Player Matchup

Shiva
Shiva
Jhenno_s
Shiva
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Izanami
Izanami
Oh_GimmeKush
Izanami
Level 44
God Stats
0W - 4L
1,500 SR
Queue Stats
83W - 134L
1,416 Elo+
Solo
Ymir
Ymir
Sprainednut58
Ymir
Level 58
God Stats
45W - 43L
1,377 SR
Queue Stats
266W - 270L
1,328 Elo+
Solo
Loki
Loki
ToxicMini200
Loki
Level 59
God Stats
0W - 2L
1,281 SR
Queue Stats
50W - 54L
1,355 Elo+
Solo
Sol
Sol
shamanskyy54
Sol
Level 89
God Stats
1W - 4L
1,536 SR
Queue Stats
60W - 49L
1,481 Elo+
Solo
Team Averages
Level 72
1,439 SR
1,416 Elo+

VS

Team Averages
Level 92
1,537 SR
1,412 Elo+
He Bo
He Bo
 
He Bo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
GoneDreamer
Baron Samedi
Level 102
God Stats
10W - 5L
1,760 SR
Queue Stats
350W - 366L
1,383 Elo+
Solo
Horus
Horus
SavageMyGuy
Horus
Level 65
God Stats
5W - 3L
1,500 SR
Queue Stats
888W - 910L
1,382 Elo+
Party 1
Zeus
Zeus
bigahe
Zeus
Level 65
God Stats
98W - 92L
1,423 SR
Queue Stats
179W - 190L
1,321 Elo+
Solo
Artemis
Artemis
ivanjore
Artemis
Level 110
God Stats
9W - 10L
1,500 SR
Queue Stats
452W - 450L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jhenno_s
Shiva
10
0 / 4 / 0
5,619
511
2,954
8,854
5,047
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Oh_GimmeKush
Izanami
7
0 / 1 / 0
4,747
432
1,660
3,973
922
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 3 / 1
5,521
502
3,206
7,473
3,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 3 / 2
4,854
441
1,626
4,318
972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 1
5,771
525
1,528
6,957
1,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 3 / 0
6,821
620
6,598
5,305
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
GoneDreamer
Baron Samedi
12
5 / 0 / 0
7,047
641
4,590
5,789
2,528
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 1 / 4
6,051
550
1,563
5,108
3,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
bigahe
Zeus
10
3 / 0 / 2
6,037
549
4,688
3,955
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ivanjore
Artemis
11
2 / 0 / 2
6,356
578
1,342
4,011
1,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
15
15
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
3
0
1.33
W
Baron Samedi
GoneDreamer
Baron Samedi
5
0
0
5
L
Shiva
Jhenno_s
Shiva
0
4
0
0
L
Izanami
Oh_GimmeKush
Izanami
0
1
0
0
W
1
1
4
3
L
2
3
1
0.83
L
1
3
2
0.67
W
Zeus
bigahe
Zeus
3
0
2
4
W
Artemis
ivanjore
Artemis
2
0
2
3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,974
Damage
18,781
31,575
Taken
24,168
12,035
Mitigated
9,632
5,050
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,598
106
0
1,895
5,305
1,593
0
2,128
3,177
41,097
0
W
Baron Samedi
GoneDreamer
Baron Samedi
4,590
552
50
3,324
5,789
2,528
462
0
5,789
35,540
0
L
Shiva
Jhenno_s
Shiva
2,954
622
0
1,171
8,854
5,047
0
4,284
4,570
160
27,546
L
Izanami
Oh_GimmeKush
Izanami
1,660
1,237
0
546
3,973
922
0
1,544
2,429
0
17,408
W
1,563
671
70
1,642
5,108
3,474
215
1,762
3,346
0
15,714
L
3,206
219
0
1,199
7,473
3,160
0
4,043
3,352
21,262
0
L
1,626
410
0
745
4,318
972
0
1,457
2,817
0
12,864
W
Zeus
bigahe
Zeus
4,688
581
121
2,192
3,955
859
748
420
3,535
28,844
0
W
Artemis
ivanjore
Artemis
1,342
338
0
1,286
4,011
1,178
0
301
3,710
0
34,928
L
1,528
475
0
1,389
6,957
1,934
0
4,186
2,531
24,789
2,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,512
Gold Earned
32,312
214
Minions Killed
304
0
Camps Cleared
0
886,102
Distance Traveled
1,002,364
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,821
620
75
7
0
209,611
3
W
Baron Samedi
7,047
641
67
6
0
187,170
0
L
Shiva
5,619
511
59
5
0
197,239
1
L
Izanami
4,747
432
38
3
0
150,566
2
W
Horus
6,051
550
30
3
0
221,902
0
L
Ymir
5,521
502
38
3
0
193,382
4
L
Loki
4,854
441
21
2
0
159,412
1
W
Zeus
6,037
549
60
5
0
160,010
2
W
Artemis
6,356
578
72
7
0
223,671
1
L
Sol
5,771
525
58
5
0
185,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role