Player Matchup

Nemesis
Nemesis
Diamond III
mujahadeenISIS
Nemesis
Diamond III
Level 41
God Stats
31W - 12L
1,857 SR
Queue Stats
61W - 24L
2,080 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 41
1,857 SR
2,080 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 109
1,068 SR
1,278 MMR
Fenrir
Fenrir
Bronze IV
Chamaly10
Fenrir
Bronze IV
Level 109
God Stats
0W - 2L
1,068 SR
Queue Stats
6W - 42L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
9,167
1,019
8,285
6,662
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
BakasuraGilgameshUllrBellonaMedusa

VS

Bans
Ah Muzen CabPoseidonAnhurKaliHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chamaly10
Fenrir
11
0 / 5 / 0
6,580
731
2,556
9,909
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chamaly10
Fenrir
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,285
Damage
2,556
6,662
Taken
9,909
4,278
Mitigated
3,704
2,131
Healing
988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chamaly10
Fenrir
2,556
572
0
988
9,909
3,704
0
707
9,202
0
21,212
W
8,285
3,229
0
2,131
6,662
4,278
725
402
6,260
5,066
49,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,167
Gold Earned
6,580
84
Minions Killed
50
7
Camps Cleared
2
205,332
Distance Traveled
181,231
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,580
731
50
6
2
181,231
2
W
Nemesis
9,167
1,019
84
9
7
205,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role