Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Set
Set
BempaszX
Set
Level 108
God Stats
2W - 0L
1,748 SR
Queue Stats
60W - 58L
1,512 Elo+
Party 3
Thoth
Thoth
Patyesz120
Thoth
Level 28
God Stats
2W - 1L
1,627 SR
Queue Stats
16W - 14L
1,551 Elo+
Party 3
Hachiman
Hachiman
rhelimol
Hachiman
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,228 Elo+
Party 4
Team Averages
Level 64
1,575 SR
1,458 Elo+

VS

Team Averages
Level 81
1,331 SR
1,479 Elo+
Fafnir
Fafnir
Sevenate
Fafnir
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,512 Elo+
Party 2
Ah Puch
Ah Puch
Val2mort
Ah Puch
Level 67
God Stats
0W - 2L
1,303 SR
Queue Stats
312W - 350L
1,446 Elo+
Party 1
Bakasura
Bakasura
Xx-Kronyx57-xX
Bakasura
Level 48
God Stats
10W - 9L
1,524 SR
Queue Stats
35W - 42L
1,454 Elo+
Party 2
King Arthur
King Arthur
netjimmy256cohen
King Arthur
Level 29
God Stats
1W - 1L
1,191 SR
Queue Stats
50W - 49L
1,465 Elo+
Party 1
Apollo
Apollo
oomegas
Apollo
Level 123
God Stats
8W - 6L
1,136 SR
Queue Stats
191W - 158L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 4 / 5
7,319
610
6,407
8,809
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
 
Sylvanus
10
3 / 2 / 10
7,075
590
5,950
9,509
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 1 / 4
7,191
599
6,181
7,270
5,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
11
3 / 3 / 2
6,723
560
3,980
7,381
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
rhelimol
Hachiman
14
10 / 3 / 7
8,419
702
12,575
9,699
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Sevenate
Fafnir
11
3 / 5 / 8
7,524
627
6,502
11,528
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
Val2mort
Ah Puch
9
3 / 7 / 3
6,140
512
7,802
9,810
3,096
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
11
2 / 3 / 2
6,605
550
3,713
8,072
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
netjimmy256cohen
King Arthur
10
0 / 4 / 1
6,234
520
3,036
8,589
5,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
oomegas
Apollo
11
5 / 4 / 3
7,069
589
7,854
8,500
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
23
Kills
13
13
Deaths
23
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
4
5
1.63
W
Sylvanus
 
Sylvanus
3
2
10
4
W
3
1
4
5
W
Thoth
3
3
2
1.33
L
Fafnir
Sevenate
Fafnir
3
5
8
1.4
L
Ah Puch
Val2mort
Ah Puch
3
7
3
0.64
L
Bakasura
2
3
2
1
L
King Arthur
netjimmy256cohen
King Arthur
0
4
1
0.13
L
Apollo
oomegas
Apollo
5
4
3
1.63
W
Hachiman
rhelimol
Hachiman
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,093
Damage
28,907
42,668
Taken
46,499
17,369
Mitigated
24,526
12,954
Healing
11,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,407
3,402
0
2,710
8,809
2,259
1,865
2,649
6,110
0
40,454
W
Sylvanus
 
Sylvanus
5,950
1,865
1,598
3,686
9,509
5,194
630
2,643
6,866
25,379
0
W
6,181
2,757
0
2,886
7,270
5,119
0
1,835
5,225
0
42,270
W
Thoth
3,980
0
0
1,684
7,381
1,834
456
4,562
2,709
34,446
0
L
Fafnir
Sevenate
Fafnir
6,502
2,449
0
2,704
11,528
10,372
244
2,458
9,032
12,678
0
L
Ah Puch
Val2mort
Ah Puch
7,802
588
0
2,376
9,810
3,096
136
3,614
6,136
26,517
0
L
Bakasura
3,713
2,718
0
2,402
8,072
2,986
0
1,163
6,871
0
29,228
L
King Arthur
netjimmy256cohen
King Arthur
3,036
473
0
1,803
8,589
5,959
0
723
7,471
0
36,860
L
Apollo
oomegas
Apollo
7,854
5,220
0
2,057
8,500
2,113
990
1,972
6,528
0
36,999
W
Hachiman
rhelimol
Hachiman
12,575
6,744
0
390
9,699
2,963
76
2,615
7,044
0
51,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,727
Gold Earned
33,572
349
Minions Killed
294
0
Camps Cleared
0
1,148,807
Distance Traveled
1,130,875
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,319
610
81
7
0
230,045
1
W
Sylvanus
7,075
590
37
3
0
202,263
4
W
Set
7,191
599
80
7
0
242,628
3
W
Thoth
6,723
560
71
6
0
213,931
4
L
Fafnir
7,524
627
18
2
0
234,031
1
L
Ah Puch
6,140
512
38
3
0
207,329
1
L
Bakasura
6,605
550
76
6
0
266,563
1
L
King Arthur
6,234
520
91
8
0
204,531
2
L
Apollo
7,069
589
71
6
0
218,421
3
W
Hachiman
8,419
702
80
7
0
259,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role