Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ForbiddenDEITY
Hou Yi
Level 139
God Stats
36W - 19L
1,687 SR
Queue Stats
156W - 88L
1,767 Elo+
Party 1
Zhong Kui
Zhong Kui
youragony
Zhong Kui
Level 140
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 78L
1,790 Elo+
Party 1
Team Averages
Level 134
1,562 SR
1,686 Elo+

VS

Team Averages
Level 107
1,509 SR
1,499 Elo+
Bakasura
Bakasura
UrbanKILL
Bakasura
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 35L
1,453 Elo+
Solo
Ah Puch
Ah Puch
jaime008179
Ah Puch
Level 106
God Stats
1W - 2L
1,761 SR
Queue Stats
19W - 13L
1,734 Elo+
Solo
Tyr
Tyr
juluce51
Tyr
Level 128
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 5L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
3 / 2 / 17
13,049
652
6,956
25,150
36,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
6 / 3 / 15
13,941
697
19,028
21,100
16,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
youragony
Zhong Kui
20
12 / 3 / 9
15,537
777
28,928
24,103
21,367
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
UrbanKILL
Bakasura
17
3 / 9 / 4
13,159
658
12,557
18,728
7,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
jaime008179
Ah Puch
18
3 / 6 / 1
12,905
645
35,477
19,617
5,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 6 / 4
12,458
623
11,360
21,864
19,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
21
Kills
8
8
Deaths
21
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
17
5.75
W
6
3
15
4.5
L
Bakasura
UrbanKILL
Bakasura
3
9
4
0.56
L
Ah Puch
jaime008179
Ah Puch
3
6
1
0.58
L
2
6
4
0.67
W
Zhong Kui
youragony
Zhong Kui
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,912
Damage
59,394
70,353
Taken
60,209
73,465
Mitigated
32,445
22,941
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,956
1,120
5,141
5,555
25,150
36,000
118
16,528
8,112
19,672
0
W
19,028
5,880
0
2,151
21,100
16,098
431
9,021
10,915
0
54,144
L
Bakasura
UrbanKILL
Bakasura
12,557
6,950
0
2,180
18,728
7,114
744
10,343
8,058
0
28,971
L
Ah Puch
jaime008179
Ah Puch
35,477
308
0
3,326
19,617
5,718
341
14,661
4,704
86,233
0
L
11,360
3,096
0
2,205
21,864
19,613
424
11,513
9,632
0
34,181
W
Zhong Kui
youragony
Zhong Kui
28,928
2,095
573
9,521
24,103
21,367
509
10,436
12,677
95,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,527
Gold Earned
38,522
260
Minions Killed
231
11
Camps Cleared
7
1,019,307
Distance Traveled
1,012,162
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,049
652
32
2
2
313,721
2
W
Hou Yi
13,941
697
77
4
2
340,610
2
L
Bakasura
13,159
658
53
3
4
325,303
3
L
Ah Puch
12,905
645
123
6
1
351,569
2
L
Tyr
12,458
623
55
3
2
335,290
1
W
Zhong Kui
15,537
777
151
8
7
364,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role