Player Matchup

Olorun
Olorun
Silver IV
 
Olorun
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver IV
FMBarreira
Agni
Silver IV
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 97L
962 MMR
Solo
Artio
Artio
Silver V
GROOVY9UZAMAKI
Artio
Silver V
Level 65
God Stats
5W - 10L
1,413 SR
Queue Stats
51W - 74L
738 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
MIDNIGHTzs
Sun Wukong
Silver III
Level 103
God Stats
36W - 26L
1,509 SR
Queue Stats
329W - 336L
848 MMR
Solo
Fenrir
Fenrir
Silver IV
TheWiseLoneWolf
Fenrir
Silver IV
Level 116
God Stats
15W - 20L
1,599 SR
Queue Stats
146W - 171L
853 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,504 SR
980 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,447 SR
836 MMR
Baron Samedi
Baron Samedi
Silver I
BIoodn
Baron Samedi
Silver I
Level 160
God Stats
4W - 3L
1,692 SR
Queue Stats
529W - 575L
987 MMR
Solo
Awilix
Awilix
Silver III
Floyd816H
Awilix
Silver III
Level 154
God Stats
3W - 6L
1,500 SR
Queue Stats
340W - 372L
818 MMR
Solo
Horus
Horus
Silver IV
GAPEGIVER69
Horus
Silver IV
Level 87
God Stats
10W - 6L
1,184 SR
Queue Stats
378W - 413L
755 MMR
Solo
Danzaburou
Danzaburou
Silver IV
Gambit4643
Danzaburou
Silver IV
Level 128
God Stats
42W - 42L
1,427 SR
Queue Stats
374W - 386L
862 MMR
Solo
Anubis
Anubis
Silver III
Messiah401K
Anubis
Silver III
Level 160
God Stats
34W - 31L
1,434 SR
Queue Stats
314W - 325L
758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
2 / 5 / 5
9,925
432
10,963
15,916
10,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 5 / 4
10,123
440
20,598
12,855
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 8 / 3
9,897
430
5,611
28,125
26,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
MIDNIGHTzs
Sun Wukong
14
0 / 6 / 2
9,038
393
5,820
22,396
16,699
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 9 / 2
10,238
445
6,889
18,286
6,315
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
BastetAtlasAchillesIzanami

VS

Bans
SusanoSolArachneChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BIoodn
Baron Samedi
17
5 / 2 / 17
11,906
518
17,867
20,765
17,433
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Awilix
Floyd816H
Awilix
17
7 / 3 / 8
11,965
520
10,345
13,694
5,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 20
10,841
471
8,938
23,487
24,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Gambit4643
Danzaburou
18
9 / 2 / 15
12,610
548
17,072
11,446
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
18
9 / 1 / 10
12,176
529
19,413
12,176
6,111
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
102
10
Kills
32
33
Deaths
10
16
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
5
5
0.9
W
Baron Samedi
BIoodn
Baron Samedi
5
2
17
6.75
L
1
5
4
0.6
W
Awilix
Floyd816H
Awilix
7
3
8
3.67
W
2
2
20
6
L
4
8
3
0.69
W
Danzaburou
Gambit4643
Danzaburou
9
2
15
8.25
L
Sun Wukong
MIDNIGHTzs
Sun Wukong
0
6
2
0.17
W
Anubis
9
1
10
14
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,881
Damage
73,635
97,578
Taken
81,568
63,769
Mitigated
58,005
18,033
Healing
38,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,963
4,637
925
4,772
15,916
10,728
944
7,133
8,783
56,444
8,216
W
Baron Samedi
BIoodn
Baron Samedi
17,867
1,332
2,543
8,969
20,765
17,433
2,013
10,011
10,434
70,064
0
L
20,598
1,047
0
1,439
12,855
3,434
0
4,873
7,982
83,135
0
W
Awilix
Floyd816H
Awilix
10,345
3,914
0
4,254
13,694
5,495
1,729
6,066
7,340
0
58,877
W
8,938
3,577
4,233
10,374
23,487
24,351
101
9,350
13,417
0
26,538
L
5,611
879
180
5,887
28,125
26,593
0
11,841
16,284
25,188
0
W
Danzaburou
Gambit4643
Danzaburou
17,072
7,599
0
4,724
11,446
4,615
3,828
6,079
5,105
0
76,776
L
Sun Wukong
MIDNIGHTzs
Sun Wukong
5,820
927
0
3,420
22,396
16,699
808
8,880
13,516
0
47,200
W
Anubis
19,413
480
0
3,363
12,176
6,111
325
3,780
7,248
100,539
0
L
6,889
1,461
0
1,410
18,286
6,315
1,534
4,553
13,733
0
69,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,221
Gold Earned
59,498
466
Minions Killed
416
0
Camps Cleared
0
2,025,918
Distance Traveled
2,113,546
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,925
432
105
5
0
377,505
2
W
Baron Samedi
11,906
518
86
4
0
370,301
6
L
Agni
10,123
440
143
6
0
412,636
4
W
Awilix
11,965
520
93
4
0
458,160
8
W
Horus
10,841
471
16
1
0
431,431
4
L
Artio
9,897
430
33
1
0
430,697
9
W
Danzaburou
12,610
548
98
4
0
426,696
8
L
Sun Wukong
9,038
393
91
4
0
420,685
2
W
Anubis
12,176
529
123
5
0
426,958
8
L
Fenrir
10,238
445
94
4
0
384,395
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role