Player Matchup

Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Masters
 
Hercules
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Markus
Merlin
Masters
Level 160
God Stats
0W - 2L
1,328 SR
Queue Stats
14W - 18L
2,391 MMR
Party 1
Osiris
Osiris
Diamond II
MathiøDeuz
Osiris
Diamond II
Level 86
God Stats
10W - 13L
1,655 SR
Queue Stats
358W - 330L
2,359 MMR
Solo
Heimdallr
Heimdallr
Diamond II
nerius12
Heimdallr
Diamond II
Level 160
God Stats
14W - 20L
1,770 SR
Queue Stats
313W - 287L
2,403 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,551 SR
2,031 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,440 SR
1,812 MMR
Poseidon
Poseidon
Diamond III
 
Poseidon
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Masters
 
Chiron
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Masters
 
Horus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cliodhna
Cliodhna
Diamond II
LuckyDan
Cliodhna
Diamond II
Level 160
God Stats
5W - 6L
1,480 SR
Queue Stats
154W - 125L
2,363 MMR
Party 2
Tiamat
Tiamat
Platinum I
Railyu
Tiamat
Platinum I
Level 158
God Stats
3W - 6L
1,220 SR
Queue Stats
122W - 94L
2,199 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 4 / 1
7,705
550
7,050
10,142
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
 
Hercules
10
1 / 4 / 1
5,967
426
2,140
13,838
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Markus
Merlin
11
1 / 6 / 2
6,796
485
4,107
8,813
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
14
4 / 1 / 0
8,519
609
8,004
12,104
10,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
nerius12
Heimdallr
12
0 / 3 / 1
6,788
485
4,278
8,184
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasMorgan Le FayThothBastet

VS

Bans
SolHou YiGilgameshNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
2 / 4 / 1
9,786
699
6,059
9,374
2,761
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
 
Chiron
16
2 / 1 / 2
9,250
661
7,474
8,853
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
 
Horus
14
4 / 0 / 9
8,755
625
6,657
8,957
7,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
LuckyDan
Cliodhna
15
6 / 0 / 5
9,161
654
9,542
9,535
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Tiamat
Railyu
Tiamat
15
4 / 2 / 6
9,149
654
8,799
8,205
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
18
18
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
1
0.38
L
Hercules
 
Hercules
1
4
1
0.38
W
Poseidon
 
Poseidon
2
4
1
0.63
W
Chiron
 
Chiron
2
1
2
3
W
Horus
 
Horus
4
0
9
8.5
W
Cliodhna
LuckyDan
Cliodhna
6
0
5
8.5
L
Merlin
Markus
Merlin
1
6
2
0.33
L
Osiris
4
1
0
4
W
Tiamat
Railyu
Tiamat
4
2
6
3.5
L
Heimdallr
nerius12
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,579
Damage
38,531
53,081
Taken
44,924
22,651
Mitigated
20,559
14,140
Healing
17,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,050
2,629
0
2,819
10,142
3,122
0
2,670
7,383
0
64,109
L
Hercules
 
Hercules
2,140
700
0
2,356
13,838
5,862
0
2,488
10,784
0
7,947
W
Poseidon
 
Poseidon
6,059
1,235
0
2,501
9,374
2,761
0
351
9,023
71,643
0
W
Chiron
 
Chiron
7,474
3,876
686
5,425
8,853
2,543
2,496
164
8,213
0
78,749
W
Horus
 
Horus
6,657
2,139
879
3,112
8,957
7,248
187
754
7,612
0
20,810
W
Cliodhna
LuckyDan
Cliodhna
9,542
1,390
0
2,901
9,535
3,722
0
1,243
8,292
0
61,215
L
Merlin
Markus
Merlin
4,107
196
0
888
8,813
1,968
0
4,130
4,323
48,356
0
L
Osiris
8,004
2,765
0
6,148
12,104
10,329
72
4,755
7,281
0
58,604
W
Tiamat
Railyu
Tiamat
8,799
819
0
1,749
8,205
4,285
0
1,595
6,610
44,096
0
L
Heimdallr
nerius12
Heimdallr
4,278
2,325
0
1,929
8,184
1,370
0
84
8,096
0
45,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,775
Gold Earned
46,101
430
Minions Killed
523
0
Camps Cleared
0
1,446,708
Distance Traveled
1,580,855
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,705
550
124
9
0
315,579
2
L
Hercules
5,967
426
16
1
0
287,560
10
W
Poseidon
9,786
699
150
11
0
290,918
8
W
Chiron
9,250
661
142
10
0
267,532
4
W
Horus
8,755
625
30
2
0
349,851
9
W
Cliodhna
9,161
654
98
7
0
360,591
3
L
Merlin
6,796
485
94
7
0
255,726
5
L
Osiris
8,519
609
113
8
0
293,057
1
W
Tiamat
9,149
654
103
7
0
311,963
6
L
Heimdallr
6,788
485
83
6
0
294,786
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role