,393
1,044
32
4
1
174,610
1
L
Janus
9,687
1,076
49
5
0
170,011
0
L
Da Ji
9,113
1,013
23
3
4
148,079
1
W
Zeus
10,872
1,208
95
11
1
153,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role