Player Matchup

Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
SewuhaS
Ganesha
Level 150
God Stats
49W - 28L
1,804 SR
Queue Stats
1,016W - 616L
1,658 Elo+
Party 1
Raijin
Raijin
ВладиSlаve
Raijin
Level 147
God Stats
3W - 3L
1,764 SR
Queue Stats
895W - 527L
1,657 Elo+
Party 1
Team Averages
Level 148
1,689 SR
1,605 Elo+

VS

Team Averages
Level 100
1,681 SR
1,752 Elo+
Agni
Agni
KingFarthur
Agni
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,674 Elo+
Solo
Sun Wukong
Sun Wukong
Monkeymenn
Sun Wukong
Level 119
God Stats
6W - 4L
1,609 SR
Queue Stats
104W - 65L
1,688 Elo+
Party 2
Medusa
Medusa
RamonRenders
Medusa
Level 136
God Stats
1W - 0L
1,935 SR
Queue Stats
101W - 54L
1,894 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 5 / 6
10,971
686
6,938
18,480
6,028
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
SewuhaS
Ganesha
15
0 / 7 / 10
11,203
700
8,774
23,773
27,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 6 / 2
12,568
786
17,925
15,393
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 6
13,564
848
30,109
14,529
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Monkeymenn
Sun Wukong
16
1 / 3 / 13
10,803
675
7,539
15,938
13,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
17
5 / 5 / 8
12,010
751
17,185
13,252
3,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
11
Kills
18
18
Deaths
11
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
6
1.2
W
12
3
6
5
W
Sun Wukong
Monkeymenn
Sun Wukong
1
3
13
2.5
W
Medusa
5
5
8
1.8
L
Ganesha
SewuhaS
Ganesha
0
7
10
0.71
L
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,637
Damage
54,833
57,646
Taken
43,719
39,085
Mitigated
21,179
5,710
Healing
14,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,938
5,000
0
1,134
18,480
6,028
644
11,152
7,328
0
34,340
W
30,109
2,540
348
4,768
14,529
4,003
406
9,056
5,119
72,446
0
W
Sun Wukong
Monkeymenn
Sun Wukong
7,539
1,537
481
5,921
15,938
13,408
511
7,796
7,849
0
28,547
W
Medusa
17,185
9,165
0
3,280
13,252
3,768
1,293
9,359
3,401
0
63,437
L
Ganesha
SewuhaS
Ganesha
8,774
263
0
4,380
23,773
27,315
171
10,982
12,791
24,735
0
L
17,925
615
0
196
15,393
5,742
630
8,029
7,364
44,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,742
Gold Earned
36,377
162
Minions Killed
207
4
Camps Cleared
9
811,654
Distance Traveled
841,706
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,971
686
76
5
2
258,050
4
W
Agni
13,564
848
90
6
7
290,309
4
W
Sun Wukong
10,803
675
30
2
1
292,493
2
W
Medusa
12,010
751
87
5
1
258,904
4
L
Ganesha
11,203
700
2
0
1
282,187
4
L
Raijin
12,568
786
84
5
1
271,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role