Player Matchup

Janus
Janus
 
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Avency_MeRCuR
King Arthur
Level 69
God Stats
1W - 5L
1,142 SR
Queue Stats
159W - 183L
1,371 Elo+
Party 1
Chang'e
Chang'e
Nara-Hita
Chang'e
Level 106
God Stats
6W - 9L
1,257 SR
Queue Stats
137W - 162L
1,487 Elo+
Party 2
Izanami
Izanami
juanma_rbb16
Izanami
Level 101
God Stats
38W - 29L
1,524 SR
Queue Stats
133W - 151L
1,487 Elo+
Party 2
Da Ji
Da Ji
seanlufc97
Da Ji
Level 68
God Stats
0W - 5L
1,084 SR
Queue Stats
129W - 155L
1,413 Elo+
Solo
Team Averages
Level 81
1,302 SR
1,452 Elo+

VS

Team Averages
Level 95
1,468 SR
1,427 Elo+
Nu Wa
Nu Wa
DrumWolfie3600
Nu Wa
Level 87
God Stats
5W - 2L
1,669 SR
Queue Stats
24W - 23L
1,470 Elo+
Solo
Medusa
Medusa
Juval007
Medusa
Level 66
God Stats
2W - 0L
1,377 SR
Queue Stats
46W - 43L
1,488 Elo+
Solo
Cerberus
Cerberus
Lykkeseth
Cerberus
Level 109
God Stats
8W - 8L
1,304 SR
Queue Stats
198W - 234L
1,362 Elo+
Solo
Nox
Nox
Perennial99
Nox
Level 68
God Stats
11W - 8L
1,495 SR
Queue Stats
289W - 311L
1,426 Elo+
Solo
Thanatos
Thanatos
dark0_0111
Thanatos
Level 146
God Stats
12W - 17L
1,495 SR
Queue Stats
524W - 574L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 8 / 6
9,717
463
6,497
12,126
2,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
Avency_MeRCuR
King Arthur
16
4 / 4 / 2
10,353
493
5,176
18,904
13,702
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Nara-Hita
Chang'e
14
2 / 11 / 6
9,338
445
7,567
18,736
12,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
juanma_rbb16
Izanami
14
1 / 11 / 7
9,355
445
9,553
20,958
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
18
8 / 7 / 4
11,535
549
13,753
19,264
6,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 16
10,909
519
15,449
10,885
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Juval007
Medusa
19
14 / 3 / 12
12,963
617
16,236
10,973
4,442
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Cerberus
Lykkeseth
Cerberus
17
9 / 1 / 15
11,985
571
10,506
20,070
24,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 3 / 4
12,066
575
9,903
9,072
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
dark0_0111
Thanatos
18
8 / 4 / 9
11,205
534
14,783
20,299
8,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
17
Kills
40
41
Deaths
17
25
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
8
6
0.63
L
King Arthur
Avency_MeRCuR
King Arthur
4
4
2
1.25
W
4
6
16
2
W
Medusa
Juval007
Medusa
14
3
12
6.67
W
Cerberus
Lykkeseth
Cerberus
9
1
15
16.5
L
Chang'e
Nara-Hita
Chang'e
2
11
6
0.45
W
5
3
4
2.33
W
Thanatos
dark0_0111
Thanatos
8
4
9
3.13
L
Izanami
juanma_rbb16
Izanami
1
11
7
0.41
L
Da Ji
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,546
Damage
66,877
89,988
Taken
71,299
39,423
Mitigated
44,445
14,583
Healing
25,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,497
158
0
750
12,126
2,508
0
4,733
7,393
50,110
0
L
King Arthur
Avency_MeRCuR
King Arthur
5,176
240
0
1,350
18,904
13,702
689
9,880
9,024
160
53,351
W
15,449
3,383
570
416
10,885
3,602
2,353
3,111
7,244
65,550
0
W
Medusa
Juval007
Medusa
16,236
5,595
0
2,152
10,973
4,442
2,975
1,646
9,146
0
90,144
W
Cerberus
Lykkeseth
Cerberus
10,506
1,309
0
4,824
20,070
24,630
692
3,665
15,866
43,979
5,602
L
Chang'e
Nara-Hita
Chang'e
7,567
827
1,333
4,420
18,736
12,350
115
6,616
11,818
30,426
0
W
9,903
1,689
0
1,584
9,072
3,733
1,572
1,344
7,436
69,475
0
W
Thanatos
dark0_0111
Thanatos
14,783
5,622
45
16,377
20,299
8,038
510
3,031
16,973
0
67,976
L
Izanami
juanma_rbb16
Izanami
9,553
5,885
459
5,521
20,958
4,858
291
6,924
14,034
0
64,964
L
Da Ji
13,753
2,645
0
750
19,264
6,005
0
7,208
11,796
0
78,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,298
Gold Earned
59,128
497
Minions Killed
569
0
Camps Cleared
0
1,792,017
Distance Traveled
1,929,798
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,717
463
116
6
0
364,427
2
L
King Arthur
10,353
493
120
6
0
407,452
4
W
Nu Wa
10,909
519
89
4
0
346,467
5
W
Medusa
12,963
617
148
7
0
403,910
3
W
Cerberus
11,985
571
101
5
0
368,697
4
L
Chang'e
9,338
445
41
2
0
337,760
7
W
Nox
12,066
575
133
6
0
372,150
5
W
Thanatos
11,205
534
98
5
0
438,574
1
L
Izanami
9,355
445
111
5
0
323,608
6
L
Da Ji
11,535
549
109
5
0
358,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role