Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Bastrdknt
Thoth
Level 16
God Stats
1W - 3L
1,350 SR
Queue Stats
33W - 56L
1,287 Elo+
Party 1
Ne Zha
Ne Zha
hesoyamPWNZ
Ne Zha
Level 46
God Stats
2W - 6L
1,500 SR
Queue Stats
367W - 405L
1,423 Elo+
Solo
Rama
Rama
thewickedwizrd
Rama
Level 99
God Stats
4W - 6L
1,553 SR
Queue Stats
142W - 177L
1,419 Elo+
Party 1
Team Averages
Level 89
1,480 SR
1,426 Elo+

VS

Team Averages
Level 80
1,582 SR
1,501 Elo+
Awilix
Awilix
Bunker2374
Awilix
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 103L
1,505 Elo+
Party 2
Neith
Neith
HuilushaBlyat
Neith
Level 21
God Stats
2W - 0L
1,615 SR
Queue Stats
17W - 14L
1,486 Elo+
Party 2
Achilles
Achilles
Saiz88
Achilles
Level 101
God Stats
4W - 3L
1,172 SR
Queue Stats
153W - 195L
1,465 Elo+
Party 2
Khepri
Khepri
YouAreAPlate
Khepri
Level 106
God Stats
12W - 8L
2,017 SR
Queue Stats
58W - 37L
1,596 Elo+
Solo
Kukulkan
Kukulkan
lipisey
Kukulkan
Level 101
God Stats
11W - 11L
1,607 SR
Queue Stats
392W - 443L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
1 / 3 / 3
10,876
518
10,536
7,445
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cabrakan
 
Cabrakan
12
1 / 1 / 1
8,692
414
5,097
16,078
15,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thoth
Bastrdknt
Thoth
15
2 / 8 / 2
9,744
464
4,452
13,716
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
15
3 / 6 / 2
9,629
459
8,281
16,999
5,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 4 / 1
9,565
455
7,407
16,091
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bunker2374
Awilix
14
6 / 3 / 7
10,003
476
6,309
11,572
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 0 / 5
11,023
525
17,436
6,659
2,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Saiz88
Achilles
18
4 / 2 / 6
10,900
519
9,143
17,905
23,347
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
14
1 / 1 / 4
9,623
458
4,813
12,366
13,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
lipisey
Kukulkan
17
6 / 2 / 6
11,481
547
9,724
9,038
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
22
22
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
3
0.83
L
Cabrakan
 
Cabrakan
1
1
1
1.5
L
Thoth
Bastrdknt
Thoth
2
8
2
0.38
W
Awilix
Bunker2374
Awilix
6
3
7
3.17
W
5
0
5
7.5
W
Achilles
Saiz88
Achilles
4
2
6
3.5
W
Khepri
1
1
4
3
L
Ne Zha
3
6
2
0.67
W
Kukulkan
lipisey
Kukulkan
6
2
6
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,773
Damage
47,425
70,329
Taken
57,540
33,930
Mitigated
46,557
19,436
Healing
16,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,536
5,035
0
2,864
7,445
3,331
2,132
351
7,060
0
77,209
L
Cabrakan
 
Cabrakan
5,097
1,187
134
5,591
16,078
15,747
24
3,613
12,361
20,962
0
L
Thoth
Bastrdknt
Thoth
4,452
725
0
973
13,716
3,942
204
4,291
9,177
47,320
0
W
Awilix
Bunker2374
Awilix
6,309
2,403
0
1,632
11,572
3,820
1,452
2,157
9,415
0
34,550
W
17,436
7,873
0
2,997
6,659
2,766
4,798
987
5,672
0
99,375
W
Achilles
Saiz88
Achilles
9,143
1,661
0
4,855
17,905
23,347
793
1,340
16,565
0
59,456
W
Khepri
4,813
669
0
3,519
12,366
13,353
437
2,611
9,755
21,324
0
L
Ne Zha
8,281
3,514
0
3,941
16,999
5,512
0
3,326
13,439
0
53,510
W
Kukulkan
lipisey
Kukulkan
9,724
1,050
0
3,175
9,038
3,271
2,646
2,454
6,584
70,675
0
L
7,407
5,120
0
5,933
16,091
5,398
0
2,336
13,755
0
84,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,506
Gold Earned
53,030
519
Minions Killed
481
0
Camps Cleared
0
1,704,911
Distance Traveled
1,983,069
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,876
518
162
8
0
268,313
0
L
Cabrakan
8,692
414
36
2
0
343,072
6
L
Thoth
9,744
464
101
5
0
331,812
4
W
Awilix
10,003
476
42
2
0
432,571
6
W
Neith
11,023
525
160
8
0
382,486
5
W
Achilles
10,900
519
108
5
0
409,007
2
W
Khepri
9,623
458
30
1
0
363,434
8
L
Ne Zha
9,629
459
76
4
0
412,557
2
W
Kukulkan
11,481
547
141
7
0
395,571
4
L
Rama
9,565
455
144
7
0
349,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role