Player Matchup

Horus
Horus
 
Horus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bruhtypebeat926
Skadi
Level 97
God Stats
2W - 3L
1,500 SR
Queue Stats
106W - 123L
1,358 Elo+
Solo
Shiva
Shiva
Coliflower23
Shiva
Level 64
God Stats
8W - 4L
1,740 SR
Queue Stats
30W - 36L
1,462 Elo+
Party 2
Ne Zha
Ne Zha
PAPICOm__m
Ne Zha
Level 89
God Stats
5W - 5L
1,734 SR
Queue Stats
252W - 294L
1,436 Elo+
Solo
Ra
Ra
charleymuel19
Ra
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,743 Elo+
Party 2
Team Averages
Level 81
1,595 SR
1,500 Elo+

VS

Team Averages
Level 75
1,548 SR
1,548 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
WigglyBigfoot1
Nox
Level 96
God Stats
1W - 1L
1,327 SR
Queue Stats
84W - 82L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
davirodrigues411
Baron Samedi
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 96L
1,339 Elo+
Solo
Loki
Loki
why4hours
Loki
Level 27
God Stats
9W - 3L
1,915 SR
Queue Stats
49W - 12L
1,929 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 2 / 2
4,965
497
1,521
6,021
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 6 / 0
4,268
427
2,787
6,803
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 5 / 0
4,097
410
2,083
8,295
2,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
PAPICOm__m
Ne Zha
6
0 / 6 / 0
4,269
427
3,577
7,016
3,033
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 2 / 1
6,052
605
4,002
6,060
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
10 / 0 / 0
6,902
690
6,918
5,206
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
 
Thanatos
11
3 / 2 / 3
6,398
640
4,574
6,279
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 2
6,008
601
3,630
3,786
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
davirodrigues411
Baron Samedi
10
0 / 1 / 7
6,041
604
2,491
4,634
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
12
6 / 0 / 3
6,914
691
6,381
5,368
2,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
5
Kills
21
21
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
2
1
W
Artemis
 
Artemis
10
0
0
10
W
Thanatos
 
Thanatos
3
2
3
2.25
L
0
6
0
0
L
0
5
0
0
L
Ne Zha
PAPICOm__m
Ne Zha
0
6
0
0
W
2
2
2
1.5
L
4
2
1
2.25
W
Baron Samedi
davirodrigues411
Baron Samedi
0
1
7
3.5
W
Loki
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,970
Damage
23,994
34,195
Taken
25,273
10,432
Mitigated
9,690
8,650
Healing
12,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,521
718
130
2,453
6,021
1,927
0
1,123
4,898
0
17,143
W
Artemis
 
Artemis
6,918
2,754
0
1,927
5,206
1,386
0
0
5,206
0
36,027
W
Thanatos
 
Thanatos
4,574
1,114
0
4,591
6,279
2,357
0
1,055
4,996
0
28,976
L
2,787
751
0
536
6,803
1,059
0
2,214
4,589
0
16,882
L
2,083
578
385
923
8,295
2,697
0
999
7,296
0
9,033
L
Ne Zha
PAPICOm__m
Ne Zha
3,577
1,802
0
758
7,016
3,033
0
0
7,016
0
14,713
W
3,630
546
0
965
3,786
1,120
808
2,198
1,235
27,052
0
L
4,002
1,328
848
2,617
6,060
1,716
240
1,785
4,275
34,683
0
W
Baron Samedi
davirodrigues411
Baron Samedi
2,491
128
257
2,300
4,634
2,294
386
483
4,117
16,689
0
W
Loki
6,381
2,224
0
2,075
5,368
2,533
0
0
5,368
0
34,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,651
Gold Earned
32,263
200
Minions Killed
259
0
Camps Cleared
0
859,640
Distance Traveled
921,505
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,965
497
45
5
0
151,155
0
W
Artemis
6,902
690
65
7
0
168,458
1
W
Thanatos
6,398
640
55
6
0
176,977
1
L
Skadi
4,268
427
34
3
0
170,389
0
L
Shiva
4,097
410
11
1
0
183,516
4
L
Ne Zha
4,269
427
34
3
0
177,694
3
W
Nox
6,008
601
50
5
0
192,079
2
L
Ra
6,052
605
76
8
0
176,886
3
W
Baron Samedi
6,041
604
31
3
0
185,560
0
W
Loki
6,914
691
58
6
0
198,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role