Player Matchup

Artemis
Artemis
GAYSUS 93
Artemis
Level 125
God Stats
10W - 3L
1,623 SR
Queue Stats
20W - 10L
1,544 Elo+
Party 1
Horus
Horus
HollowGhost99
Horus
Level 126
God Stats
6W - 6L
1,439 SR
Queue Stats
82W - 84L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
LargeWrench1086
Gilgamesh
Level 127
God Stats
5W - 5L
1,547 SR
Queue Stats
427W - 408L
1,577 Elo+
Party 1
Anubis
Anubis
PatrickSwirls
Anubis
Level 128
God Stats
34W - 24L
1,834 SR
Queue Stats
118W - 109L
1,514 Elo+
Party 1
Ymir
Ymir
qF Yeti96
Ymir
Level 15
God Stats
1W - 0L
1,375 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 104
1,563 SR
1,519 Elo+

VS

Team Averages
Level 83
1,585 SR
1,564 Elo+
Khepri
Khepri
DragomirRaven
Khepri
Level 39
God Stats
10W - 4L
1,762 SR
Queue Stats
234W - 196L
1,726 Elo+
Party 2
Achilles
Achilles
Lks_sim
Achilles
Level 37
God Stats
18W - 39L
1,441 SR
Queue Stats
431W - 483L
1,374 Elo+
Solo
Ullr
Ullr
SHEEPASAURUS01
Ullr
Level 153
God Stats
16W - 11L
1,680 SR
Queue Stats
367W - 311L
1,650 Elo+
Party 2
Raijin
Raijin
bigblue0772
Raijin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 246L
1,464 Elo+
Solo
Shiva
Shiva
jackalzonettv
Shiva
Level 140
God Stats
8W - 7L
1,540 SR
Queue Stats
424W - 354L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GAYSUS 93
Artemis
18
4 / 4 / 8
11,950
543
10,717
14,106
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
0 / 1 / 11
11,352
516
14,372
24,509
25,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
LargeWrench1086
Gilgamesh
20
5 / 4 / 4
12,539
570
11,374
15,090
6,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

20
8 / 2 / 4
12,394
563
17,038
15,573
6,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
1 / 3 / 5
9,791
445
2,502
12,842
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
9,607
437
6,977
14,992
15,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Lks_sim
Achilles
17
1 / 3 / 2
9,931
451
12,258
20,806
22,360
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 4 / 0
11,965
544
12,426
16,083
6,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
15
1 / 4 / 2
9,415
428
7,486
12,131
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 4 / 2
10,455
475
12,451
15,150
5,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
18
Kills
14
14
Deaths
18
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
W
Artemis
GAYSUS 93
Artemis
4
4
8
2
W
0
1
11
5.5
W
Gilgamesh
LargeWrench1086
Gilgamesh
5
4
4
1.75
L
Achilles
Lks_sim
Achilles
1
3
2
0.67
W
8
2
4
5
L
8
4
0
2
L
Raijin
1
4
2
0.5
L
4
4
2
1.25
W
Ymir
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,003
Damage
51,598
82,120
Taken
79,162
52,105
Mitigated
54,279
37,575
Healing
17,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,977
495
403
2,791
14,992
15,616
0
5,839
9,153
33,267
0
W
Artemis
GAYSUS 93
Artemis
10,717
5,309
0
6,580
14,106
4,301
2,949
1,089
13,017
0
80,175
W
14,372
6,678
1,440
11,232
24,509
25,457
0
2,177
22,332
0
64,651
W
Gilgamesh
LargeWrench1086
Gilgamesh
11,374
3,260
0
5,386
15,090
6,133
69
2,763
12,327
0
89,962
L
Achilles
Lks_sim
Achilles
12,258
3,795
0
4,515
20,806
22,360
0
3,093
17,713
0
67,128
W
17,038
1,690
0
9,510
15,573
6,640
770
4,907
10,666
110,177
0
L
12,426
6,324
0
1,218
16,083
6,577
3,247
1,266
14,817
0
99,091
L
Raijin
7,486
182
0
1,802
12,131
3,877
105
5,068
7,063
63,343
0
L
12,451
2,477
625
5,858
15,150
5,849
0
4,220
10,930
0
73,784
W
Ymir
2,502
391
0
3,427
12,842
9,574
183
3,527
9,315
24,553
2,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,026
Gold Earned
51,373
603
Minions Killed
592
0
Camps Cleared
0
2,041,295
Distance Traveled
1,997,120
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,607
437
61
3
0
410,571
4
W
Artemis
11,950
543
120
5
0
362,224
4
W
Horus
11,352
516
122
6
0
429,827
8
W
Gilgamesh
12,539
570
146
7
0
468,927
4
L
Achilles
9,931
451
120
5
0
395,169
2
W
Anubis
12,394
563
171
8
0
385,172
7
L
Ullr
11,965
544
170
8
0
392,017
0
L
Raijin
9,415
428
121
6
0
373,947
10
L
Shiva
10,455
475
120
5
0
425,416
3
W
Ymir
9,791
445
44
2
0
395,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role